Portal 2

Portal 2

10 Reasons for Reassembly - HUB
15 Comments
Powerful47 24 Feb, 2017 @ 1:02pm 
Since I cannot edit my pervious comment I will need to post another, the way it works is you load up your desired map to play... Then write down the map name from the top right, for when you get back in the hammer editor you put down a changelevel and set it to that maps full name. To make it work you would need to tell everyone to use the collection. I have tested this once and it works fine. Although you will need to set it up where it changes based on a counter. Im not certain how you would do it but I feel if you look into how they make the standard cooperation level changes work then I belive you could make something simliar to help you in this best reguards ~ powerful47
Powerful47 24 Feb, 2017 @ 12:57pm 
Hey man I think you could get away with making the hub set your next level to the next map... I mean if you have the exit working properly you can change the level based on what number they select. There is a command for changelevel in the editor... I don't remember how to do it, so you would have to search a bit but it sets the next level to whatever you want I have tested doing multiple ways and it works.
Spaceminnow 19 May, 2015 @ 5:06pm 
Very short. We are moving on to the others...
TS_Mind_Swept 5 Jan, 2015 @ 5:07pm 
as its not a puzzle, it will not receive a rating.
TS_Mind_Swept 5 Jan, 2015 @ 5:06pm 
i didn't think i had to track how many time i died in the hub, but at least it looked nice. :p
Sammenator 21 Oct, 2012 @ 12:35pm 
me and a friend want to make a vid with your map in it, may we use this map? (channel: weirdgaming111 )
Geneosis 9 Sep, 2012 @ 12:09pm 
Well we just layed this one as a random map ant it ended really quickly X) So without the description, we didn't get that ^^"
Maybe you could stick it with the next room as it's old function is not needed in the workshop?
Yesber  [author] 9 Sep, 2012 @ 11:42am 
It's a hub, not a puzzle... I thought I made it pretty obvious but I guess not enough
Geneosis 8 Sep, 2012 @ 8:54am 
Well this was really too short X) Took us like 30s to finish it ^^"
El Fonz0 1 Sep, 2012 @ 6:25am 
This map was nearly impossible to beat, but we did it. :)
Frostmeister 28 Aug, 2012 @ 6:04pm 
Hardest mod I have ever played.
Saunder 28 Aug, 2012 @ 7:51am 
Wery hard :)
tanger2b 26 Aug, 2012 @ 5:58pm 
Is there a .bsp available on TWP? I would rather play these that way.
Zac Project 26 Aug, 2012 @ 2:06pm 
Brillant on Quick Play
Yesber  [author] 20 Aug, 2012 @ 5:17am 
Map transitions isn't working in the workshop apparently, but you could always imagine that they were. Not possible to fix.