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Thought the portal surface extending one out from the side of the fizzler at the beginning of the map was a red herring until... well, you'll see 😉
Difficulty: 2.5/10
Design: 10/10
Enjoyed: 7/10
MERCI
logistic = 6
astetic = 7
dificulty =4
total =17
great map well done
Solution
Read my profile before reading the rest of my comment!
This is an Azorae map? It's too easy. If you say so...I was just expecting a little harder than this. It's OK and works. Well done.
Try my SP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=181160432
Btw, I just ended making a chamber, using in part the same principle of switching a polarity with the concerned funnel. I felt obligated to include a "preliminary" part to prepare the player using it in the "main" room. I like it but that split the test into two ...
If you have time, and if you want to, may you tell me what you think about it ?
= Confluence
I got the cube this way: Place it on the edge of the island, go through the fizzler, shoot the blue funnel next to the cube, and it'll grab the cube and bring it to you.
:|
Before I forget : if you want to try some of my maps, here is my workshop ^^