Portal 2

Portal 2

Pneumatic Diversity Tests - 2/3
60 Comments
glenmcd[AUS] 27 Dec, 2023 @ 3:23am 
The solution is always most obvious to the designer. The first room cube trick is not obvious and although devious, is not fun for this player. I had to look in here for hints to get through and when that happens on first room it's not usually good. The rest of the puzzles were quite good though and on the plus side, I'll remember the effect of vacuum on cube trajectory in future.
Stan The Man 31 Mar, 2023 @ 10:32am 
Nicely designed, however, I did not like the trick with the cube, it is totally unexpected.
Jägermeister 17 Feb, 2022 @ 10:23am 
Really clever map! Thanks!
Sophronius 21 Aug, 2019 @ 6:33pm 
great job, it took me awhile to figure out the second part, fun map, thanks for creating!
_galaxy 9 Jul, 2019 @ 7:43pm 
Interesting puzzle. Glad it didn't had android hell spam.
SCHMUTZyyy 4 Jul, 2019 @ 10:13am 
nice one
TheGoldNinja101 30 Jan, 2019 @ 4:42pm 
I found a glitch. The cube takes you inside the vent and you have to stand on the cube to go inside.
2B 20 Sep, 2018 @ 8:22pm 
That was fun and amazing. Thanks!
lfairban 21 Jun, 2018 @ 9:59am 
The cube fly in the first room was impossible to predict. I only got it by accident.
XYHC 2 Jun, 2018 @ 12:26pm 
Like, dude, this chamber is amazing!!! The first room totally got me, and the last room took me quite a while to figure out, but man that was fun!
c4shurik 26 May, 2018 @ 8:04am 
New mechanic nice
d'Artagnan 16 Jan, 2018 @ 4:46pm 
Nicely done! Took a little thought to get through the last room, trying to get the pieces done in the right order!
jandlml 5 Aug, 2017 @ 7:54pm 
how did you figure out that the cube would fly in that direction. very cool!!
JosephRobertJones 13 Jul, 2017 @ 12:41pm 
Smart.
MmmmmmhHHHhhhhhhmmmm 29 Mar, 2017 @ 4:57am 
I only solved the first chamber 'cause I tried to destroy the cube lol.

There were some slightly annoying elements that made it harder than -I think- was intended. Fun map. Perfectly challenging.
Me 26 Nov, 2016 @ 8:39am 
Nice map, very original. Took me a while to figure out.
Petutski 15 Sep, 2016 @ 6:21pm 
Nice map! Unique and fun! Thanks!
mood3rd 25 May, 2016 @ 2:14pm 
good map
I struggled in the 1st, as not noticing the cross, I dispensed with 3 of the turrets using the floor.
(4th by hand)
due to this.
did not get, how to get the cube over the fizzler, for a while.
when I noticed the cross & later, past the fizzler, the delay.
it all fell into place.
the last was hard also.
because I did not see what the pedestal button, was doing.
so did not understand, for a while, why the cube was going there.
it seemed ilogical, & broken.
so larger cross & better visual of pedestal button effect, would be a good update (for me).
or a guide dog & white stick :)
map logical / imaginative / fun (for sighted people)
thumbs up
sillymel 6 Apr, 2016 @ 11:24am 
I liked how you had to use the vent to make the cube arc upwards over the fizzler in the first part, and how there was a button that changed the cube's path in the vent in the second part.
dmuk 21 Oct, 2015 @ 10:43pm 
I guess it's a feature but momentum seems a little wonky here; not sure how much those cubes are supposed to mass vs. a turret etc...
dmuk 20 Oct, 2015 @ 3:43pm 
Is that a bug or a feature? Not how I expected the mechanic to work....
TS_Mind_Swept 15 Oct, 2015 @ 1:46pm 
lol, that flying cube, i think its just the funniest thing. XD Still fairly simple as far as tests go, but its laid out well and looks good too, on to the last one. 7.5/10
PortalFan 29 May, 2015 @ 2:40am 
Original with good puzzles. Great work !
hajekvlad 29 Nov, 2014 @ 3:00pm 
O.K.
hajekvlad 29 Nov, 2014 @ 2:59pm 
O.K.
cristo.smith 23 Nov, 2014 @ 8:23am 
Very cool. Good series :)
Hitman 16 Aug, 2014 @ 9:30pm 
Awesome. I love this series so far. Great job.
hd42 2 Jun, 2014 @ 2:22pm 
Really terrific. More please!!!
joe 2 Jun, 2014 @ 8:18am 
Enjoyed.
xiaosha 13 Apr, 2014 @ 12:49am 
Most clever. I am not convinced that the turrets performed any important puzzle element, other than annoyance. They felt shoehorned.
piotr_mil 8 Apr, 2014 @ 1:01pm 
Absolutely brilliant. A bit too short though, I hope I'll see more of it!
Sinkira 20 Jan, 2014 @ 10:17am 
Dat prerecorded message:D
PsychoBR 11 Nov, 2013 @ 6:50pm 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
Shakespeare 26 Oct, 2013 @ 8:50pm 
Very cool, and I know I'm a little behind on working through the popular maps, but I love that someone was able to 'restore' the pneumatic tubes. I actually strongly prefer them to the goo.

