Stellaris

Stellaris

ST: New Horizons
21.731 kommentarer
G-Man  [ophavsmand] For 4 timer siden 
proof: https://i.imgur.com/0H39WvW.png
(right after loading into main menu)
G-Man  [ophavsmand] For 4 timer siden 
minimum requirement is 16GB of RAM for STNH. recommend is 32GB.
This always was a big issue, since years,
jamcarmody For 5 timer siden 
I only have this particular mod active in the launcher, Cutter Slade.
I'm playing a game from 4.0.21, but this kind of kicking out has been going on for a while.
RAM is at least 8 Gigs, it is not the problem.
Cutter Slade  [ophavsmand] For 15 timer siden 
@jamcarmody


- which mods do you have activated in the launcher?

- are you playing an old savegame from the last 3.14 version on STNH 4.0.21?

- again, how much RAM do you have? 16gb?32gb?
jamcarmody For 16 timer siden 
I mean, there're times it works, times it fails completely to work, and it seems to be *specifically* this game, other things seem to work fine, and if it was insufficient RAM, that'd be every single tme.
jamcarmody For 16 timer siden 
RAM is not the problem, @Cutter Slade.
jamcarmody For 16 timer siden 
To be more clear on my own part, Grayhorse, I'd set it up to save to the cloud, but it didn't read as doing that, and for the longest time, whenever the same sort of things were done, by me, to fix problems such as associated to the game updating, the older games that were like this were no longer available- now this one suddenly *was*.
I'm not angry as such, but fully baffled by this turn of events. And *way* more into *what happened and why* as a goal to understand than anything and everything else combined.
This's kind of a "Isn't it odd?" situation as to what happened than anything else. So I pitched it to you guys.
@Cutter Slade; sorry for not answering before now, but my machine has easily enough RAM for this. The machine has at least 8 Gigs of RAM *free*.
jamcarmody 11. juli kl. 18:04 
No, they weren't registered to the cloud; you see: it seems as though my cloud storage is full... this's weird, not offensive, but darn odd to put it mildly, Grayhorse.
That's not the error message I've been receiving, it is more like the old "program (such and such) has encountered an error and needs to close" type of older style messages that were so annoying in days past.
Grayhorse 11. juli kl. 17:33 
Jam, if the old save files are loading, did you by any chance go into the cloud files and remove the saves there? You should be able to do that manually. I was more thinking you were getting an error message along the lines of F.0000000001z etc. So if its not that, its definitely not a driver issue.
Cutter Slade  [ophavsmand] 11. juli kl. 16:18 
@jamcarmody
how much RAM does your PC have?
jamcarmody 11. juli kl. 15:24 
A LOT of the messages are the game has stopped responding, Gayhorse, for what it is worth.
jamcarmody 11. juli kl. 15:24 
What types of messages am I getting? Well, Grayhorse; mostly it is that the game's failed and paradox needs to close, those old types.
Why or how is something that's beyond me, as well as, get this: you know how usually if you delete your stellaris game files and then uninstall and reinstall the game, the old games don't show up as playable? Well, oddest thing happened: one or a few post entering version 4.0.21 *did*... I'm not angry at all, but well and thoroughly baffled by this.
Grayhorse 11. juli kl. 13:11 
What type of messages are you getting? Are they game related or possibly related to video card issues? Not saying your video card is bad, but possibly an issue with the mod and your current installed graphic card level.
jamcarmody 11. juli kl. 12:59 
I wish I knew, I wish I knew for the life of me, then I wouldn't have to be reporting these kinds of things and could self-solve them.
jamcarmody 11. juli kl. 12:58 
Yeah, Greyhorse; I have been having error messages; for what it is worth, I'm simply just plain not sure... but when this works: BOY DOES IT WORK!
jamcarmody 11. juli kl. 12:57 
So, I did uninstall, deleted the files associated with Stellaris; and then reinstalled and resubscribed to the mod in question, and the oddest thing happened: you may know that if you do that, your games that're not able to be saved on cloud *officially* should not be available, well, this one most recent *was*.
Oh, and for what it is worth, this *may* have something to do with it, I'm unsure, and likewise unsure if or how to solve it, but my Steam situation has been saying that 'Steamwebhelper.exe" has been having problems, but @G-Man, in no possible way does the claim of "driving on the wrong side of the road" apply.
In fact, I wasn't insulting anybody at all.
-=[Sesa]=-Graf Zahl 11. juli kl. 11:38 
Stimmt, 0.22 ist ja open Beta.

Ich teste das mit der settings.txt

Tgx
G-Man  [ophavsmand] 11. juli kl. 6:24 
4.0.21 ist vanilla !!!
Cutter Slade  [ophavsmand] 11. juli kl. 4:03 
@-=[Sesa]=-Graf Zahl
Ich bin mir nicht sicher ob "verify gamefiles" notwendig ist in dem fall,
ob die settings.txt einfach durch das starten des spiels wiederhergestellt wird.
aber löschen + verify files hat bei mir zumindest funktioniert
Cutter Slade  [ophavsmand] 11. juli kl. 3:57 
@-=[Sesa]=-Graf Zahl
Ich hatte das gleiche problem gestern, aber es war n vanilla problem.
Warum auch immer, aber die settings.txt datei hat den crash verursacht.

