RimWorld

RimWorld

NW Sterile Wall B18
67 Comments
MicroTurtle  [author] 21 Oct, 2018 @ 3:31pm 
No problem. Wish they would just add it to the base game...
IceMaverick 21 Oct, 2018 @ 9:07am 
Thanks for the concept Tiny Turtle and thanks Ogliss for updating it.
Ogliss 18 Oct, 2018 @ 10:17am 
Aye aye, thanks for the original, really should be in the base game :)
MicroTurtle  [author] 18 Oct, 2018 @ 10:09am 
Go ahead and leave it up. Dont want to deprive people of working sterile walls.
Ogliss 18 Oct, 2018 @ 9:33am 
sent you a friend request so i can add you as a contributer so you could remove em if you wanted
Ogliss 18 Oct, 2018 @ 9:31am 
https://cs2bus.com/sharedfiles/filedetails/?id=1508099487
for B19
and
https://cs2bus.com/sharedfiles/filedetails/?id=1541959128
for R1.0

@TinyTurtle if you want them removed at any point just lemme know
Ogliss 18 Oct, 2018 @ 9:07am 
@TinyTurtle
it errors on load if try to load it
XML error: <blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData> doesn't correspond to any field in type ThingDef.

Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef NW_sterileWall

i'll public the b19 and upload an R1.0 version ive got both working
Ogliss 18 Oct, 2018 @ 8:28am 
oh apparently i never made the b19 version i did public, what a numpty :D
Ogliss 18 Oct, 2018 @ 8:18am 
hadnt got around to it, can give it a look, with tinys blessing o course
MicroTurtle  [author] 18 Oct, 2018 @ 8:16am 
Has anyone tried just activating it even with it being red? The last 5 times all i had to do was edit the version number...