It took me a while to realize that the button under the 2-ended tube was there to 'redirect' it downward or outward. There's no symbology for that, and the lack of particle effects at the 2nd tube doesn't make it easier. If I hadn't seen the e3 demo a dozen times (wherin a 'training' chamber shows the turret dropping on the button from a 2-ended tube), I might not have ever understood that. You also can't see the laser grid or door from that most important button, and there's no puzzle-related reason for that.

It could use a little tightening, is all, for those without a lot of external portal 2 experience. But it's easy to be critical - this is a great little series of maps, and thanks again for restoring this mechanic.
Julius in the coolius 23 Sep, 2013 @ 10:21am 
awesome map :) Took a little time, but the solution was worth it!! ;)
gorkinieto 26 Mar, 2013 @ 12:49pm 
Increible!!! Eres un genio, me han encantado tanto estas como las otras tres, espero que sigas haciendo mas.
xias 22 Jan, 2013 @ 12:26am 
woow pretty good. well done
Metzger Ben | GER 29 Dec, 2012 @ 9:28am 
wildgoosespeeder 12 Dec, 2012 @ 3:02pm 
The laser field in the last test of this map is buggy. Even though when I press the big button, the laser field sometimes doesn't disable, or looks like it doesn't disable. It might have to do with accidental multiple presses when placing the cube on that button.
Torchiest 19 Nov, 2012 @ 5:28pm 
Very clever design. Took me a while to figure out the last room, in the most satisfying way.
mikemoody 28 Sep, 2012 @ 4:42pm 
OH Yea I figured that out "Hooah. I liked that a lot. I did keep messing up tho, had to do it over like 4 times. But I knew that Pedestal button was for something.. HeHe :) Thanks for the fun.
exterminator2100 25 Sep, 2012 @ 7:27pm 
I don't know how you did this but when i did this, I tried to figure it out. I managed to do it by accident not knowing it. Then I tried it on the X. When i saw that, it made shit my pants literally. You sir are a genius and the people at Valve should worship you for thinking of such a maneuver.
MachManX 20 Sep, 2012 @ 8:45am 
THIS is a very satisfying chamber! The last room was especially challenging. The usage of the vents is just outstanding and Valve should take notice of this for their next game. Excellent job NK!
Miami Mike 28 Aug, 2012 @ 7:11pm 
Excellent! No problems here except one time the cube didn't land on the button quite right after it came out of the dropper. No big deal.
1980 11 Aug, 2012 @ 8:11pm 
Amazing mechanism!
Nobi-Knobi  [author] 10 Aug, 2012 @ 4:02pm 
Okay, I don't understand, where you can get trapped? I would like to fix it, but I'm almost sure that you can't trap yourself - and if, you'll be exempt. Sbd screenshot or better description? ^^
Kyu.Vulpes.Machine 6 Aug, 2012 @ 3:46pm 
I glitched the laser feild so i had to restart that level i hope he fixes that also how to glitch it is to quikly move the box n fast.
wide boi 6 Aug, 2012 @ 12:57pm 
this was awesome i hope you make more parts....
Bagelator 6 Aug, 2012 @ 12:09pm 
absolutely brilliant! :)
someobscurename 5 Aug, 2012 @ 5:40pm 
I really loved the first chamber's solution, but I'm still trying to figure out the second one. :D