Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Laundry
26 Comments
Emmix 19 Jan, 2024 @ 6:12pm 
Well, would you look at that, one word changes everything, then it's my bad, gonna try checking material instead lol.
Flamanis  [author] 19 Jan, 2024 @ 5:56pm 
Also, looking back at the rules, rule 5 says Clothing Material, not Clothing. You're matching the wrong thing.
Flamanis  [author] 19 Jan, 2024 @ 5:52pm 
Do you have a log?
Emmix 19 Jan, 2024 @ 12:38pm 
It happened again, this time with the item skirt and the serial 8F9PS8, for some reason, the letter "s" ain't counting for the rule.
Emmix 19 Jan, 2024 @ 11:40am 
There's a problem with the fifth rule, I had shorts as my clothing, and my serial was ES2ME1, the fifth rule should had applied, because there's the letter ''s" is in the clothing and the serial.

But it did not count, color did not took over the special, special worked with clothing despite the fifth rule applying.
Emmix 17 Jan, 2024 @ 9:34am 
Doing this module solo makes it a boss module, so many steps to check, not enough time, but oh boy is it satisfying to get this module correct, thumbs up!
neuerfan1 8 Sep, 2020 @ 11:37am 
95 degrees is obsolete, I usually wash at 60 degrees
However, I like the module. (It would be even better if it was compatible to Rule Seed Modifier)
Flamanis  [author] 19 Nov, 2017 @ 2:24pm 
@ToonianShaytoon Thank you for the pointless update. I've been informed by people from the official Discord about the pending update, I'm working on fixing them.
SiberianShay 19 Nov, 2017 @ 12:50pm 
Hello I'm here to inform an update on your modules they need to be fix for the new beta. Here is what you need to do recompile their mods in Unity 2017.1 and then test them in the game's new beta, which can be enabled in Steam by right-clicking the game in the library, then "Properties" and then "Betas". These are for the following that need fixed: Laundry
Notsabad 7 Oct, 2017 @ 1:18am 
This is a fantastic mod. My wife and I never fight and now we are fighting over laundry.
Stabbed 24 Mar, 2017 @ 1:42pm 
Nice job on this, one of my favorite modules.
Flamanis  [author] 29 Dec, 2016 @ 6:28pm 
Okay checked everything, and the only value that was wrong was Leather's drying value (not used, but if we ever change the rules, might)
Flamanis  [author] 29 Dec, 2016 @ 6:12pm 
It's updated already. The only thing you should need to take into account is the fact that color doesn't take strikes. I'm going to check for a bit and make sure that each value the module uses for it's positions are correct as well, as in the early stages they weren't. I seemed to have had old code or something, it's annoying.
Questionable Origin 29 Dec, 2016 @ 6:11pm 
So the only thing we should update is the manual? We don't need to wait for the new version of the mod?
Flamanis  [author] 29 Dec, 2016 @ 6:06pm 
Sorry about that man, turns out I had a wrong version of the manual with the module. We had removed strikes a while back as it made it too difficult as any error on any module would change the solution, and thus it became one of those mods that no one liked.
Flamanis  [author] 29 Dec, 2016 @ 6:02pm 
Ugh, the rules were changed a while back. Turns out I have a sort of old manual there. Give me a bit I'll update it. Strikes aren't taken into account.
Questionable Origin 29 Dec, 2016 @ 5:01am 
I am absolutely 100% certain that the mod is faulty because I have yet to complete a moduel where I had to follow one of the instructions. If the bomb perfectly lines up and you don't have to follow any instructions, then it works just fine (with material=wash, color=drying and item=ironing & speciel) but every time I have followed the instructions, going from top to buttom in priority, I've lost.

I also have yet to complete a moduel after I have had a strike. I of course change the color, but I still lose every time. Am I the only one having problems with this?
Flamanis  [author] 28 Dec, 2016 @ 12:23pm 
A couple of comments below yours was me mentioning that yes, that is true.
Questionable Origin 28 Dec, 2016 @ 11:17am 
Are you 100% certain that there are no bugs with this? Because my brother and I have sat down 5-6 times (6th time I was on my own) with 20 minutes for 3 modules, going over e.v.e.r.y. step painfully slowly, and yet we have never solved more than 1.

Also, just to clarify, if my item i corset (meaning that the material determines the special instructions) AND a letter of the material matches the serial number (meaning that the color determines the special instructions), then I would prioritize the corset's guidelines, right? Since the corset instruction is above the letter matching instruction.
Ajax146 23 Dec, 2016 @ 4:24pm 
ok, thanks for the help.
Flamanis  [author] 23 Dec, 2016 @ 3:35pm 
I thought perhaps it wasn't on the manual for some reason (it was):
But, prioritize the following rules from top to bottom:
Flamanis  [author] 23 Dec, 2016 @ 3:34pm 
Top to bottom on the special rules. If two rules were to interact on the same thing, whatever comes before is the one that is used.
Ajax146 23 Dec, 2016 @ 6:45am 
I have a question about the special rules on the front. So lets say 1 (special = non-chlorine bleach) & 3 (special = material) were both true, which would i use? Then take the same scenario and add 2 (wash = 80 F), which ones(s) would I use? Thanks for any help.
pqul 23 Dec, 2016 @ 3:14am 
Thank you for your work ! :steamhappy:
Flamanis  [author] 22 Dec, 2016 @ 7:20pm 
Fixes bugs, small changes. Adds logging so that any issues that may arise are accounted for. As well as allows me to put the most recent version on github so that if for some reason the game gets updated to the point that this mod breaks and I'm not available or willing, then someone could take over so that you can still do your Laundry.
pqul 22 Dec, 2016 @ 10:58am 
So this fixes bugs or it has more features ?