Portal 2

Portal 2

simple turret problem 4-the rise of the machine
98 Comments
mood3rd  [author] 29 Jan, 2018 @ 3:54am 
jjgm
thankyou
Gilles1946 28 Jan, 2018 @ 8:06pm 
Realy nice challenger map, had to torture my mind to get out.
I quit, I restart, quit and restart to finally get the solution.
I liked flying throught the turrets at the bigening, have been killed twice.
Thanks, it was realy pleasant to go throught
mood3rd  [author] 4 Mar, 2017 @ 9:55am 
jandlml
thankyou again.
that's what I was going for.
as without variation, we would eventualy get bored.
interesting & new ideas, help keep portal fresh, & increase it's longevity.
(although is a great game, as is.)
jandlml 3 Mar, 2017 @ 6:09pm 
your maps are very interesting and different. enjoying playing them
mood3rd  [author] 12 Feb, 2017 @ 2:06pm 
bullfrog
thankyou again.
note: if you try to make a map using the funel to freeze 1 or more turrets.
they normaly fall over & die.
to avoid this. placing them on speedgel is essential.
also, the funel must not be activated, at the start of the map.
anytime after entering the map works fine.
bullfrog 4 Dec, 2016 @ 1:36am 
Really good map with some neat ideas and quite a few surprises - thanks for reminder re F6! Four down, one to go :)
mood3rd  [author] 1 Aug, 2016 @ 10:09am 
Zoraya thankyou again.
glad you enjoyed the adventure & seen something new.
on a later map, you can set a turret on fire, without it exploding.
then when it goes out. it is traumatised (not dead).
you can go in front of it, without being shot.
then you can revive it.(now it will shoot you, if your not carefull.)
all with the basic editor.
the funel is the key.
but a different way of using it is required.
the map is called:
Turret hell, how to torture a turret
http://cs2bus.com/sharedfiles/filedetails/?id=132141209
not a puzzle & watching the video 1st is best, to get the most out of it.
Zoraya 31 Jul, 2016 @ 2:35pm 
Another fun map, I enjoyed to explore the different sections. There were so many symbols / connections, that I mostly didn't give them attention and solved my way through the chamber like an adventurer instead, but I enjoyed that.
Cool and suprsrising special effects. It´s impressive how you only use the standard PeTI-Elements in such a creative way.
There was something interesting I have never seen before - the turret were in fire much longer as usual. Not sure if that was intended, so I recorded that part: https://youtu.be/4lwol5enDkU
(poor turret ...)
mood3rd  [author] 29 Jul, 2014 @ 3:33pm 
mrsumo
thankyou :)
mrsumo 29 Jul, 2014 @ 7:48am 
thumbs up
mood3rd  [author] 28 Jul, 2014 @ 7:07am 
mrsumo
good luck / skill
mrsumo 27 Jul, 2014 @ 3:47pm 
was doing well hit my r button froze my game again, well try again later
mood3rd  [author] 30 Apr, 2014 @ 1:05pm 
rob
thankyou :)
Robolovsky 30 Apr, 2014 @ 11:03am 
These puzzles are really good. takes time to work out what everything is for but it is worth it. Keep up the good work!
mood3rd  [author] 30 Sep, 2013 @ 11:32am 
SkyRoots
I never heard of it untill the free weekend.
played then, then bought at discount.
without the free weekend, I probably would not have tried it.
so their sales stratagy worked.
sorry to hear, you have trouble playing multiplayer.
maybe in the future, you might be able to schedule some multiplayer time ?
but cherish the time you spend with them.
time passes so quick, as we get older.
I agree with you about, not leaving in the middle of a fight.
& letting your team down.
though my internet dropped out, playing it yesterday.
very frustrating.
again, a ns2 campagne mode, would be good for you as well.
I found the training that I did, boring.
SkyRoots 29 Sep, 2013 @ 2:25pm 
I played the original NS a lot, and I decided to check out the current NS2 a few weeks ago when they had the free trial weekend. Unfortunately, my free time to play multiplayer games has significaltly decreased since the kids came along. Now, I try to stick to single player games that can be paused or saved at any given time. I need to devote a large time slot to games like these because I absulutely refuse to drop out of multiplayer games and screw over my teammates during an epic battle.
mood3rd  [author] 29 Sep, 2013 @ 11:38am 
SkyRoots
Very crafty, ME :)
thankyou for your comments.
just subscribed to another of your maps.
while looking, I noticed you also are playing "Natural Selection 2"
I like, but I think a good campagne mode, to teach & hone players skills, with all the variations of species, weapons, abilities etc, would help a lot. (in my opinion)
multiplayer is great though.
drawbacks, most want to be a marine & few want to comand.
SkyRoots 28 Sep, 2013 @ 9:09pm 
Very crafty. Nice variety. I didn't encounter any glitches or problems. It just took a bit of time to figure out what did what.
mood3rd  [author] 16 Sep, 2013 @ 3:47pm 
chrishrly
thankyou for clearing that up, about the portable area.
with problems with the item limit.
using a non-useable portable area.
instead of extra lights, for highlighting the esential button.
was an effective way to achieve this.
without causing exploits.
as for a bit odd.
I try to (though may not always achieve it) come up with something original.
or fun, or what the...
your welcome for the feedback on your map.
as for a series:
as most (not all) of my maps are turret tests.
I did not see the point.
though may do it later ?
Traveler807 16 Sep, 2013 @ 9:28am 
The surface didn't cause any problems it was just a bit odd, the first thing I did when I saw it was try (unsuccessfully) to use it. Probably just me, nobody else has mentioned it.
Have you considered making your simple turret tests into a propper collection, was suprised when I couldnt find a link to the series:), Thanks for the feedback on my map.
mood3rd  [author] 15 Sep, 2013 @ 2:08pm 
chrishrly
ps.
#F4F
I have just played your map:
A Simple Laser Relay
mood3rd  [author] 15 Sep, 2013 @ 1:13pm 
chrishrly
if by unuseable portalable surface, you mean the following area:
http://cs2bus.com/sharedfiles/filedetails/?id=178897716
this portable surface, along with the light.
was to increase visibility, without creating an unintended solution.
thankyou for playing & your positive feedback.
glad you appreciated the turret machanic.
if you use it in one of your future maps.
without the speed gel, they sometimes fall over, as the funel activates.
if you want to see more turret machanics.
I have a mainly non-puzzle map, with more turret machanics I discovered,
while experimenting in the basic editor:
Turret Hell-how to torture a turret
http://cs2bus.com/sharedfiles/filedetails/?id=132141209
please watch the non spoiler video's 1st, to get the most out of it.
Traveler807 14 Sep, 2013 @ 10:45pm 
Nice map, putting the turrets to sleep is a very cool mechanic , will subscribe to the next simple turret test. Just 1 thing that was strange to me, why have an unuseable portalable surface in the room below the main room? (the one with the pedistal button on it). Other than that it was very entertaining, lots of surprises:)
mood3rd  [author] 18 Jun, 2013 @ 4:24pm 
Mitch McWiggins
great.
I'm glad you enjoyed it.
I noticed the effect of the funel on them, while experimenting in the editor.
I thought it would be cool to put it in a map.
ps.
you will need to use this in the end of the next map.
so this map is an introduction to the funel/turret machanic.
Mitch McWiggins 18 Jun, 2013 @ 11:35am 
Really enjoyed this. Took me awhile to figure out that the blue funnel keeps the turrets frozen--cool effect. Thanks!
(p.s. I don't have any new maps, no need to check.)
mood3rd  [author] 6 Jun, 2013 @ 10:51am 
Big Moustache
thankyou again.
they were updated, as I learnt more about making maps.
added the lower area with the turrets a couple of months ago.
when was experimenting in the editor & discovered the effect of a funel on them.
I also updated the sequel, with this funel on a turret, in the final solution.
so this chamber, was to help the player in the next map.
Big Moustache 6 Jun, 2013 @ 8:02am 
Surprising start. What anguish! very good puzzle, many F6 and F7 are required. The room at the bottom with four turrets made ​​me reflect a lot to get out
I arrive to your First Cards, and however they are still fun and interesting.
Thumb and thumb
mood3rd  [author] 30 Apr, 2013 @ 7:20am 
Jade BGE
thankyou :)
glad you did it & enjoyed yourself.
I aranged it so the player would need to use the portable area,
that the laser goes into, to leave that area, & become very aware of it.
but a fair bit of time passed since then.
I did have signage in the area with the button / laser emitter / laser catcher.
hoped that would also help.
I to have missed things essential on maps & forgotten things,
that I need, from a previous area.
so don't feel bad.

