Portal 2

Portal 2

Reflection Gel Testing Initiative: Double Dipping
18 Comments
SpielSatzFail 2 Jun, 2021 @ 1:18pm 
Surprising final laser set up. Neat!
VeryThickBoy 29 Mar, 2021 @ 4:29am 
Fantastic!
Fuku Yamama 17 Jun, 2018 @ 6:35pm 
A great puzzle, though I'm not sure what the two platforms were for. I just walked around to the exit.
etott 8 May, 2017 @ 10:47am 
With the rays it turned out great.
I did not understand what platforms are for. I moved to the right side and made portals.
lfairban 6 Feb, 2017 @ 9:50am 
In the end, it wasn't so much that I solved it as that I tried everything until something worked.
blur  [author] 31 Jan, 2017 @ 7:39pm 
It can get worse, trust me
Hellraiser 31 Jan, 2017 @ 6:57pm 
How do you even come up with such a clusterfuck of redirection •_•
blur  [author] 28 Jan, 2017 @ 7:57pm 
Glad you enjoyed it! Sorry that turret part was a little tedious, the limits of Beemod I guess.
Rector 28 Jan, 2017 @ 6:37pm 
I don't see many good reflection gel puzzles around here but that was pretty good! I like how the same platform was used twice.
Playthrough video
Thumbs up and great job! Keep them coming! :)
blur  [author] 28 Jan, 2017 @ 4:49pm 
@z4ta

Хороший распрыжка / Nice bunny hopping!
herewego 28 Jan, 2017 @ 3:44pm 
jandlml 23 Jan, 2017 @ 7:00pm 
im really enjoying these reflection gel maps. great job!
GamingJuice42 23 Jan, 2017 @ 3:13pm 
That hurt my brain. Good puzzel tho.
blur  [author] 23 Jan, 2017 @ 7:01am 
Some people can get anxious and annoyed when they have to just hold down W for 30 seconds while nothing interesting happens, and sometimes it's just more instinctual and satisfying to skip across the middle of a chamber as opposed to taking a longer detour.
dven1 23 Jan, 2017 @ 2:56am 
Do I detect a note of sarcasm in there? I get a kick out of some who complain about having to "walk" too far in some maps. Granted, it's time consuming to hold down the forward button for extended periods but they should remember they're sitting in a chair, not actually moving at all. If we all got up and actually walked around a little more we'd likely be healthier people.
blur  [author] 22 Jan, 2017 @ 12:23pm 
Those jumps can be tricky for some players and I feel that it should be the player's choice which path they want to take. The reason I added them in the first place was because I felt that it was just too inconvenient to take the 30 second trip around to the door, so I provided an alternative.
dven1 22 Jan, 2017 @ 4:07am 
Nice map, well made and lit. Took me a while to work out some of the angles, others, I admit, came as a complete surprise. I wondered why you didn't force players to hop-scotch to the exit on the raised platforms rather than letting them walk around? Thanks for your efforts.
KoastKatz 21 Jan, 2017 @ 9:14pm 
Nicely done. A good challenge