Portal 2

Portal 2

10 Reasons for Reasoning - Part 1
25 Comments
c4shurik 7 Jan, 2019 @ 6:40am 
Good and Hard!
n/a 18 Aug, 2018 @ 7:46pm 
Why aren't the other parts on the workshop?
Yesber  [author] 17 Jun, 2017 @ 6:31am 
@Andi updated the link :)
Andi 17 Jun, 2017 @ 3:50am 
Great coop map! Where can I find part 2? The link above does not work.
wildgoosespeeder 3 Mar, 2016 @ 11:36am 
One fatal flaw is the part where you go "behind the scenes". If you destroy the turret in some way, trapped. Needs respawnable cube or something to ensure no trap. Also some sort of better indication you can walk on that thin metal structure to get over to the white gel would be appreciated! Otherwise, it was OK.
Bigg Smok 13 Feb, 2016 @ 1:58pm 
nice map!
Spaceminnow 19 May, 2015 @ 6:54pm 
We both liked the map. The jumps were very challenging. On to the next one...
WhereIsBaoDur 3 Oct, 2014 @ 8:12am 
i've got to ask, what about the red arrow at the start??
dEzZe ツ 31 Aug, 2014 @ 5:57am 
Hm, partner found the "secret" window and tried to open the door, pretty much at that moment the laserpoint was solved without laser. Bug or working as intended?
http://cs2bus.com/sharedfiles/filedetails/?id=308301884
Vauderus 14 Feb, 2014 @ 6:21pm 
Ran into the same bug as Chewie. Flipped roles, it worked.
Justyn 29 Jan, 2014 @ 4:32pm 
This is a fun level, couldn't find anymore parts other than part 1 though :( .
Pr0fessionaLL 20 Dec, 2013 @ 5:16am 
Nice job bro, thanks for map.
McLovin 23 Oct, 2013 @ 8:54pm 
Great coop, had fun!
Fatso 26 Aug, 2013 @ 8:29pm 
Great CO-OP chamber had fun solving this.
Yesber  [author] 8 Jul, 2013 @ 3:00am 
@Chewie
Thanks man glad you enjoyed it. This map was my first ever and I bet you've found a bug in the flinging logic, there is an easier way to do it though but thanks for mentioning it and I should definetly take a look later. :)
Chewie 7 Jul, 2013 @ 8:24am 
Also, I want to say, your maps are awesome. Not just this one, but all of the maps of yours that we've done have been amazing.
Chewie 7 Jul, 2013 @ 8:21am 
I just wanted to mention that we think we found an issue with the last chamber. The one with the 2 X's and the turret on the panel. Here was our solution plan: I started by flinging myself to put a portal on the turret panel and then landed without flinging myself through it yet. Then my partner got set up by flinging himself so that he was yo-yoing between the 2 X points. While he was doing that I timed my fling to send myself through the turret panel so that he was in position (in the air) to over write my turret panel portal as soon as I left it and then get flung following after me. This removed the grill so that he could fly through and shoot the portal surface below to fling us both back through. The problem was, I would land in the room, and he would hit the button again and not get in the room. We did this 3 or 4 times with the same result. As a last try we switched roles in the exact same plan and it worked. I was Blue and he was Orange.
drafty 10 Dec, 2012 @ 6:56pm 
well designed part 1, made us think outside the box. looking forward to other parts
Yesber  [author] 15 Oct, 2012 @ 7:47am 
stric, one player hits both buttons and he don't need to shoot any portals, other player need to shoot and quickly run and jump and shoot^^
Stric_Matic 15 Oct, 2012 @ 2:47am 
Great collection of chambers as usual, liked how the timing required in most of these was less merciless than in certain puzzles of 10 Resons for Reassembly (still no idea how to time the jumps in second puzzle of part 3, btw).
SloppyPlatypus 3 Oct, 2012 @ 3:02am 
@Jepp:

Your humble servant and follower Bensenhaver has created, with the permanent support of Mothalius, his first test chamber, "Underdog". It would be an honor for me if you were so kind as to test it. In case you were inclined to do so, a link like this

http://cs2bus.com/sharedfiles/filedetails/?id=100557420

would become really handy (In case you'd rather clip your toenails, maybe you should know that Cave Prime is paying 60 dollars for testing the chamber).

ANY kind of feedback will be welcome. Thank you very much in advance for your time and attention.

Yours truthfully;

Bensenhaver.
RMAC400 30 Sep, 2012 @ 5:15pm 
kick ass map hard but well made
katkore 4 Sep, 2012 @ 5:50pm 
man just love your maps. can't wait for the other parts!
Yesber  [author] 21 Aug, 2012 @ 6:15am 
Oh there is more! A lot more! That part in perticular has been questioned a lot but you can jump onto the railing using portals on the close wall , Original but apparently not everyones cup of tea.
fri 20 Aug, 2012 @ 2:44pm 
It was really fun, except the part where a turret start shooting through a half-opened door. We dropped it and then had absolutely no idea what to do - no portalable panels except behind the door and on the bridge. I had to turn cheats on and kill myself, then drop on the edge of the bridge and walk on it to reach the conversion gel. Only then we somehow found a way out. Maybe we missed something? Some hint with lighting would be handy there, because that really borke the immersion. Otherwise, great map, and I look forward to more.