Portal 2

Portal 2

Parallel Universe Testing Chamber #5
15 Comments
dven1 2 Sep, 2015 @ 12:47pm 
In the last room with the fizzlers the cube slid all the way into the pit but didn't go onto the button properly. I noclipped to fix it and made it out of the map.
racknae 28 Dec, 2013 @ 1:26pm 
The excursion funnel room is really poorly designed.
holde2000 19 Nov, 2012 @ 10:00am 
oh, lol, never thought of this since i usually only play coop and quicksave is obviously not available there ;) thanks
Clarion-Z  [author] 18 Nov, 2012 @ 11:54pm 
tobib: PETI doesn't have checkpoints or atleast I don't know how to use those. I recommend quicksave.
holde2000 18 Nov, 2012 @ 8:45am 
same with all of the maps from the series: if i die i dont respawn but the map reloads and i have to start from the beginning. :(
mikemoody 6 Oct, 2012 @ 1:26pm 
Again Thunder a real good map. I really liked the way you had to go into each room and solve the puzzle and it made things happen in the main room. I don't know what NazgulGnome problem is with the Tractor Beam room!!! I really liked it and thought it was kind of easy. Just shoot an orange portal on the side wall by tractor beam then shoot blue portal under cube and it will fall into tractor beam. Then run around and shoot orange portal on the ceiling over red button and back to other side and shoot blue portal into ceiling where cube is in the tractor beam, "BOOM" cube fall on to red button. Go back and set up the other cube for the side button. ......
- |UKMD|.Titos Funeral. 17 Aug, 2012 @ 5:47pm 
Nice map. A lot of innotive uses of stuff. Enjoyed it a lot, thanks matey!

Nauzgul: The excursion funnel room can be done first time every time if you think about it a bit start by putting an orange funnel over the one on the floor to "place it" for the other one

Thunder: there is a trigger once mode for round buttons, but as I said, it isn't needed.
Wolf bytes 6 Aug, 2012 @ 6:52pm 
Only thing that I can think of to make this fool proof is make the reflector cubes able to be respawned. Otherwise great level!
Clarion-Z  [author] 5 Aug, 2012 @ 12:49am 
NazgulGnome : Funnel is in pull mode, so you should be able to get them back. It goes to push mode when 1st cube is in place, then you need to be more careful.
That glitch would be avoided if there was "trigger once" sort of option for floor buttons :)
Brigid the Mech Lady 4 Aug, 2012 @ 7:25pm 
the excursion funnel room is not a puzzel, it's a test of how dextrous you are with the blocks. Also, if the blocks end up right next to the wall under the grate, you can't see them to get them back. both of the rooms that drop a block on a button when you solve it have a glitch that makes it drop two blocks, one after the other. Overll, not a puzzel, so much as a series of intricate obstacles. i'd give it three stars
Geneosis 1 Aug, 2012 @ 6:44am 
Once again the light bridge (in the room to open the exit door) could be bypassed ^^" But for the rest that was really nice and well done ;)
Clarion-Z  [author] 31 Jul, 2012 @ 6:21am 
Added "I'm stuck" button for the funnel problem. And some gel blocking. Item limitation is really bugging me on this :(
Koteal 31 Jul, 2012 @ 3:55am 
The demo. The part where I start with the gel, trying to break the chamber, you can skip it, it's gotta be at least 4 minutes of portalling (Although with just 1 it would have worked, I was trying to completely break it)

http://waterspace.es/portal2/playthrough/paralel_testing_#5_again.dem
Koteal 31 Jul, 2012 @ 3:52am 
Or, worse, both cubes can end up in the funnel with absolutely no chance of recovering them. I had to noclip.

As the other level, I could skip many things, mostly because White gel (And using portals, but duh). I have yet to see a level that uses white gel and that cannot be broken (From PETI). Noone contains it well, and understimate the posibilities.
tifkat 28 Jul, 2012 @ 2:55am 
Very good chamber. In the 2 rooms with the excursion funnel, it may help to have some barriers around the bottom button, as the cube can get stuck on that tile WITHOUT depressing the button, and it is then irretreavable.