Portal 2

Portal 2

Diversity Gels
123 Comments
quatrus 9 Nov, 2024 @ 7:56am 
Very nice map work. Good puzzle - took a while to solve getting the cube behind the fizzler. Thanks for creating. Will follow...
Rost1DaG4m0r 25 Oct, 2024 @ 9:32am 
Very well done!
Texoa 23 Oct, 2024 @ 12:16am 
Very fun and nice map brooo!
MrGermandeutsch 19 Mar, 2024 @ 3:16pm 
Portal Revolution sure revolutionized this concept!
asd417 7 May, 2022 @ 4:29am 
Fascinating! Would be great to see this concept expanded.
Sophronius 12 Dec, 2019 @ 6:58pm 
lots of gel action in that map :o)
2B 2 Aug, 2019 @ 8:44am 
Good puzzle, thanks!
gibber 22 Jan, 2019 @ 1:45pm 
that was tricky.
Melody 2 Nov, 2018 @ 3:10am 
This is amazing, the ending was really clever. The challenge was fun. The animation when you went through the vent was astounding
c4shurik 21 Jun, 2018 @ 6:04am 
New mechanic, nice! =)
Spaceowl 18 Apr, 2017 @ 3:20pm 
Cool chamber, I enjoyed the ride in the tube =)
Petutski 12 Mar, 2017 @ 11:04pm 
Fun map. Thanks!
Comedy Time 24 Sep, 2016 @ 11:41am 
how can i get the thing to create what the vent did
Stormflare 19 Sep, 2016 @ 4:26am 
Best. Map Ever. Infinity/100
YUKI_67 11 Jun, 2016 @ 12:12pm 
Dice your first map I knew you were a good creator. Nice work
Hellraiser 28 Apr, 2016 @ 3:40pm 
Very nice idea.
contact 28 Apr, 2016 @ 5:21am 
I enjoyed this, thank you for the good time! :-)
sillymel 5 Apr, 2016 @ 7:29am 
I really like that the player could go through the vent. That being said, you should change the flip tiles so they flip back to a portable surface when you block the laser instead of when you get up on the platform with the laser. Since the panels fliped when I entered that room, I was able to get gel close enough to the exit platform to jump there.
ZAEROS 7 Jul, 2015 @ 1:50am 
On my first run the cube and I entered the gell tube but only I came out. Dropped another cube and was going to try again but the first cube ( blued ) entered the room! Now had two cubes??
Tried to repeat but cube kept exiting the tube with me. Was fun, Enjoyed, Thank you.
PortalFan 20 Jun, 2015 @ 2:45pm 
Original, great work. Thanks.
waffle 7 Sep, 2014 @ 6:47pm 
First thing I noticed was the companion cube behind the elevator XD Man alive, I got my hopes up... Anyways awesome chamber!
Gigaroni 2 Sep, 2014 @ 12:55pm 
my first map download (its has been a year)
Nobody No-One 10 Aug, 2014 @ 11:50am 
@Kukulkahn
@Mr. P. Kiwi
According to BEN 77, who had a fan push gel a bit, the Point_Push entity pushes gel!
aqmlyn 28 Jul, 2014 @ 4:57am 
Loved everything except GLaDOS's death threat...
4.9/5
gamecreator 3 Jul, 2014 @ 8:55pm 
Fun use of an infequent feature.
Mr. P. Kiwi  [author] 26 Feb, 2014 @ 9:57am 
@Sleter
Must be connected to the fact GLaDOS didn't play her line (the door opens when she finishes it) Try changing the language, maybe there is no translation to these lines in your language...
Sleter 26 Feb, 2014 @ 12:44am 
The trigger that opens the entrance door is broken:
http://www.youtube.com/watch?v=RJ11j5wQCMc
PsychoBR 10 Nov, 2013 @ 2:01pm 
Nice puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
Mr.Johno 28 Sep, 2013 @ 5:27am 
Awesome! 4.5/5
Kukulkahn 23 Sep, 2013 @ 7:31am 
Thanks P. Kiwi ! The problem is that i'm not actually making an isolated map, but I'm trying to integrate a full vaccum tube set in the BEE2 mod for their use with the puzzle editor. I saw what you did with the particle effects and logic branches. This is a very beautiful solution but i can't integrate it to make custom vactube rides with pieces in the editor, that would just be impossible. Though, there's no doubt i'll be using this when editing isolated hammer maps!

I had another idea of simulating this gel transportation effect by using kind of an invisible prop_tbeam or something, but that would be difficult and buggy for shure. Do you have any other ideas?

Again, good job, keep working!
Mr. P. Kiwi  [author] 23 Sep, 2013 @ 2:29am 
@Kukulkahn - You might also want to explore prop_paint_bomb s. You can say they act like normal prop_physics, so it might be easier for you to use them. However they will not appear as a stream of gel (like in my map) but rather big gel blobs, separet of each other.