I am always glad to help you.
I have enjoyed your maps & look forward to more.
put a link into the comments of 1 of mine & I will play your new map.
Jade BGE 29 Apr, 2013 @ 4:09pm 
Oh boy.. I was thinking that putting the cube in it's holder would turn on the lazer which would then shoot through the cube just placed there. That didn't happen. So I figured there was something I missed (and obviously I did - eyes to see that there was at least another lazer I could use. I did enjoy that especially the turrets, that was exciting. Thanks for putting up with my foibles.
mood3rd  [author] 29 Apr, 2013 @ 1:03pm 
Hazelton
ps.
I have subscribed to your map: Closed shaft
mood3rd  [author] 29 Apr, 2013 @ 1:00pm 
I am not dismissing your advice out of hand.
& it is appreciated.
I have done a lot of updates & re-testing to this map.
& tried many different variations.
the present one is after a lot of time spent.
thier was on 1 version, a portable area under the laser field.
but it lead to an exploit.
their is a lot of things that affect many other things on this map.
by direct connection or by affecting another area in another way.
you alter 1 thing & it causes the domino effect.
which may break a seoerate chamber / lead to an exploit / trap the player /
kill the player / make the map unsolvable.
mood3rd  [author] 29 Apr, 2013 @ 12:53pm 
Hazelton
thankyou for your positive feedback.
(constructive critisism is also welcome, when specific, as this is helpfull)
if the franken cube turns of the funels,
the player would not see or hear the turrets fall into the fizzler.
I see what you mean about not turning off the laser field.
but the fizzler is at a hieght that makes it invisible to the player,
when at ground level.
I have had a complaint about this,
as the player did not realise what was happening to thier portals.
& they found it anoying.
as they can pass through the fizzler but if swapped with aser field, it would kill everyone all the time, I left it this way.
but to those who don't realise or foget it is there, it would spoil thier fun.
as it is, the funels being off & the laser flickering & then going off,
draws the players attention.
if the franken deactivated the funels, the player would be trapped by the polarity funel, if they accidently destroy the cube.
mood3rd  [author] 29 Apr, 2013 @ 12:31pm 
Jade BGE
here are 2 different links to the video spoiler / walkthrough.
you can copy & paste into your browser.
they both work for me, so at least 1 of them should work for you:
http://youtu.be/KtF6xarTt6Y
http://www.youtube.com/watch?v=KtF6xarTt6Y&feature=youtu.be

