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Comunicar un error de traducción
for B19
and
https://cs2bus.com/sharedfiles/filedetails/?id=1541959128
for R1.0
@TinyTurtle if you want them removed at any point just lemme know
it errors on load if try to load it
XML error: <blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData> doesn't correspond to any field in type ThingDef.
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef NW_sterileWall
i'll public the b19 and upload an R1.0 version ive got both working
I can’t update the mod at the moment. Don’t have access to a computer for a while.
```<graphicData>
<texPath>RFF_Wall_Atlas_Bricks</texPath>
<graphicClass>Graphic_Single</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
<li>Wall</li>
<li>Rock</li>
</linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>```
Do you have a high level builder on the job? Ill take a look and see what i need to do to slow down the build speed if you like, it is a bit fast just never bothered me. You are the first to mention it.
All this mod is basically just an XML file, no code/scripts, litterally just defines a wall.... very simple.
If you do figure out what mod happens to be conflicting with mine, I could download it and maybe try to resolve what ever is causing the conflict.
I wish the debug console gave more information ( ie which mod is responsible for the error, etc... but it just seems to be a generic stack trace and no real information ).... then I could provide more information..
I'll play around with the mods at some point to see if I can discover which mod has an incompatibility with yours, or I'll remove all mods ( I really wish there was a profile system in the game - going to request that real quick ) and test again.
Plus that (may) require more maintence with each rim world update. This mod is simple for me to mantain and keep working with little to no effort on my part. (Programmers are lazy, they program to maximize the efficiency of their laziness.)