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THX fun to play !
So I agree Sagflaps, the second chamber was easier than the first. That's because in the second one you can better see the idea behind the puzzle ;-)
btw good laser map
(It was a corrupt android hell core stuck in the wall!)
Now let's see if I can cope with the advanced version....
It's just a bit hard to register how stopping the laser or conversely starting it effects other things in the room. This is due to line of sight issues.
My Newest:
Mouse Eats Cat </3
http://cs2bus.com/sharedfiles/filedetails/?id=240499358
Plus the Link to the collection
http://cs2bus.com/workshop/filedetails/?id=240500450
@wildgoosespeeder: I'm not sure what music I used anymore. Never noticed the distraction myself, unless of course you found the easter egg.
for those who havent found it, pay attention in the 2nd room
@m-trex: That is a very strange bug. :O I don't get exactly what you mean but I have not heard of that before. Maybe you discovered some unintended solution.
I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P
I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P
I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
You're right about the first chamber, though while I don't want to use this as an excuse, that was one of my first puzzles in Portal 2 - ever. I just wanted to make a laser relay puzzle which I haven't done since for very specific reasons.
I'm glad you liked the second chamber, I agree it is the better one of the two. I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P
I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
Second chamber was much more interesting, both visually and puzzle-wise. I liked the use of the elevator prop inside the chamber, I don't think I've seen that one before. It might have been worth placing a playerclip over the pyramid of steps, so that the player didn't 'judder' upwards. I wasn't sure what the laser emitted indicated with the triangle did.
I noticed that your door frames' spikes were visible - was this a deliberate part of the destroyed look?