Portal 2

Portal 2

Laser Emancipation
160 Comments
c4shurik 12 Dec, 2023 @ 7:45am 
:p2cube:
lumpus2000 27 Aug, 2023 @ 5:41am 
funny ... for me was se first chamber under a Minute (maybe 30 Seconds) ... but this is only if you set the Portals in the first try at the right place :-)
THX fun to play !
SpielSatzFail 14 Aug, 2021 @ 2:26pm 
The problem with laser maps is that the creator might have a simple solution in mind, but as long as the player does not see the crucial portal surfaces it can become hard ^^
So I agree Sagflaps, the second chamber was easier than the first. That's because in the second one you can better see the idea behind the puzzle ;-)
Tidus 25 Sep, 2019 @ 4:32pm 
THX, very nice.
bullfrog 27 Apr, 2018 @ 12:38am 
Nice one. The first room I found harder, but it's actually easy, once you see the solution!
DarkCloud 20 Dec, 2017 @ 3:44am 
Thanks for the chamber. Found a different solution for the fist part. It hardly works but could "explain" how the chamber worked before it decayed. Solution.
Hellraiser 4 Aug, 2016 @ 2:25pm 
Pretty easy but still enjoyable.
raq 14 May, 2016 @ 7:51am 
Well thought and fun map. Nice work with details
automorphism111 21 Oct, 2015 @ 7:01pm 
Suprisingly, the first part of the chamber took me longer than the second.
Andi 19 Sep, 2015 @ 11:02am 
Great chamber, thumbs up.
danne11man 8 Mar, 2015 @ 5:09pm 
A you meen the Core easter egg?
btw good laser map
Petutski 22 Sep, 2014 @ 7:32pm 
Nicely done! Good brain exercise!
vioray 26 Jul, 2014 @ 4:26pm 
very nice, requires quite a bit of thinking and planning
InfinityPlus05 (She/They) 24 May, 2014 @ 6:14am 
Hey, did anyone notice that easter egg in the secend room? =^D
(It was a corrupt android hell core stuck in the wall!)
neco 19 May, 2014 @ 10:22am 
Great! I remember to already have played that before......thumbs up! Splendid visuals btw.- loved it.
Now let's see if I can cope with the advanced version....
Ale 29 Apr, 2014 @ 6:19am 
Very good chamber, thank you! The design is brilliant and the cubes/lasers dynamic works well, simple but not simplistic. Going straight to test the advanced version!
Singh 21 Mar, 2014 @ 6:33pm 
I like this one a little less than some of your others only because of the 2nd room. That said it's still a good solid fun map.

It's just a bit hard to register how stopping the laser or conversely starting it effects other things in the room. This is due to line of sight issues.

My Newest:

Mouse Eats Cat </3

http://cs2bus.com/sharedfiles/filedetails/?id=240499358


Plus the Link to the collection

http://cs2bus.com/workshop/filedetails/?id=240500450
-|V|- Endgamer31 [Ћ] 23 Feb, 2014 @ 6:58pm 
awesome! super hard! really makes you use both lasers and portals together!
Stratos  [author] 21 Aug, 2013 @ 7:18am 
That's exactly what I want out of a puzzle, so I take that as a compliment. :D
jam.lab1 17 Aug, 2013 @ 7:31am 
Good, had me thinking.
Stratos  [author] 21 Jun, 2013 @ 6:35pm 
Thanks for the feedback folks. ^.^ Cogitation, I forgot what you were talking about, but then I remembered the first room. Yeah, not that proud of that anymore. Laser relay puzzles aren't the cream of the crop, so to speak. Hope you can forgive me. :P

@wildgoosespeeder: I'm not sure what music I used anymore. Never noticed the distraction myself, unless of course you found the easter egg.
Cogitation 17 Apr, 2013 @ 12:46pm 
This is a good map, though it does rely on placing a portal on a wall segment that has fallen out of place, which at first glance doesn't look like it's intended.
wildgoosespeeder 4 Apr, 2013 @ 12:43pm 
The decayed look and the up-beat sounds do not match this map. It felt very distracting.
LPChip 7 Feb, 2013 @ 6:13am 
This is a good map. Challenges are not that hard and can be solved by reasoning and carefully watching what's available. :) I love the mechanics in this map too.
mikemoody 4 Feb, 2013 @ 2:51pm 
Thanks for a great challenge. I really enjoyed it... Thumbs up!!!!!!!!
GraveNoX 31 Jan, 2013 @ 5:23pm 
Don't know how I solve it but I did it.
Stratos  [author] 27 Aug, 2012 @ 6:13am 
Thanks! I see you're trying more of my maps. :D
NightHawk8P 26 Aug, 2012 @ 6:34pm 
Nice map =)
Stratos  [author] 25 Aug, 2012 @ 5:44am 
@MCA: Yes, that is the easter egg, but it's only the beginning.
Conundrum 24 Aug, 2012 @ 11:51pm 
Do you mean the moving red thing? Nice job on map!
Stratos  [author] 13 Aug, 2012 @ 12:28pm 
Yay, good job! ;)
LiquidWater 13 Aug, 2012 @ 12:16pm 
i found your easter egg ^_^

