Portal 2

Portal 2

Original Portal: Test Chamber 05
15 Comments
Petutski 13 Jan, 2015 @ 11:02am 
Good job!
Extragamer 31 May, 2013 @ 2:05am 
Хорошо.Но что с освещением?
Ciirulean 13 Dec, 2012 @ 2:50pm 
I also figured out how to manipulate Pre-placed Orange Portals so that they appear on a different area when a button is being held down, and then come back to their original area when the button is released with hardly doing anything at all. Not sure if you need to know this, but I can tell you if you want.
Ciirulean 13 Dec, 2012 @ 2:50pm 
Actually it was released when Co-op was released for the Perpetual Testing Initiative.
Also, after tinkering with the Extended Editor Mod, I found ways to manipulate certain things.

For instance: If you want the connector lines to show up beside the door and not beyond the door (like it is currently) put two angled panels on the top right and top left of the door. Now create a hidden room (which is completely inaccessible by the player) with a laser on one end and a laser capture device on the other. Connect the laser capture device to the angled panels and make the indicator lines invisible, now connect the button on the left of the chamber to the panel on the left of the door, and connect the button on the right on the panel to the right of the door. Now make the connection visibility invisible on the door settings.
This should create a much better looking design for your test chambers.
Fat Ninja Walrus  [author] 12 Dec, 2012 @ 10:05pm 
REALLY? did they add that in just recently? i don't think they had it the first time around. if so, i'll definitely go back and edit all of my maps to get rid of the dumb things haha
Windows ME - Millennium Edition 12 Dec, 2012 @ 1:11pm 
Here's an athestic tip, but you can set the connection visibility of the triggers to "None", which removes the rather awkward connection line.
Ciirulean 1 Jun, 2012 @ 7:29pm 
Replace the folding platform the cube rests on with another piston platform. Make the platforms immobile.
🐭 27 May, 2012 @ 3:57pm 
I just went back and played it and I see what they did now. They combined test chambers 04 and 05 into one test on Portal 2. I can't believe I never noticed that before.
Fat Ninja Walrus  [author] 27 May, 2012 @ 3:47pm 
there is no first half. this is the entire chamber 05
🐭 27 May, 2012 @ 3:32pm 
Just a suggestion, maybe replace the two cubed wall things that has the one cube on it with glass or stationary elevators? And where's the first half?
Robin-169 25 May, 2012 @ 7:28pm 
Thanks :3
Fat Ninja Walrus  [author] 25 May, 2012 @ 7:23pm 
hit the big green subscribe button ^_^
Robin-169 25 May, 2012 @ 7:03pm 
STUPID QUESTION INCOMMING! How do I add/use it in Portal 2?
Le Juston 23 May, 2012 @ 4:15pm 
Proof that I've played Portal 2 too much. I expected the grate to fall beneath me in the second part.
Motanum 16 May, 2012 @ 8:47pm 
You do not need one of the cubes