Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Double Decker
23 Comments
valavana 6 Jun, 2017 @ 12:26pm 
I have an issue, where, when I play this mod with a controller, scrolling through the modules is reversed; meaning that I can't reach the "lower" bomb by scrolling down, only by scrolling up. Same goes for reaching the "upper" bomb from the "lower". I can play around that, but it gets quite annoying at times, so a fix would be really appreciated.
Be77amy 1 Mar, 2017 @ 12:55pm 
Has anyone else had the problem when using this mod the bomb falls through the floor as soon as the game starts. has anyone else had this?
Zorro 24 Nov, 2016 @ 2:05am 
This is a great mod that makes bombs twice as intense! But can you add a couple of other features?

1. Can you set the timer maximum to like 40+ minutes or something? I have LOTS of mods on, and sometimes playing with n00bs forces me to set it to like 22 minutes for like 4 modules...

2. Can the double decker only activate when there actually is 12 or more modules

3. Can you fix the zooming so that I can see the modules better? (Sometimes for modules that have really small details, like Plumbing, I can only see them if I use the Zoom feature on my computer...)
jade 24 Sep, 2016 @ 6:52am 
Put Timer To 1:00 And Strikes To 1 For best Experience
FoalanLupis 23 Sep, 2016 @ 5:40pm 
p0rtalmaster, I've seen 7 minutes, with mods and stuff, but that was very early in this update's release.
FoalanLupis 23 Sep, 2016 @ 5:38pm 
@White Rabbit Press Subscribe...
WhiteRabbit 21 Sep, 2016 @ 1:02pm 
download link ?
The Sojourner 18 Sep, 2016 @ 10:32pm 
OK so it's clear this bomb has been defeated. Has anyone managed to do it in less than 8 minutes though?
If yes to the above question, 7 mins?
If yes to the above question, 6 mins?
If yes to the above question, 5 mins?
DavyHexlegend 27 Aug, 2016 @ 2:39pm 
Will this mod support consoles?
Ozzie_Warrior 20 Aug, 2016 @ 12:28am 
of course does raise the question of the 2x2 Mega challenge...
xstar960 17 Aug, 2016 @ 1:00pm 
It would be cool if the double decker bomb only activated if when you have more than 11 modules on the bomb.
Bashly 17 Aug, 2016 @ 11:24am 
@Fon Master Ion, if the bomb were scaled back up, your problem of the buttons out of range of the timer would only be exacerbated. Scaling the bomb down is the only real solution to prevent the timer from being impossible to read while active on a module.
Nuke 17 Aug, 2016 @ 10:55am 
Yeah, could you zoom in so modules are as big as in normal bomb?
Ярик 17 Aug, 2016 @ 9:41am 
Nice
JediMaster80 15 Aug, 2016 @ 11:13pm 
I finally was able to defuse it after well over a dozen or 2 tries.
No Mods, other than this one were used.

http://cs2bus.com/sharedfiles/filedetails/?id=745302658
JediMaster80 15 Aug, 2016 @ 2:49am 
I will also agree with the zooming.
The bomb likes to put the Buttons outside the range of the timer so i have to try to remember it, then count it down and try to time it.
JediMaster80 14 Aug, 2016 @ 1:47pm 
I'm so going to try this later on tonight.
I could imagine an actual bomb defusal expert would react like this:
https://youtu.be/sKIuwBdRzKY?t=11s
lethal_guitar 14 Aug, 2016 @ 1:10pm 
1978 FIFA World Cup knockout sta 12 Aug, 2016 @ 12:56pm 
XD
Onemario 11 Aug, 2016 @ 9:13pm 
This is evil.
SaltyJames 11 Aug, 2016 @ 4:55pm 
Hey there, the zoom on the double decker bomb is slightly too far away. Sometimes symbols get out of view and seem to be invisble every now and then. Can you make the zoom level bigger, if possible? Thanks. Great mod by the way!
Lucoti 30 Jul, 2016 @ 2:38pm 
The 5-minute Hardcore Mission of the 23-module bomb should be called "I am Bomb". Description? "I am tall and there's much more to me than you think" :D
Bashly 26 Jul, 2016 @ 3:59pm 
There's just so much intensity involved in a big bomb like this!