Portal 2

Portal 2

Prison Escape: Act 1 (Re-Loaded)
299 kommentarer
blinkpen  [ophavsmand] 11. sep. 2021 kl. 20:14 
oof. idk. probably. i made these so long ago and i wasnt very good at using Hammer
kimyasalShhh 5. sep. 2021 kl. 5:59 
it shows the test chamber number 2 is is that okay
ghamkhar27 5. jan. 2021 kl. 19:23 
easy but time short
Calwin 20. okt. 2019 kl. 6:10 
Strange puzzle, it looked so intricate and intimidating when I loaded the map, but the solution unfolded quite trivially. I never had to worry about the redirection cube at all.
contact 15. dec. 2015 kl. 11:48 
I enjoyed this map. By the way I rather like how there are a few diversions
that look like they might be part of a/the solution but aren't.
Cool :-)
danne11man 7. mar. 2015 kl. 13:05 
To easy, i even hade time left on the force Feild like 10sec
Nick 19. mar. 2014 kl. 12:24 
Hidden cube was nasty... Thx
bstupid 28. feb. 2014 kl. 14:32 
Couldn't find any bypasses, but it does lead me to some points where I have no choice but to restart the test chamber, which is frustrating very much.
blinkpen  [ophavsmand] 29. jan. 2014 kl. 19:27 
its cool. thanks. merry christmas to you all. and thanks warhawk.
AncapDude 24. dec. 2013 kl. 3:53 
nice one, i stepped through the upper right corner of the beamer cave to reach the button site and then i saw i could also simply portal through the fence ^^. so this may be an idea for an much harder version by putting some black walls at the button site to force the player portalling through the beamer.
Glyphid Bulk Detonator 22. dec. 2013 kl. 12:09 
also sorry
Glyphid Bulk Detonator 22. dec. 2013 kl. 12:08 
BTW Merry Christmas/Xmas
blinkpen  [ophavsmand] 19. dec. 2013 kl. 2:53 
actually, my name isnt a cussword. it was my dog's name before he died. kinda rude of you to say something like that. wtf?
Glyphid Bulk Detonator 14. dec. 2013 kl. 7:44 
i dont like your name cause im too young for cusses but ill download the map
blinkpen  [ophavsmand] 14. nov. 2013 kl. 21:06 
you should. its not like i made the thing in hammer. delete it then re download the map. something mustve fucked up.
Shooter 27. aug. 2013 kl. 18:23 
This is broken, i dont even get a portal gun in the first mission
Extragamer 23. maj 2013 kl. 9:00 
Мне не очень понравилось.
bleg 26. apr. 2013 kl. 8:30 
Author - The reason people keep insisting that you don't use the lift or redirection cube is because they don't realize how they are involved, when you play through at first it just appears that you hit the switch and a lift rises, and then a few seconds later the lasers dissapear for some unknown reason. This is a good hint that this part of the puzzle is trivial and not worth bothering with, I myself was compelled to come to this page after trying it and thinking that it must have been broken or something because it was so dumb. I'd recommend adding more to it or making it more difficult.
Awsum0 10. feb. 2013 kl. 8:11 
Here's a playthrough of this level:
http://youtu.be/dUAHmvRBBZc
Bayram 2. feb. 2013 kl. 7:00 
Rather easy, but just interesting enough to be worth playing. May be the story line is the main point of the collection. I see what people mean about the laser cube and lift. I did not figure out what they did until I had the exit open and went back for another look. The problem is that when you first press the pedestal button, you don't see anything happen so you go back and try it again and then the laser field is down so you just carry on but have no idea of why it is down .
Diamond Knight 31. jan. 2013 kl. 17:03 
I played again & it looks good.
Still don't need the lift or redirection cube.
blinkpen  [ophavsmand] 26. dec. 2012 kl. 1:25 
I dont think people realize just how much they DO need the redirection cube and lift to finish it. You cannot even start the puzzle without them. You just cant unless you cheat using codes.
Diamond Knight 25. dec. 2012 kl. 7:36 
1. Simplicity is good, but having unused items isn't always a bad thing. It makes one thing.