for those who havent found it, pay attention in the 2nd room
Stratos  [author] 5 Aug, 2012 @ 7:00am 
@ModFire: Hahah, yeah, I know what you mean. ^^
@m-trex: That is a very strange bug. :O I don't get exactly what you mean but I have not heard of that before. Maybe you discovered some unintended solution.
m-trex 1 Aug, 2012 @ 7:06pm 
Something went wrong in chamber 2, I didn't had to do anything with the triagle-laser, it disappeared with every onedot-stuff. I solved chamber 2 very quick.
ModFire 1 Aug, 2012 @ 6:35pm 
Great Job! Lasers!! Agggggh! some many ways to point them!
Stratos  [author] 1 Aug, 2012 @ 3:42pm 
(continuing the above post)
I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P

I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
Stratos  [author] 1 Aug, 2012 @ 3:42pm 
(continuing the above post)
I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P

I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
Stratos  [author] 1 Aug, 2012 @ 3:37pm 
Thanks a lot for the precise feedback, BEARD!... ! :D

You're right about the first chamber, though while I don't want to use this as an excuse, that was one of my first puzzles in Portal 2 - ever. I just wanted to make a laser relay puzzle which I haven't done since for very specific reasons.
I'm glad you liked the second chamber, I agree it is the better one of the two. I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P

I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
David 1 Aug, 2012 @ 3:01pm 
In the first chamber, I wasn't convinced that a solution existed before the chamber was destroyed. If it wasn't for that conveniently-angled panel, there' wouldn't be a way to redirect the laser with portals and complete the circuit. Otherwise it was a straightforward puzzle.

Second chamber was much more interesting, both visually and puzzle-wise. I liked the use of the elevator prop inside the chamber, I don't think I've seen that one before. It might have been worth placing a playerclip over the pyramid of steps, so that the player didn't 'judder' upwards. I wasn't sure what the laser emitted indicated with the triangle did.

I noticed that your door frames' spikes were visible - was this a deliberate part of the destroyed look?
Stratos  [author] 31 Jul, 2012 @ 6:24am 
Don't be dissapointed if you fail, you wouldn't be the first. Tell me (on that map's thread) how it works out for ya'. ;)
UnableRogue 31 Jul, 2012 @ 5:10am 
Grrrr. Looks like I'm gonna have to conquer that last map. *grits teeth*
Stratos  [author] 31 Jul, 2012 @ 3:34am 
He already finished all my maps! >:~D
UnableRogue 30 Jul, 2012 @ 3:18pm 
Don't do it @SHEG He's luring you into a trap D:
Stratos  [author] 30 Jul, 2012 @ 9:53am 
This one? Hah, you should try the advanced version. >:P
SHEG 30 Jul, 2012 @ 8:49am 
tricky :>
Stratos  [author] 19 Jul, 2012 @ 7:21am 
Haha thanks. ^^ (Though the sleep thing confused me for a second, it's afternoon where I live. :P )
UnableRogue 19 Jul, 2012 @ 7:16am 
That map is diabolical. I was jumping from the start and as soon as I entered the first test I ran straight back out of the room. (You know why) THEN getting the exit door open with the secret outer door is the last straw. I need to sleep before tackling that final laser test. You are an evil, evil map maker. You'll make Glados proud.
Stratos  [author] 19 Jul, 2012 @ 6:17am 
Oh, I probably will. That one is pretty hard for most people. Sorry, in advance. :P
UnableRogue 19 Jul, 2012 @ 6:15am 
No probs. Thanks for making various awesome maps so I can comment on them. I only found out the other day of how to follow someone so today I followed you. That's why I am playing your other non penrose maps. About to play the harder laser emancipation now. You may hear from me yet again tonight. :P
Stratos  [author] 19 Jul, 2012 @ 6:08am 
Yay, great to hear it. And thank you for commenting on various maps of mine. :D