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Room was dark.... ether needed more light.. or make more squares portalable
One of mine
Forgot to say that Gravity Funnel ride almost felt like I was stuck and then the last room was cool. Great Job!
Try my map?
http://www.cs2bus.com/sharedfiles/filedetails?id=157760459
Not sure how level was supossed to end but I used the exersion funnel to scootch across the room until I made the exit. Was this intended or is it simply an oversight?
Additionally, I feel like the last room's opening device was slightly comical due to its sheer simplicity compared to the room prior.
-tacB
Tested all your rooms now, The first was was terrible (or maybe i was just so retarded that i simply didn't get it), then it got better room by room, this one i like the most!
Please give my new map a try and tell me what you think!
"Divert" - http://cs2bus.com/sharedfiles/filedetails/?id=85224336
Good to know you got the concept behind this one, which entrance are you referring to? When you first enter the tractor beam or when you use the tractor beam in the second room?
Now, onto this one: Helium. I wasn't too fond of it, but I think its a matter of taste and nothing else, because it's well designed. I did enjoy the contrast of mayhem in the bottom and a cool calm up top, and while the puzzle below wasn't too hard, something just didn't click with me. There's just too much going on, but maybe that's what you were going for, to add to the chaos. Now, up top, too easy. My recommendation would be to put grating on the entrance face of the funnel, so we really have to ride the wave to the exit.