don't know what "spot" you had difficulty seeing ?
their is more than one type of cube & more than one cube button.
hope that helps.
if not, I am only a few key strokes away.
good luck :)
Hazelton 28 Apr, 2013 @ 7:07pm 
Now this, this was genius. So many surprises and clever puzzles. Apart from the general chaotic style, this chamber is a world away from your two first ones which felt more like amusement parks. BIG thumbs up. :)

Novel use of the frankencube, I didn't know they could do that. I only tried it on a whim after spending fifteen minutes looking around for what I had missed...

May I suggest, though, to not deactivate the large laser field and instead add a little portal area beneath it? That way, one would have to crouch under the fizzlers in order to place a portal and get below.

If the frankencube deactivates the nine tractor beams, that would be a big hint about where the player should go next. A bit obvious, perhaps, if you happen to recognize that crouching trick.
Jade BGE 19 Apr, 2013 @ 5:31pm 
Hmm that video doesn't play for me. So I continued on.
Good hiding that spot. I looked that direstion but did not see it.
That was a task dealing with that turret, good thing I had the block to block.
So now I have brought it back with me stuck it in the cube holder and.....nothing.
What have I missed? I must be blind. Bear with me.
mood3rd  [author] 19 Apr, 2013 @ 4:10pm 
Jade BGE
the video I refered to, is just above the thumbs up/down button above.
it has a play symbol in the middle of it, just click it, to play.
as you have used the funel to cross the laser field.
if you put the cube on the button, the panels would have opened.
you need to go there next.
you might remember the area when you get there.
as only slightly altered up there.