I can’t update the mod at the moment. Don’t have access to a computer for a while.
IceMaverick 2 Oct, 2018 @ 8:28am 
@Ogliss, you ever have any luck?
Ogliss 9 Sep, 2018 @ 11:01am 
gonna try and get this working in B19, will link back to this mod unless TinyTurtle has any problems with that
IceMaverick 4 Sep, 2018 @ 8:09pm 
Any word on if this mod is going to be updated? I'm waiting on a handful before jumping to B19 and I'm trying to decide how long to wait before just cutting mods off the list.
Maxxmillian 29 Aug, 2018 @ 12:32am 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
MicroTurtle  [author] 14 Jul, 2018 @ 7:47am 
@xiao i contacted the mod auther of "improved vents" and he said there is nothing I can do on my end, he would have to add support for new wall types.
MicroTurtle  [author] 14 Jul, 2018 @ 7:46am 
haha yea it never bothered me enough to find a solution to it but it should be fixed now.
Greystar 14 Jul, 2018 @ 12:26am 
yeah i noticed the rock thing but it never really bothered me at all. As a matter of fact it made it stand out so i know it was a "sterile wall"
MicroTurtle  [author] 4 Jul, 2018 @ 7:20am 
McJohnson, i made that change let me know if it fixes the issue.
MicroTurtle  [author] 4 Jul, 2018 @ 5:31am 
@xiao ill take a glance at the mod and see if there is an obvious solution.
MicroTurtle  [author] 4 Jul, 2018 @ 5:30am 
@xiao ok. I wont be fixing that, unless you happen to know the solution to it :/ sorry. I will how ever fix McJohnson's problem today
test 4 Jul, 2018 @ 2:30am 
Can't install vents or coolers from "Improved Coolers" and "Improved Vents" over the sterile wall
MicroTurtle  [author] 26 Jun, 2018 @ 4:52pm 
Oh I see. Yoy have "Rock" in the link flags and I don't. That seems like the likely cause. Very interesting that, that is needed, don't quite understand what the purpose of seperating that out is in game code since it currently still connects just poorly.
MicroTurtle  [author] 26 Jun, 2018 @ 4:49pm 
Ok thanks. I will look into it this weekend. If your bored and want to make sure i fix it :) Feel free to discover the problem in the source of my mod. https://github.com/NiklasWilson/rimworld_sterileWall
McJohnson 26 Jun, 2018 @ 2:12pm 
From Buildings_RFF.xml:
```<graphicData>
<texPath>RFF_Wall_Atlas_Bricks</texPath>
<graphicClass>Graphic_Single</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
<li>Wall</li>
<li>Rock</li>
</linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>```
McJohnson 26 Jun, 2018 @ 2:07pm 
I don't think it's the texture files. If i recall from my own modbuilding and explorign the game code, there is a boolean setting for blend with walls...let me look it up.
MicroTurtle  [author] 26 Jun, 2018 @ 6:57am 
I have noticed that. Honestly I am suprised that you are the first person to complain about it. I have no idea what cuases this but I can look at the texture files to see if anything obvious stands out.
McJohnson 26 Jun, 2018 @ 5:03am 
Yo. Love the mod. THe walls look a little too funky when meshing up against rock, tho. Can you look into this?
MicroTurtle  [author] 3 Feb, 2018 @ 12:13pm 
Thanks Luis. Ive gotten the request for the doors a lot but personally ive been happy with the silver doors. I dont really have the artisitc skillset to make the doors, if someone else makes then id happily add them to this mod though.
Sir Luis 3 Feb, 2018 @ 9:34am 
thanks for this mod people like you help make rimworld great. request. sterile doors?
Chrissant 24 Nov, 2017 @ 7:45pm 
Thanks! You have my rating
MicroTurtle  [author] 24 Nov, 2017 @ 7:44pm 
I agree, I will change it.
Chrissant 24 Nov, 2017 @ 7:39pm 
I guess a better way to put it would be that I think sterile walls should take about as long if not slightly longer than sterile tiles to construct, considering it's a specialized structure. Even with a builder with maxed out skill constructing on 3x speed, I can notice that sterile tiles take some work to complete, but sterile walls are on the other hand completely non labor-intensive in comparison.
MicroTurtle  [author] 24 Nov, 2017 @ 6:50pm 
Well.... they are not suppose to need reaserch, they compliment sterile tile. Btw they do have a build cost, its similiar to the tile. Now you may be correct about build time, but its not instant its just super short lol

Do you have a high level builder on the job? Ill take a look and see what i need to do to slow down the build speed if you like, it is a bit fast just never bothered me. You are the first to mention it.
Chrissant 24 Nov, 2017 @ 4:42pm 
Uhm.. is it just me or do these walls have no research and no buildcost? They literally pop into existence as soon as the materials are delivered. Unless this is an intended lack of features.. XD I should be reporting this for the good of this awesome mod.
Rex 19 Nov, 2017 @ 11:04am 
Thanks!
MicroTurtle  [author] 19 Nov, 2017 @ 5:38am 
Done
Rex 19 Nov, 2017 @ 1:31am 
Yeah, thanks ahead of time!~
Maxxmillian 19 Nov, 2017 @ 1:09am 
Beta 18 is now live, could you please update this useful mod?
MicroTurtle  [author] 23 Sep, 2017 @ 5:10am 
thank you acecool. Please do let me know what you find out.
Acecool 22 Sep, 2017 @ 3:23pm 
I have mods which add floors, and change other behavior but nothing with walls or material types. I haven't gotten around to debugging it to see where the conflict lies - but if I am the only user with the issue and because I am an expert in debugging / development in dozens of languages, it'd be easier for me to simply check the mods, load orders and so on to see which mods are the problem - I'll start with vanilla + this and go from there.
MicroTurtle  [author] 15 Sep, 2017 @ 5:11pm 
Ok Acecool, I am thinking that somehow it is conflict with another mod as you are the first user to mention anything, and I have like 50mods installed with it. Do you happen to have any mods that add other stuff to walls? It seems highly unlikely (not impossible) that my mod is causing the issue alone.

All this mod is basically just an XML file, no code/scripts, litterally just defines a wall.... very simple.

If you do figure out what mod happens to be conflicting with mine, I could download it and maybe try to resolve what ever is causing the conflict.
Acecool 13 Sep, 2017 @ 8:48pm 
I am on A17 and there are other mods installed... But removing Sterile Wall fixes the issue of the next category / item not showing up....

I wish the debug console gave more information ( ie which mod is responsible for the error, etc... but it just seems to be a generic stack trace and no real information ).... then I could provide more information..

I'll play around with the mods at some point to see if I can discover which mod has an incompatibility with yours, or I'll remove all mods ( I really wish there was a profile system in the game - going to request that real quick ) and test again.
MicroTurtle  [author] 10 Sep, 2017 @ 5:56pm 
Acecool are you on A17? and are there otehr mods installed?
Acecool 10 Sep, 2017 @ 8:21am 
Confirmed - this removes my ability to alter walls when activated - although it could be because there is a category added AFTER walls - but with this installed, that category doesn't appear meaning there is some error in it or something which interferes the other menu - unfortunately the debug window stack-trace isn't very informative... It gives you essentially usable information ( from a developers point of view, or from a users point of view trying to submit a bug report and who is an expert on debugging, knows dozen of programming languages, etc.. ) - it shows shows limited information but not which file called it, etc... no mod name, nothing...
Acecool 10 Sep, 2017 @ 8:14am 
With this installed, I can't change to any other wall type.. I get no menu when right clicking - only 2 red pieces of text which say not enough resources ( when starting a new game - where wood, etc... should be available )...
MicroTurtle  [author] 16 Aug, 2017 @ 3:32pm 
@Gnilneelps lol your one of many people who have asked for this. I would be happy to add doors, but I am not artistically inclined. If someone wants to make some doors for this mod I would be happy to insert them into the mod but im not going to making doors for it.... Your best option is silver doors :P
Reya 16 Aug, 2017 @ 2:54pm 
Would it be possible to get Doors to go with this?
Iamjediwill 7 Aug, 2017 @ 7:20am 
would'nt silver walls look nice on sterile floors? But heck, the cleanliness bonus is good
MicroTurtle  [author] 2 Aug, 2017 @ 3:57pm 
@Emperor No sorry, thats a task for one of those modders adding stuff like bionic legs, other medicine related stuff, etc for multiple reason but one key one is graphics design.. its just not a task for me.

Plus that (may) require more maintence with each rim world update. This mod is simple for me to mantain and keep working with little to no effort on my part. (Programmers are lazy, they program to maximize the efficiency of their laziness.)
Emperor 2 Aug, 2017 @ 2:26pm 
Will you consider making a faction with doctor uniforms sometime?