2. I just completed it without the aid of either the redirection cube or the lift.
3. If the others are like this, GOOD ON YA!!! It is just tricky enuf to make me think & just easy enuf to keep a moron like me interested.
4. Anyone one doesn't like, move on. We don't need ya.
Hard 6. dec. 2012 kl. 8:00 
very easy
Nox Deleo 13. nov. 2012 kl. 2:50 
Cave just fired me...soured the whole escape. I hope he's happy.
blinkpen  [ophavsmand] 31. okt. 2012 kl. 4:57 
If the lift and redirection cube werent used then you wouldnt of been able to beat the map.
cuz theres no way you can get passed the laserfield without them. look again.
Clearleaf 30. okt. 2012 kl. 14:33 
I liked it, but there was a lot of stuff that wasn't used. The lift was pointless, and the redirection cube was never used. Also there was that unportalable white angle. Part of Portal's greatness is in it's simplicity. Remember that.
Yavie 19. okt. 2012 kl. 10:38 
Oh I wanted to clarify my "whatever" comment. It was directed towards the people that are complaining about the angled wall. If it's obvious there's no use for it (and it was obvious) then trying it and finding it "doesn't work" is on them (:
blinkpen  [ophavsmand] 19. okt. 2012 kl. 0:28 
that non portable angled surface was simply for cosmetic purposes. not actually needed. maybe i should have just thrown it on the floor. but yeah. it was just for looks. thats all.
Yavie 18. okt. 2012 kl. 7:26 
Well, I enjoyed it. Loved the moss and shrooms too haha. I never even tried the angled non-portable surface because I didn't see a need for it, so whatever on that (:
The Sojourner 20. sep. 2012 kl. 3:03 
It's annoying is what it is. A portalable surface really should be portalable, no matter what. I also miss re-using the redirection cube, but oh well. Nice job eliminating the ninja solution.
blinkpen  [ophavsmand] 26. aug. 2012 kl. 21:35 
its a test.
Miami Mike 25. aug. 2012 kl. 17:17 
What's with that angled white slab that looks like it should be able to hold a portal but can't?
blinkpen  [ophavsmand] 10. aug. 2012 kl. 2:04 
yes it is.
Luke 9. aug. 2012 kl. 9:55 
Good map but lift wasn't used
LPChip 9. aug. 2012 kl. 9:34 
Great map. Not that hard, but doesn't matter. Was fin playing and will be more fun to play the rest, no doubt. :)
Серега котлета 23. juli 2012 kl. 3:11 
No bad, bro
103087820 20. juli 2012 kl. 22:29 
Great intro puzzle for the series. Thanks for making it :)
blinkpen  [ophavsmand] 20. juli 2012 kl. 20:15 
thanks
MachManX 20. juli 2012 kl. 19:42 
Ah, my bad. I clicked on the button so fast that I didn't notice the laser cube on the lift that actually went through the gravity beam to disable the laser field. So Good Map!
blinkpen  [ophavsmand] 19. juli 2012 kl. 11:59 
thanks. always appreciated!
Majicman444 19. juli 2012 kl. 11:45 
awesome maps alot of fun
get stuck heres my walkthrough http://www.youtube.com/majicman444
blinkpen  [ophavsmand] 19. juli 2012 kl. 10:17 
if it was useless then im sure you didnt need it to lift the cube to escape that cell. what alternative method did you use to escape the cell?
MachManX 18. juli 2012 kl. 23:38 
Good map. Didn't pay attention to title, but the lift was completely useless.
blinkpen  [ophavsmand] 18. juli 2012 kl. 17:54 
thanks. well to be fair there were no ceiling tiles that matched. this would be so much better if it were possible to import my own textures into this shit but apparently that is not possible at all.
Le Petit Mort 18. juli 2012 kl. 15:33 
Map is improved from its prior iteration, keep polishing the stone!

Suggestions:
• Jail does not feel like jail;
• Perhaps add event sequence (i.e. earthquake) to trigger jailbreak --- who puts the keys in the jail?
• Go with 'ruined' theme, make way to button failed bridge;
• Ceiling tiles don't match 'ruined' theme as yet;
Vexza 18. juli 2012 kl. 7:22 
Nice map but a bit to easy hope others are harder :) On my way to escape 2
Tupac Amaru 17. juli 2012 kl. 10:32 
Very good map.
madotis 16. juli 2012 kl. 15:48 
Good work, looking forward to more!