C:\Users\deincomputer\Documents\Paradox Interactive\Stellaris\settings.txt

die settings.txt datei löschen und dann "verify game files" in steam und es funktioniert wieder
-=[Sesa]=-Graf Zahl 11. juli kl. 3:19 
Seltsam, CTD bei Auswahl "Neues Spiel". Keine eigenen Imperien vorhanden, habe es auf 4.0.20 sowie 4.0.22 versucht. Rollback auf 4.0.21 wird nicht angeboten. Beim Ladevorgang spielt auch die Vanilla-Musik von Stellaris, der Ladehintergrund ist aber von New Horizon.
G-Man  [ophavsmand] 10. juli kl. 22:06 
Disable last leviathan and try again
Grayhorse 10. juli kl. 20:15 
Jam, are you getting any type of error message with your issue? Sorry for coming in late, just got home from vacation and had jet lag.
jamcarmody 10. juli kl. 19:51 
And yeah, deleting them is an unforgivable character flaw in you, as you hamstrung your own case, @G-Man.
jamcarmody 10. juli kl. 19:51 
I am not now nor have I ever here insulted anyone, G-Man.
I *did* try it; I just spent *hours* at it, and the same general results, and it was just two days after the update to version 4.0.21 that this problem even began, I know, because it used to work perfectly well until that day two days afterwards; for some reason.
G-Man  [ophavsmand] 10. juli kl. 19:06 
Instead of just trying it, you write long-winded posts filled with veiled insults — instead of the direct ones from before, which, by the way, are the reason I deleted your comments in the first place.

There’s no guarantee that any of the suggested approaches will work for you specifically.
However, the mod works for thousands of players — except for a few, including you.

Here’s a subtle hint:
If something works for the vast majority, but not for a small group — and you're part of that small group — then the problem likely isn’t with the majority.
As the wrong-way driver said: “Hundreds of them, and I’m the only one going the right way!”

Removing insulting comments is not a sign of weakness — just like stopping a wrong-way driver isn’t an injustice. It helps the community.
And that’s what we are here: a community. You’re welcome to be part of it, but follow the rules.

Every insult will result in the immediate removal of all related posts.
jamcarmody 10. juli kl. 16:58 
At this very moment; I'm currently reinstalling the resubscriptions to the modifications I'd want to use, such as this one.
Why would this be a matter to begin with, though, about the "dx version", though, Orion88 FIN? I simply want the mechanics to be clarified, nothing at all hostile.
I'll also try your experiment, as that's kind of part of computer troubleshooting, and as I was getting at: computers are finicky, and the main thing we'd be interacting with is the program, or with other people via the program, such as a forum online.
jamcarmody 10. juli kl. 16:58 
Okay, I thank you, @Orion88 FIN, if only for the layout of the instructions on how to do that.
Oh, and to be more clear on my part, what the gameplayer is doing is akin to running a nationstate, what the *game developers* have done, whether it works or not, is to make what's called a "universe generator" as it were... now whether it works or not is another issue, if it works: it is marvelous, if it does not, it is basically a massively frustrating pain in the neck frankly, especially if it did for a while and then fails.
Orion88 FIN  [ophavsmand] 10. juli kl. 16:47 
@jamcarmody Here are the instructions for the dx9 start:

"Right click on Stellaris in your Steam library -> choose Properties -> And write to the Launch options "-dx9" (without those "" marks obviously) and then launch the mod. This should then launch Stellaris and the mod in dx9 instead of the standard dx11 that might help performance on lower end machines. You can see what dx version you have in use from Paradox Interactive/Stellaris/logs/system.log.

!Also notice that if you do this and then in the future want to switch back to dx11, you need to then at least once write "-dx11" to Launch options as otherwise it will just say in dx9 mode!"

