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I'm really keen to make another portal map sometime, and I'll be sure to keep your feedback in mind.
Good thing you liked the bird, though I have to say that a lot of people have been telling me that I'm cruel to have it killed ;)
Thanks again, I learn loads from honest feedback!
Finally if the chambers weren't destroyed/overgrown I don't get the point of the turrets in the 2nd room. From a gameplay standpoint I understand that it make the player go back to get the cube, but technically they can't be dealt with if the room is closed... And I may have missed it but I don't see where the 2nd chamber's cube should come from...
Oh and I liked the bird.
Overall, nice map!
Nice puzzles, Nice hammerwork, though the second chamber seemed a little too unnecessarely big. Also, in the first chamber the choice of tiles for the broken sealing makes it look like a lighting error. It isn't but it looks kinda bad... I'd advise either having more white tiles, or changing the ceiling to black tiles.
Overall you're a little shy with white panels, you shouldn't, they brighten the room and -in your case of large rooms- give the player ways to traverse the room quicker.
Someone mentioned rain in the comments, not sure if it's a bug on my end or a packing issue but it looked more like falling dust/snow to me.
nice map
Sorry to say that I don't own a PC at home, which makes it hard for me to make maps. This one was made in school as a part of my level design portfolio, which is why I managed to get this one out there. But I would love to make more, so I might find a way :)
I featured your chamber on my YouTube channel: https://www.youtube.com/watch?v=f7YEWTOER28
I noticed apart from the work-in-progress version of this map, this chamber is your only one on the workshop. Do you plan on making more? I'd love to see what you come up with next.
@Andre Miles I don't understand much of what you're saying, but still fun to watch! :)
https://www.youtube.com/watch?v=MMDor8Vi3rY
@yeastisbae Sorry you got stuck, that didn't come up in my playtesting. I'll see about it :)