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It was fun to have an escape scenario at the end of the level. Not something you see a lot.
And good puzzling.
Oh, and how the fire didn't show any signs of being dangerous (other than being fire) until it was too late (it allowed me to walk thru it to leave the room, but not to go thru the stairs, which didn't seem like a bad idea until it was too late).
But other than those two things, it was a fun map.
Simply outstanding, awesome atmosphere and awesome puzzles!
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
I too would have liked to see movement at the end, or at least not known i was not moving by adding a fizzler inside the rocket to remove my portal indicators.
In the end it was fun :)
Otherwise a very cool map with some great ideas. You can check out my map (quite challenging) - 4 rooms
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)
Strategy 4: Knockoff
Seriously, though, great trilogy.