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You may have played my map Psychedelia 01?. that there is a section of the map with two input laser to make up for 2 years.
You can see my maps:
http://cs2bus.com/id/carlymx/myworkshopfiles/
one map made by a friend :
http://cs2bus.com/sharedfiles/filedetails/?id=76197750
Anyway, the global design was nice and coherent, liked it!
I waste a lot of time trying to survive the turrets in the second room using the light bridge... Then I realised that I could just portal myself with the turrets and kill them manually X)
I don't know what the button you press because the faith plate propulse you on was for, but you can eventually skip it if you don't use the faith plate...
The funnel in the third map is a bit useless : you can just place a portal on each side of the fizzler when it is desactivated and use them to transport the cubes ^^
My only remark about the fourth room... Was that I lost so much time searching where was the exit when I completed the puzzle X) Maybe add more light to make it more visible ;)
Rate my scripts on my new map) http://cs2bus.com/sharedfiles/filedetails/?id=76308653
Now the opinion, you are so awsome, how could you think in this tests, so OMG
Definitely two thumbs up, best community map I have played so far!
Still, I can tell it's an awesomely made test chamber otherwise, the first puzzle was awesome, longest I've spent trying to work something out since I started playing community made test chambers, and that's a good thing! xP
I will say I really liked the laser puzzle in the first area, having to line up the portals just right and shoot it through them multiple times to be able to carry on was great. But I stopped playing once I got shot to pieces by a row of turrets, that apparently I was supposed to just run through and place up portals as quickly as possible. That's not a puzzle. Maybe it's personal taste, but you might want to consider adding unique and creative ways to disable/avoid the turrets instead! :)
In the second room with the five turrets i didn't use the one sphere button light bridge. I simply made a portal above the turrets and knocked them over. I avoided the water using portals. After that there is the repulsion gel which you don't need to get past that obstacle since you can make a portal at the top, going through and shooting the next portal right after falling down on the ceiling of the hallway.
I have to admit that i didn't really get the last room. You actually can just make a portal next to the top balcony like floor and you are done. I tried solving this another way but i kept using the balcony for some of the steps. Also i didn't figure out what to do with the light bridge.
Please don't take it as grumbling. I gave you a thumbs up :D