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There were some slightly annoying elements that made it harder than -I think- was intended. Fun map. Perfectly challenging.
I struggled in the 1st, as not noticing the cross, I dispensed with 3 of the turrets using the floor.
(4th by hand)
due to this.
did not get, how to get the cube over the fizzler, for a while.
when I noticed the cross & later, past the fizzler, the delay.
it all fell into place.
the last was hard also.
because I did not see what the pedestal button, was doing.
so did not understand, for a while, why the cube was going there.
it seemed ilogical, & broken.
so larger cross & better visual of pedestal button effect, would be a good update (for me).
or a guide dog & white stick :)
map logical / imaginative / fun (for sighted people)
thumbs up
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
It took me a while to realize that the button under the 2-ended tube was there to 'redirect' it downward or outward. There's no symbology for that, and the lack of particle effects at the 2nd tube doesn't make it easier. If I hadn't seen the e3 demo a dozen times (wherin a 'training' chamber shows the turret dropping on the button from a 2-ended tube), I might not have ever understood that. You also can't see the laser grid or door from that most important button, and there's no puzzle-related reason for that.
It could use a little tightening, is all, for those without a lot of external portal 2 experience. But it's easy to be critical - this is a great little series of maps, and thanks again for restoring this mechanic.