RimWorld

RimWorld

Humanoid Alien Races
5,212 Comments
kaelumkennedy 9 hours ago 
someone should make a list of every mod that uses this, if there is a way to look already i had no clue
erdelf  [author] 12 hours ago 
the first part is intentional. HAR just makes it an option on the other stand to make it to a kid one.

But the error, can you post it in the bug reports ?
M 13 hours ago 
I'm not sure if this mod was intentionally designed this way, but I ran into a strange issue while using it. On July 11, everything was working fine, but the next day when I logged back into the game and tried to build a "kid outfit stand," that option was gone. Whenever I try to build an "outfit stand" now, I get an error message in the clipboard. I noticed the mod received an update, so I'm wondering if this is a bug or an intentional change. (I removed all other mods to confirm the error is caused by this one.) Either way, thanks for the early 1.6 update
lemon 12 Jul @ 1:02am 
Ask: Can the blue bar under the villain be closed? Thank you
erdelf  [author] 11 Jul @ 6:51pm 
@AFunnyMan, neat.
@Fiur and that issue is ?
AFunnyMan 11 Jul @ 4:30pm 
Might have fixed itself
AFunnyMan 11 Jul @ 4:22pm 
Having an issue with downloading it, the only other workshop thingy I have downloaded is harmony. When i try to start the game it doesn't respond/crashes. no clue if this is an issue on my end or how to fix it.
Fiur 11 Jul @ 3:29pm 
There seem to be some issues with the Shashlichnik Animated Pawns Framework.
erdelf  [author] 11 Jul @ 2:16pm 
Well, some initial pointers on the rimworld community discord. Beyond that, just slowly learning over time. Trying to solve a problem and trying to find ways to solve it.

Now the wiki has a good few articles, Plague Gun especially is a nice entry into the general stuff.
Dulo 11 Jul @ 1:31pm 
Hey erdelf if you ever see this. I wanted to ask you where/how you learned to mod Rimworld. I am looking to seriously learn how to mod. I haven't found many good tutorials, most are not current.
reznor8 11 Jul @ 12:28pm 
I have a bad case of diarrhea
Snail🐌 11 Jul @ 8:42am 
@Myphicbowser had a problem some days ago, no clue if it's related to yours, but I've had problems where textures didn't show on custom pawns if you have BetterLoading in your modlist (which is a broken mod btw as said by the official mod author of betterloading, do not use), since then it's working
Myphicbowser 10 Jul @ 4:23pm 
Thanks Erdelf, not good news but still a reply
erdelf  [author] 10 Jul @ 4:22pm 
Character Editor does what it wants and is specifically taking steps to avoid others offering compatibility or even finding out what it does. I have not the slightest clue what it does, and why it would have problems.

Can't help.
Myphicbowser 10 Jul @ 4:05pm 
If I can ask, why does this framework make it so you can't select any head in Character Editor? No matter how I've tried to work with it, this is the only mod that locks Heads you can select to the default heads for their gender (Which means I can't use xenotype heads, creep joiner heads, etc)
TurtleShroom 9 Jul @ 8:53am 
FANTASTIC! Thank you for the update!
月羽狐 7 Jul @ 11:27pm 
OMG, it's HAR 1.6!
GOMIN 7 Jul @ 10:25pm 
1.6 thank you !
Baskerville 7 Jul @ 9:59pm 
Thank you for maintaining this framework.
SaltyStoryteller 5 Jul @ 1:15am 
Gotcha, thanks man :) Great mod, no idea how you do this wizardry.
erdelf  [author] 4 Jul @ 9:07pm 
alien is relative to the pawn perceiving it.
SaltyStoryteller 4 Jul @ 4:08pm 
No I mean... if a faction composes solely of aliens and I give their ideology 'xenophile' will they perceive regular humans as 'aliens' and thus gain a relations boost with them (and consequently my colony), or will they see anyone not of their specific type of alien as alien TO THEM and thus gain the bonus to relations with them?