hope this helps.
if you have any more problems, I will be happy to help.
mood3rd  [author] 19 Apr, 2013 @ 4:01pm 
stormsend
thankyou again :)
Jade BGE 19 Apr, 2013 @ 12:55pm 
I thought crossing over the red barrier in the funnel would kill me but I see that I was mistaken. I still cannot figure how to turn off the red barrier so I can get below. The few videos I could locate belolw were taken before some changes and I do not see what I'm needing. So I need another hint.
stormsend 18 Apr, 2013 @ 11:45pm 
Thank you and keep on researching and building us these great maps.
mood3rd  [author] 18 Apr, 2013 @ 1:56pm 
stormsend
thankyou very much for such positive comments.
if your interested ?
I discovered the effect of the blue funel on the turrets,
while working on:
how to torture a turret.
but while you can do it in live game play.
when using automation, they topled over & died.
while updating this map I found the answer is the same as I used on the skating turrets.
speed gel.
now you know why it is there.
they don't tople, they just slide a little & survive.
of course you, daloboy & Jade BGE are welcome to use this machanic on your maps,
if you want to.
stormsend 18 Apr, 2013 @ 10:50am 
I was not ignoring your map, I have been playing every day for a while. I kept hanging up at the end. I didn't know it was the end though. The last laser eluded me until, duh, I found it. Little scary at the start. Really liked the funnel field there and the one that shut down the turrets. I'd never seen that before. Cool. The pyrotechnics were awsome, things exploding and lasers shooting everywhere. You worked hard on this one. Great job. Thanks.
mood3rd  [author] 18 Apr, 2013 @ 8:49am 
Jade BGE
as I said :
major update.
did you see your comments on a previous page, in these comments ?
I don't mind you asking for help.
I do the same from time to time, on maps I have played.
still eagerly awaiting your next map.
mood3rd  [author] 18 Apr, 2013 @ 8:44am 
daloboy
glad you enjoyed the time dilation effect.
this was from more funel experimenting in the editor.
I just had to use it.
it also is the answer to the end of the 5th turret sarga, since I updated that.
so this being in the 4th, should teach the player enough to survive the 5th.
as for the franken, when it settles the flickering stops after a little while.
if it misses the button, respawn is available.
thankyou for the screenshots.
what ?
no turrets :)
thanks a lot for re-testing & your feedback :)
mood3rd  [author] 18 Apr, 2013 @ 8:44am 
daloboy
thankyou for your feedback :)
glad you liked the start.
I could not alter the hieght of the fizzler due to the laser field,
which if I swapped would have killed most people, as they would also not see it at that hieght.
but when you see the fizzler from above, you can portal with the cube, directly into the funel,
that takes you safely to the button. but hold cube up high.
if you accidently destroy the cube doing this.
it respawns & breaks the laser to laser catcher connection, under the cube dropper.
this deploys the stairs, for you to jump into the funels to get back the cube.
Jade BGE 17 Apr, 2013 @ 7:56pm 
This does not seem familiar at all though - did you change it so much?
It does not seem recongizable to me.
And if I cannot figure out a map I ask for help, as I have asked you many times before. But this does not look familiar at all.
Thanks for the hint, I shall give it a go.
daloboy 17 Apr, 2013 @ 6:11pm 
Hi mood3rd! Had fun searching. Love the mandatory start (orange beam) taking me to my own execution! But I was saved by your adept timing! That fizzler field was annoying enough, just at the right height to forget it's there...until my companion burns! Another first for me, your turrets not reacting when I'm just in there sights(under funnel)! Great effect that time dilation! The only thing I could manage was two friends at the exit. I didn't enjoy the square wall button activated by the franken because not self-mantain, so the laser field kept going on then off! Everything else was fun and tricky! Good work!
mood3rd  [author] 17 Apr, 2013 @ 4:28pm 
Jade BGE
thankyou for playing.
actualy you have played this before. (before the major update)
go to previous page (page 2) on the comments & your there.
glad you don't cheat :)
placing the cube on the button, where the funel prevents it from staying there, is your last job.
so don't worry about that for now.
& it will need a reflecor cube.
if you have the 1st cube, their is a button on the floor,
near the goo, past the laser field.
this will change the polarity of the funel & open panels,
to reneal your next area to go to.
& there is a suprise.
(the funel is out of range)

hope this helps.
if not I will be glad to help.
their is a complete walkthrough/spoiler video above.
you could just watch, to the part that causes you a problem & stop watching.
Jade BGE 16 Apr, 2013 @ 5:30pm 
Hail flying crouch! I need that.. No.
I know it too but that's not the same as playing, so;
I keep trying to find a way to turn off that funnel so I can place a cube.
And I have not found a way to turn get below the red barrier. I'll take a hint - if there is one.
This map is new to me. I've never played it before.
mood3rd  [author] 10 Apr, 2013 @ 8:46am 
major update + new chamber.
with turrets in time dilation field. (basic editor version)
mood3rd  [author] 27 Feb, 2013 @ 3:55pm 
wow, that is a bad bug / glitch.
thankyou.