RimWorld
Misc. Robots
2.597 comentarios
Haplo_X1  [autor] Hace 27 minutos 
@过场动画中: Sorry my translation doesn't seem to work too good. What do you mean with Vanilla Fishing Extended causing errors? What does that have to do with my Robots?
过场动画中 hace 5 horas 
奥德赛将捕鱼合并到狩猎中了,patch的Vanilla Fishing Expanded的钓鱼已不生效,会报红字。
Hellebus 11 JUL a las 16:22 
@RogueCmdr. Because you don't read.... this mod is the one for only the hauler and cleaner bots...
RogueCmdr 11 JUL a las 16:05 
I take it back i only see a 1 cleaner and 1 hauler recharge station in the spawn thing menu
RogueCmdr 11 JUL a las 15:19 
i am not seeing the bot stations in the Spawn Thing menu in the debug tools
Haplo_X1  [autor] 10 JUL a las 12:35 
@Timrath I have tested the robot repair function:
- If the robot has a missing part you must bring him to the station to deactivate. Then you get a repair button, which you can activate to request repair.
- The same goes when the robot is destroyed. Then its just a bit more expensive (The repair button shows you the cost)
Haplo_X1  [autor] 10 JUL a las 12:21 
Thanks @Proxyer and @Thomas for your report. I'll upload the fix soon. :)
Thomas 4 JUL a las 6:22 
Thanks a lot for the update! I see Proxyer has already reported, getting an error as soon as I enable the mod:

Could not resolve cross-reference: No RimWorld.StatDef named VacuumResistance found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
Proxyer 3 JUL a las 19:26 
Hello Haplo_X1. Thank you for 1.6 update works!
So, I noticed one thing and would like to report it.

Name="Base_X2_AIRobot" in Defs/ThingDefs/AIRobot_Races.xml
Line 21: <VacuumResistance>1</VacuumResistance>

Wouldn't it be better to modify A as shown below? If you don't have the Odyssey DLC, this will cause an error.

<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>

Please check it out. Thank you.
biomekanic 30 JUN a las 11:05 
I love the design on the bots, especially the hauler! I did run into some weirdness on one of my runs. I had a crematorium and the haulers took every corpse there, regardless of my settings. I couldn't figure out why my cook wasn't preparing meals and then I spotted what was going on.

I was using chickens for meat, on auto-slaughter. They'd grab them out of my butchery room and throw them in the crematorium. I had it set only for rotting humanoids with harvestable organs. I even tried turning the power off on it, and they'd still throw the animals in there. I had to deconstruct it to get them to stop doing that.
Timrath 19 JUN a las 11:24 
Thank you, crashfly and Haplo for the reply.
My problem is that I did just that. I did recall the bot, and I did click on the station, but the station only gives me "activate", "deactivate", "recall all", "activate all" and "find robot", while the bot is deactivated and sitting on its station.
Haplo_X1  [autor] 19 JUN a las 7:59 
Informationen for all who are waiting on 1.6: Due to some issues, for two more weeks I have no access to my computer and can't do any updates until then. Sorry :(
Haplo_X1  [autor] 19 JUN a las 7:56 
As crash fly said: you have to recall the robot to the base station. Only then is the repair option available.
crashfly 17 JUN a las 16:47 
the repair of the robot is supposed to happen at its base station. you should get the option when the robot is deactivated at its station.
Timrath 17 JUN a las 15:54 
I have a damaged bot. A while ago, you replied to someone who had the same problem:
"Shut him down and then you should have the option to repair on the station"
So I deactivated the damaged bot, but there's no option to repair missing parts. I regenerates health points over time, but it does that on its own. There is no "repair" button, only "activate", "deactivate", "recall all", "activate all" and "find robot".
If repairing missing parts is not possible, is there a way to dismantle/recycle the bot (but not the base) and build a new one?
Lucians_sword 16 JUN a las 9:37 
Been using this mod for years, thank you! Patiently waiting for a 1.6 update as my robots will not activate now on my new 1.6 playthrough
El Sadistico 2 JUN a las 12:53 
@cabmoomoo, @Haplo_X1 Indeed I had some old local version of SOS2 and removing it solved the issue. Thanks a lot!
cabmoomoo 29 MAY a las 17:35 
@El Sadistico This may not be the cause of your problem, but it has been reported several times that issues arise when users have both the Steam Workshop version of SOS2 installed and a local copy. Rimworld itself has a known bug feature where when 2 versions of the same mod are installed, regardless as to which is in use, the Workshop version gets a thing appended to its name, completely breaking all compatibility patches. Some more details in this Github Issue response [github.com]. There's a hacky workaround Haplo could implement, but in the meantime, you can simply delete/relocate the locally installed copy of SOS2 from your mods folder.
Haplo_X1  [autor] 29 MAY a las 10:27 
There is apatch inside that should activate when SOS2 is active and giving the robots vacuum immunity. Did SOS2 do any changes again?
El Sadistico 29 MAY a las 8:38 
Hello. First - great mod! Can't imagine playing without it, it's one of the most crucial that i use. Thanks for it!