Looking forward to see what you come up with,
Happy mapping :)
Mr. P. Kiwi  [author] 23 Sep, 2013 @ 2:05am 
@Kukulkahn - Thanks! I'm glad you enjoyed the maps.

Sorry this took so long (I was away for the last week). Anyways, in Diverity Gels the gel is what you might call "cinematic". It's not really physics at work there: I used a particle effect (blob_curve_blue) which makes the gel look like it's being sucked through the tube. When you turn the laser off the particle stops playing and a real info_paint_sprayer starts, well, to spray paint. This is the only way to make a stream of gel travel through vents.

You might also want to read this and this .
Kukulkahn 16 Sep, 2013 @ 7:13pm 
Hello Kiwi, first of all, amazing maps !! Your vactubes are incredible.
Just one question, I've been trying my own vactubes, but looking all around in hammer only managed to transport physic objects, not gels. It doesn't work with normal trigger_push or similar. I'm becoming crazy to make gels work out with tubes. Can u tell me what kind of brush/entity did u use to make gel transportable in the tubes??

Thank you so much
Darkstar 2 Sep, 2013 @ 12:09pm 
I found the Companion Cube as I was looking at your map in hammer, so I chould learn something.(I'm not telling where it is!)
Le Master 4 Aug, 2013 @ 12:19am 
While simple, it is a really good concept. I love the idea of the Pneumatic Diversity Vents transporting Gels and the player, rather than them simply ridding an area of turrets. You're really on to something and I'd love to see you develop it into more advanced maps. Bravo. I wish I had your Hammer skills.
Bisqwit 16 Jul, 2013 @ 11:29am 
It was quite an easy map, but very beautiful. Here's my blind playthrough of it: http://bisqwit.iki.fi/kala/ptal2/diversitygels-drpkiwi-blind-by-bisqwit.zip
«[ČĻĻ]» pino 12 Jun, 2013 @ 8:40am 
Nice map, thanks! Maybe too easy.
Extragamer 20 May, 2013 @ 3:58pm 
Маленькая простенькая карта,но выглядит неплохо.
Good map! Thx!
BUG 7 Apr, 2013 @ 4:02pm 
Fun and enjoyable,thanks.
Mr. P. Kiwi  [author] 28 Mar, 2013 @ 1:20am 
@Roflpwninator - I'm bad at designing difficult puzzles. I like to keep mine short, easy and innovative. However now I am making longer puzzles (as they are really big, in terms of actual size of the chamber, but not too hard if you find creative solutions for them).
Also, Bounce Maneuver has been taken down for the moment because it will be featured in the Back-Stock mod that might be released in the distant future.
Denominator 27 Mar, 2013 @ 7:19pm 
Oh and where is Bounce Maneuver? The link did not work - is that one still in progress?
Denominator 27 Mar, 2013 @ 7:17pm 
A fun short puzzle. The stairs with the two steps were completely necessary =). I liked the extra touches, like the hole behind the water pipe.

For both of your maps, it looks like a lot of work went into the custom effects for such short puzzles - are you planning to make the actual puzzles longer eventually? I have the opposite problem - I made a huge puzzle, but am still learning how to do the custom effects =)
Fractal Pterodactyl 26 Mar, 2013 @ 3:33pm 
Love the touch of HER voice!
76561198035247285 15 Dec, 2012 @ 11:36am 
Very good test element. A little audio from Glados is always a nice touch.
wildgoosespeeder 13 Dec, 2012 @ 10:23pm 
Now, why are the fans making good use of a test element that was scrapped in the final release, like you? I yearned for this element to be in the final release!
Reflex 6 Nov, 2012 @ 3:21pm 
Very cool,and new :)
mood3rd 1 Nov, 2012 @ 12:23pm 
Mr. P. Kiwi
thankyou for your reply.
interesting answers.
next time I see a Diversity Vent, I will take nothing for granted, thank's to your feedback.
Mr. P. Kiwi  [author] 1 Nov, 2012 @ 6:56am 
@mood3rd - There are some lines recorded for Portal 2 that were left out, like the voice lines you heard in my map.
About your second question - Diversity Vents are not as simple as other test elements. They are constructed, mainly, by invisible entities which give them the properties you need for your puzzle - In this case I made gel flow through it, you can make (in hammer) the vent to do whatever you'd like...
mood3rd 18 Oct, 2012 @ 5:20pm 
great stuff.
Glodos said she can kill me for being a liar.
did you do that, or did you find it already recorded somewhere ?
good to hear new comments anyway.
good map.
dispite easy rating, good puzzle.
good ride.
will turrets survive a diversity vent ride ?
please try my 2nd map.
"a simple turret problem 2"
http://cs2bus.com/sharedfiles/filedetails/?id=80012838
Mathey2009 14 Oct, 2012 @ 11:02pm 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff