Portal 2

Portal 2

Reflection Gel Testing Initiative: Double Dipping
18 kommentarer
SpielSatzFail 2. juni 2021 kl. 13:18 
Surprising final laser set up. Neat!
VeryThickBoy 29. mar. 2021 kl. 4:29 
Fantastic!
Fuku Yamama 17. juni 2018 kl. 18:35 
A great puzzle, though I'm not sure what the two platforms were for. I just walked around to the exit.
etott 8. maj 2017 kl. 10:47 
With the rays it turned out great.
I did not understand what platforms are for. I moved to the right side and made portals.
lfairban 6. feb. 2017 kl. 9:50 
In the end, it wasn't so much that I solved it as that I tried everything until something worked.
blur  [ophavsmand] 31. jan. 2017 kl. 19:39 
It can get worse, trust me
Hellraiser 31. jan. 2017 kl. 18:57 
How do you even come up with such a clusterfuck of redirection •_•
blur  [ophavsmand] 28. jan. 2017 kl. 19:57 
Glad you enjoyed it! Sorry that turret part was a little tedious, the limits of Beemod I guess.
Rector 28. jan. 2017 kl. 18:37 
I don't see many good reflection gel puzzles around here but that was pretty good! I like how the same platform was used twice.
Playthrough video
Thumbs up and great job! Keep them coming! :)
blur  [ophavsmand] 28. jan. 2017 kl. 16:49 
@z4ta

Хороший распрыжка / Nice bunny hopping!
herewego 28. jan. 2017 kl. 15:44 
jandlml 23. jan. 2017 kl. 19:00 
im really enjoying these reflection gel maps. great job!
GamingJuice42 23. jan. 2017 kl. 15:13 
That hurt my brain. Good puzzel tho.
blur  [ophavsmand] 23. jan. 2017 kl. 7:01 
Some people can get anxious and annoyed when they have to just hold down W for 30 seconds while nothing interesting happens, and sometimes it's just more instinctual and satisfying to skip across the middle of a chamber as opposed to taking a longer detour.
dven1 23. jan. 2017 kl. 2:56 
Do I detect a note of sarcasm in there? I get a kick out of some who complain about having to "walk" too far in some maps. Granted, it's time consuming to hold down the forward button for extended periods but they should remember they're sitting in a chair, not actually moving at all. If we all got up and actually walked around a little more we'd likely be healthier people.
blur  [ophavsmand] 22. jan. 2017 kl. 12:23 
Those jumps can be tricky for some players and I feel that it should be the player's choice which path they want to take. The reason I added them in the first place was because I felt that it was just too inconvenient to take the 30 second trip around to the door, so I provided an alternative.
dven1 22. jan. 2017 kl. 4:07 
Nice map, well made and lit. Took me a while to work out some of the angles, others, I admit, came as a complete surprise. I wondered why you didn't force players to hop-scotch to the exit on the raised platforms rather than letting them walk around? Thanks for your efforts.
KoastKatz 21. jan. 2017 kl. 21:14 
Nicely done. A good challenge