Now will it help in your case don´t know, but if you have already tried everything else perhaps worth a try.
jamcarmody 10. juli kl. 16:44 
I was drawing on gameplay to address a possible solution to issues in all areas: correct the core issue, and the rest self-corrects almost automatically.
Some problems cannot, some problems need a much keener mind, typically psychological problems than man can attain, but even there: studying sanity can help; so the same principle is at work: either address the symptoms and have the problem get progressively worse until it destroys you, or address the core issue, ignoring the symptoms as much as possible, and the symptoms will remove themselves from existence as time goes on.
One example for this is if you're dealing with basically the game's equivalent of Leninist pirates, increase the private sector and fortifications by arming the citizenry; and the problem will remove itself.
jamcarmody 10. juli kl. 16:41 
I mean, the production of civilian goods; things I was trying to spend, while increasing the mineral gains, went *way* up; I'm not joking; it was before I began to equalize the pay-grades as it were by rights to the assets; about 1 to 2 thousand as a profit of civilian goods; with no focus of economy either way, but when I put *everybody* I could to decent living standards: lets just say the production of civilian supplies went up to 9 thousand a month at least, and sufficient minerals to at least do my job!
That's kind of what I mean by if you address the issue at core, the rest of the problem will kind of self-solve.
jamcarmody 10. juli kl. 16:20 
To put it another way in the gameplay of this: say you keep on having things like slave-revolts: the solution is to increase the just treatment of them, and the problems, like sabotage, will self-correct, and believe me: ff you increase the rights of all your country's inhabitants: your productivity will skyrocket, especially with the very newest version: 4.0.21 so far! I did that in the playing of the game prior to it refusing to get to the launch selection of game options, and it worked beyond my wildest dreams!
jamcarmody 10. juli kl. 16:20 
I mean it, @G-Man, your advice may well work perfectly, I simply want to understand the *mechanics* involved so this doesn't keep on happening!
You may well be very much spot on, if not fully accurate on how to solve it, but the problem will continue until the core issue is resolved- that's what I'm up to: to translate this stance into a wargame analogy akin to this: I'm talking about finding the main base of the problem and addressing it at its base, then the rest of it should kind of self-solve.
jamcarmody 10. juli kl. 15:47 
@G-Man; your gamble of removing and then reinstalling the game may well work, but *why* this is the issue is what the question is.
jamcarmody 10. juli kl. 15:46 
@Orion88 FIN; what do you mean by a "dx9 launch"? I haven't heard of that term nearly enough to know what that is; let alone knowing how to do it.
And that's just to begin with.
@G-Man, for reference, the game worked fine until about two days post the update to 4.0.21, the version I've been using, and post a few days of playing that; it fails to launch, I'm far more interested in *how and why* this happens, to prevent it from happening on my end than anything else, but solving that would also solve most of the problems at that.
Removal or hiding of the replies will not help you at all, if anything, the mere idea to do so may well make it infinitely worse for all those remotely in charge at all, due to poor character content on the part of even one of them once.
shysilenthonor 10. juli kl. 14:33 
I started as a few different races and noticed that powers like UE and the Cards don't start with beam weapons when AI controlled, but when I start as either they do have the beam weapons in place. The Vulcans and Andorians don't have beam weapons on their ships or stations when AI or human controlled. The Romulans and the Klingons seem to start with beam weapons if human or AI controlled. They all have their version of beam weapon tech to start so it isn't missing tech that seems to be the issue.
shysilenthonor 10. juli kl. 13:42 
Just wanted to let the mod team know that it seems that beam weapons are missing in most races starbases and ships orange beam weapon mounts.
G-Man  [ophavsmand] 10. juli kl. 13:13 
opengl run maybe a alternative idea
Orion88 FIN  [ophavsmand] 10. juli kl. 13:09 
And if the below does not help: How about just for fun try the dx9 launch. Instructions for that can be found from discussions: Unofficial community suggested option for 8 gigs of RAM systems.
G-Man  [ophavsmand] 10. juli kl. 13:08 
You should try deleting the entire Stellaris folder inside your Documents (usually found at Documents/Paradox Interactive/Stellaris).
After that, do a fresh reinstall of the game and resubscribe to the mod from scratch.

This exact issue has been resolved for many players by doing that.
Initially, we thought it was just the settings.txt causing the problem (which did help others), but in your case — and many similar ones — fully clearing out the Documents folder was the key.

Let us know if that helps!
Orion88 FIN  [ophavsmand] 10. juli kl. 11:41 
If you are still experiencing a crash to desktop when pressing "New Game" go to C:\Users\name\Documents\Paradox Interactive\Stellaris\ and remove your settings.txt.
G-Man  [ophavsmand] 10. juli kl. 9:57 
ST:New Horizons 4.0.21 - Hotfix #3
NHV 0625 The Final Frontier - (f63310)

Patch is now live.
have fun.
Svenious Jakobus (GB) 10. juli kl. 8:48 
Hi guys when will the new version be ready as its still crashing for me
Hans Gruber 9. juli kl. 22:50 
thank you guys
Cory 9. juli kl. 16:52 
Thank you ( all of you?) who continue the work on this mod. Still the best mod I've ever played.
Darth Aldanath 9. juli kl. 14:47 
Can Jamcarmody be banned from using this mod? Maybe even exiled to a far away island? Is that within the limitations of the mod?
G-Man  [ophavsmand] 9. juli kl. 13:57 
@Noxius thats terrible.
but untill you get it running, you still can roll back to 3,1415.... version and using the old version of stellaris. then you can wait for the final stable patch here and checking if its working.
carre uploaded the old version of stnh.
Noxius 9. juli kl. 13:16 
My game still crashes in the main menu after the HF - what can I do? I've uninstalled the mod, I've uninstalled the game, I've deleted the folders, I've done a fresh install, no other mod is running, but the game still crashes. I can work around the problem if I host an MP game, but I would still like to go into single player.
shysilenthonor 9. juli kl. 13:02 
Thank you to all who make this mod work. Your work is appreciated more than you will ever know.
G-Man  [ophavsmand] 9. juli kl. 12:09 
ST:New Horizons 4.0.21 - Hotfix #2
NHV 0725 The Final Frontier - (03bbcb)

Patch is now live.
have fun.