Portal 2

Portal 2

1960
11 Comments
UltimateLoaf  [author] 14 Jun, 2016 @ 1:21pm 
This isn't hammer. Sorry to burst your bubble. It's a mod called the BEE mod which allows you to add different elements and change the setting of the chamber. I talked a bit about that in my latest video. I actually feel slightly bad because I've been using a quick but slightly worse alternative to Hammer. I want to really learn hammer and think of some good puzzles. Anyway, thanks for the comments :)
Chippoka 13 Jun, 2016 @ 2:37pm 
I did notice your indicator lights in the first puzzle weren't working. Just click on them and select the bush pointer to add other spots where you want them to appear (while holding the control key).
Chippoka 13 Jun, 2016 @ 2:34pm 
Well, I liked it! The first puzzle stumped me for a few minutes, niffty solution, I can see keeping it small since Hammer is such a HUGE charsh-happy pain (at least for me on my large map; I should have made my first attempt a small map). Nice Hammer work. Did you do some of your own over-lays or were they in the materials folder? I don't remember seeing some of them. I like the old elevator! Makes me want to change mine! My map is a 1960-70s era but is being prepared for modernization. As soon as I figure out how to get VIDE to pack it correctly, I'll upload it. It keeps missing too many of my custom textures/overlays.
Miami Mike 13 Jun, 2016 @ 8:13am 
Pretty-much on rails, especially if you use the obvious portal bumps to get past the fizzlers.

The suggestion to remove all "unnecessary portable" (sic) surfaces is dead wrong. It's bad to have unneeded elements, which generally mean the player found an unintended solution, but that doesn't apply to portalable surfaces. The more of those you have that aren't part of a solution, the better the test. After all, that's the name of the game.
Petutski 10 Jun, 2016 @ 2:32pm 
Nice easy fun good looking map. Thanks!
dven1 10 Jun, 2016 @ 1:55pm 
Nice map, well made, lighting could be better near the exit. As was pointed out, the ceiling flip-panel had no function. Thanks for your work.
UltimateLoaf  [author] 10 Jun, 2016 @ 10:55am 
Okay :) I will sort out portalable walls in the future. Thanks for the comments :)
quatrus 10 Jun, 2016 @ 10:23am 
Purpose of the flip panel in the ceiling? Didn't need it. nice puzzle thanks for creating.
Free Beer 10 Jun, 2016 @ 8:23am 
Neat test. Maybe remove all unecessary portable surfaces though.
UltimateLoaf  [author] 7 Jun, 2016 @ 1:41pm 
The design could be better along with the lighting. Thanks for the comment :)
blablablablablabla 7 Jun, 2016 @ 9:34am 
This was awesome. I couldn't see the panel near the button + exit door area so it took me forever XDD. Maybe light it up a bit better tho?