Basically, is 'alien' relative to the pawn perceiving them, or is it from OUR perspective?
erdelf  [author] 4 Jul @ 11:35am 
there are several layers to the xenophilia memes, but some of them are just for social relations yes.
SaltyStoryteller 4 Jul @ 8:50am 
So wait, if a faction is composed solely of aliens, does the xenophilia or xenophile traits apply to THEM, or does it dictate their feelings toward people who are NOT of their species? Like if I change their ideology to be xenophilious, would that make them easier to make friends with, or is that only from my end?
erdelf  [author] 3 Jul @ 7:08pm 
you can update mods with the dev version linked below.
TurtleShroom 3 Jul @ 6:34pm 
I look forward to being able to update my Mods that use this! I hope that it won't be as much of an overhaul as previous updates. I've already been subjected to Hell on the earth because Oskar and friends hate compatibility and renamed EVERY SINGLE COMP IN THE VFE FRAMEWORK MOD .
Engineer Gaming Part 3 27 Jun @ 5:13pm 
ahh alr
erdelf  [author] 23 Jun @ 6:28pm 
the dev version linked below works mostly. As soon as the last major bug is fixed, this will be updated too..
Chromium 23 Jun @ 10:55am 
⬇️ One of the most pointless answers I've ever seen ⬇️
joolsdgg 23 Jun @ 5:09am 
@engineer - why don't you check it yourself?
Engineer Gaming Part 3 22 Jun @ 11:29am 
Is it safe to use in 1.6
Octarin 18 Jun @ 4:32am 
Nooooo.... *weeps* Can someone else you know? I can go beg them!
erdelf  [author] 17 Jun @ 4:26pm 
ha I can't draw I'm afraid
Octarin 17 Jun @ 6:11am 
Can you please make a "Snake Hair' asset so I can make some Medusae? Pweaaaase?
erdelf  [author] 14 Jun @ 1:48am 
they are probably using the dev version. During unstable I tend to only let the dev version update, to make sure I catch bugs as my modders find them.
https://cs2bus.com/sharedfiles/filedetails/?id=2640710953
tolaburke 14 Jun @ 1:33am 
A lot pf mods are saying they're updated to 1.6. Including those that rely on this. This doesn't say it tself is updated. Can someone explain what's going on? I apologise for being dumb.
Embarec 9 Jun @ 4:13am 
@droider Too late, I'm not picturing an entire pack dedicated to Meg Griffon.
Droider 8 Jun @ 12:39pm 
megapack*
Droider 8 Jun @ 12:39pm 
is it possible to see mods that use this? lookig to create a megpack
GravitWry 24 May @ 8:04am 
@erdelf I see, I see, that's good to know, I suppose I'll try out having Paniel and Moyo in my next colony, thanks for the reply.
erdelf  [author] 24 May @ 5:44am 
Biotech only does modifications of the race of a pawn. HAR changes the race. they work nicely usually layered on top of one another. some races even have unique xenotypes.
Tekky 24 May @ 12:13am 
if youre having problems with biotech expansion (mammalia, mythic, insectoid) pawns having missing texture heads and figured out that HAR is the cause, try removing betterloading first
GravitWry 23 May @ 11:58pm 
Forgive me, but I'm kind of late to the party, I haven't played with HAR in 2-3 years since Biotech dropped and how does this and Biotech interact exactly? I remember there were troubles getting it to work in the first few weeks the DLC dropped but haven't checked it out since then.
Warbeast 23 May @ 3:07pm 
is this safe to remove mid-save?
tinywhitecat 21 May @ 6:49pm 
@heart0fink Did you, perchance, use gene tools-forked? noticed this comment while checking versions while looking into a bug on my end that can do that
Cabri 17 May @ 7:19pm 
the styling table thank you so much i never tried it ever before
i'm sad to learn that backstage about ChE...
and thank you for this quick answer, still deserve much love (without cringe dw)
erdelf  [author] 16 May @ 8:51pm 
the styling table can do that too. I have little influence on char editor, they obfuscate their source and therefore actively discourage any other modders being compatible with them... that and it's propensity to change core files causing issues makes it not a.. likely prospect.
Cabri 16 May @ 9:55am 
would send you so much love if you could make it work again with character editor :cat_stars:
i love playing custome races and i love even more being able to customize their hair and such
erdelf  [author] 9 May @ 6:33pm 
I highly doubt it.. but without a log. can't say anything.
heart0fink 9 May @ 5:32pm 
Run into a problem where this mod causes issues where modded xenotypes appear headless and or entirely invisible. did some crude testing and it is indeed this mod thats the issue. hope theres some kinda fix.