However - since 1.5 drones started getting damage from space vacuum - I use Save Our Ship 2. In previous versions it was fine and now they eventually die after several seconds outside of spaceship. I think robots should be immune to low or no pressure. It it on purpose?
Haplo_X1  [autor] 23 MAY a las 10:16 
Thanks for the info. I can't update it right now because of reasons, but I will upload the fix as soon as possible.
For all others who also have this issue:
Please go into the following folder and delete the file: Robots_SwimmingKit_Patch.xml
..\Steam\steamapps\workshop\content\294100\724602224\1.5\Patches
Röstli 22 MAY a las 4:34 
Hi, I got an error when I tried to load Misc Robots with Biomes Islands. Since Biomes started to use the Pathfinding framework, it doesn't use Swimspeed anymore, which means that the patch you made is no longer works. Could you please delete Robots_SwimmingKit_Patch , so that it'll no longer conflict with biomes?
TOMekbok 3 MAY a las 6:16 
Sorry admin, you are correct, they don't create waste bags. I must have misread something. Deleted the comment to avoid confusion
Ragnarac 2 MAY a las 19:14 
are the bots supposed to appear in the ribbon now? up top with the colonists?
Haplo_X1  [autor] 2 MAY a las 14:45 
My bots create waste bags? Either I've mised something or you're mixing them up with the vanilla bots?
Ophis Ouroboros 4 ABR a las 0:32 
sorry for the late reply, i need to make some other test but its not your mod indeed it was probably more the honshitsu one or (more probably) a mod conflict
Haplo_X1  [autor] 2 ABR a las 13:27 
@Ophis: That is strange. It sounds like something changed the default sizes.. But that did not come from my side. I have not changed anything lately.
Ophis Ouroboros 1 ABR a las 7:25 
i use your mod since many years now but its the first time i face this kind of bug if it is... when i craft a robot it seem way bigger than before. before it took only one square but not i seem (visually only) to take 4 square. and when its activated it took his normal size exept for it base station that keep it gigantic form
幸运长笛 21 MAR a las 11:54 
@alex.vagni Maybe you can try this method: there is a dropdown menu in the selection interface, which by default means born near the colonizer, which will cause the robot to disappear. Should choose to be born together with colonizers.
cabmoomoo 18 MAR a las 13:16 
@Grays I'm not this mod's author, but this question does get asked regularly for Misc Robots++. It's a known and unfixed bug in Rimworld itself when you have both Steam Workshop and locally installed versions present on your system. When swapping over to the Workshop version, a lot of patches will break just because the local version is still in the mods folder. I talk about it more in this Github Issue [github.com], if you'd like. Haplo could solve it with a change to the patch, but you can solve your problem right now by simply removing the local version of SOS2 from your mods folder.
Grays 18 MAR a las 10:25 
Would it be possible to add support for Save Our Ship 2? My robots quickly suffer from hypoxia and decompression when they step outside of a breathable area. The Vacuum Adapted gene from SOS2 modifies pawns to be immune to vacuum effects, perhaps that could be adapted?
FJSA 17 MAR a las 14:40 
Can you please support for DeepRim and Multifloor?
Haplo_X1  [autor] 24 FEB a las 13:32 
You should never start a new game with some robots. Start a game with some robot-stations instead. Robots without a station will bug out most likely..
alex.vagni 23 FEB a las 12:04 
Is it normal that when i try a new game with some robots they don't appear on the map at all?
Haplo_X1  [autor] 23 FEB a las 3:57 
Just fyi: you should post this in the robots++ thread. I think they have robot matrix es. This mod only uses the base resources. ++ expands on them :)
crashfly 19 FEB a las 16:16 
@sioul03 - do you have the research completed? that has to be finished before the items that make up the robot are available to build.
sioul03 19 FEB a las 7:46 
I have a problem with the robotic matrix craft. I can't craft them in the workshop and I have the Robotic workbench when in theory it should no longer exist. I can craft robot cleaners and so on, but I can't craft robot components. Could this be caused by an incompatible mod?
Guy Incognito 8 FEB a las 9:43 
@BioDiesel122 you need a pollution pump to clear contamination
Haplo_X1  [autor] 7 FEB a las 11:50 
Contamination of the ground is not something that can be swept away.. Never was?
BioDiesel112™ 7 FEB a las 2:21 
Hey I have a question, can it be that the cleaning robots can no longer clean the floor from contamination?
Akry 5 FEB a las 6:49 
So after adding this mod the Basic Mechtech reserach became available, before it was unavailable as it needs a machinator implant in a pawn.
Will this cause problems later? having the robot tech without a machinator?
Godfire 23 DIC 2024 a las 19:03 
o7
Dakone 17 DIC 2024 a las 21:57 
yo only have access too hauler and cleaner and nothing else... even with robot++ on.
Haplo_X1  [autor] 24 NOV 2024 a las 15:12 
This is only hauler-bot (drone) and cleaner-bot (roomba).
For additional bots add one of the add-on mods like Misc. Robots++ or similiar to this.
chadistheman2006 24 NOV 2024 a las 15:02 
No building bots?
Nodzoff 23 NOV 2024 a las 18:20 
oh ok thanks
crashfly 23 NOV 2024 a las 17:14 
@SYT3 - that is a limitation of the game. more than one builder has taken control of the construction task to be done and should in theory eventually build the roof.
Nodzoff 23 NOV 2024 a las 17:04 
My construction bots when working on a big building won't build all the roof only half even when I have supports in the entire building
thawhidol 16 OCT 2024 a las 6:26 
@Cacatao, splitting "clear snow" and "clean pollution" is an option you can toggle in Complex Jobs. It might not be the answer you were looking for, but it's at the least something to get you by.
Cacato 13 OCT 2024 a las 21:18 
[FSX] Complex Jobs causes the cleaning bot to be unable to "clear snow" as it separates the "snow clearing " job from the "cleaning" job.