Portal 2

Portal 2

Angel of the North
46 Comments
SpielSatzFail 23 Apr, 2023 @ 2:57pm 
Great map with an unexpected but very rewarding end move :steamthumbsup:
I recorded a solution video which should be all intended. I didn't have the motivation to read all comments tbh, and since there are hardly any videos except a speedrun, I think it's fine to help players who struggle with the solution, right? :-)
https://youtu.be/b2vmqwydCGw
Teo 10 Jun, 2020 @ 12:46pm 
Fun momentum puzzle !
Leo 1 Feb, 2019 @ 4:35am 
Nice map, not too hard but fun to solve.
Nobody No-One 16 Jul, 2018 @ 2:07pm 
Fun map. Thumbs up.
Turmoil 18 Mar, 2018 @ 11:53pm 
Did a speedrun of your map: https://youtu.be/F9oyuWhxKDM?t=7m40s
dvdbillen 10 Dec, 2017 @ 2:27pm 
Dude you literally have arrows pointing to a solution that won't work :)
Rector  [author] 20 Jun, 2017 @ 8:43pm 
Good to hear!
󰀉tempeh󰀉 20 Jun, 2017 @ 8:39pm 
I was playing the version from last week. It seems to work now.
Rector  [author] 20 Jun, 2017 @ 8:29pm 
Yes, that's it. That's strange...
󰀉tempeh󰀉 20 Jun, 2017 @ 8:27pm 
The ceiling 6 units up with the fizzler in the middle, out in the room with the cube spawner.
I think it's just acting strange for me.
Rector  [author] 20 Jun, 2017 @ 8:17pm 
Huh? I didn't need to duck and I could still reach it. I tried it three times and all three times I succeeded. I also tried ducking and I still reached the exit. Are you sure you're using the right surface?
󰀉tempeh󰀉 20 Jun, 2017 @ 8:04pm 
No, I jumped from the intended surface.

I tried jumping from the highest platform and throwing a cube into my path to break my momentum, but I just couldn't get it to work. Either I'd deflect up over the cube and across the whole gap anyway, or I'd stop at the exit button but kick the cube across the gap and out of reach. I suppose with fast enough reflexes it'd be possible to catch the cube again before it gets too far away, but I certainly don't feel like trying.
Rector  [author] 20 Jun, 2017 @ 7:54pm 
Thanks guys! I updated it a few days ago to move the floor button at the exit down so the solution is slightly easier.

@temporarymanwastaken If you jumped from the highest platform near the exit, it's unintended. I also don't see a way to fix that.
󰀉tempeh󰀉 20 Jun, 2017 @ 7:20pm 
A lot fussier than it seems.

If you don't duck, you won't get high enough.
If you duck when you enter the first portal, you'll soar over the target.
If you duck through the second portal, you'll slide over the target.
If you duck through the second portal and then stop ducking as you reach the door, you'll be okay.
bullfrog 16 Jun, 2017 @ 12:14am 
Great puzzle. I spawned the CC by accident just mucking about XD. I then tried every other possible combination before coming up with the (only?) right one to achieve exactly the required momentum to get to the exit with a cube :steamfacepalm:
Mr Vapour Waterhandle 9 Jun, 2017 @ 6:01am 
Oh that's a lot simpler actually, makes sense. I don't find it particulary difficult to execute here, since you can just put it down manually. Maybe I'm just used to this move from other maps. No clue what else can be done here that wouldn't break anything. It does resolve the use of the elements more.
Rector  [author] 9 Jun, 2017 @ 4:22am 
Thank you guys for playing!

@kimist108 Thanks kimist! :)

@Mr Vapour Waterhandle Thanks for the comment! Yes that is intended, another (probably easier) way is to just take both cubes to the first cube dropper and place the companion cube close to the floor surface I understand that this is quite an obscure move that not many players will know about and could be a little frustrating to execute but I ended up updating it because the second cube was said to be underused. I just wish I could clean up the puzzle a bit so it wouldn't be that frustrating to execute.

@kot16ru ???

@marky I thought you wanted to marry me :2016snocone: haha! Thanks for playing and thanks for the love! :LIS_pixel_heart:

@dcook Ah, have you solved it since?
kimist108 8 Jun, 2017 @ 12:01pm 
Woo Hoo! Got to the exit. Had to come back a second time and rethink how to get the correct momentum. Count those rows on the walls!
Mr Vapour Waterhandle 8 Jun, 2017 @ 8:55am 
Also, I wouldn't put this at easy-medium, especially in this state (don't know how it was before the updates), if your intended way does require the grabbing of the cube you put close to a portal as you fling I think many players don't even know about that move.
Mr Vapour Waterhandle 8 Jun, 2017 @ 8:51am 
So I'm guessing the intended way for the final steps is to move the companion cube to the floor surface of the reusable momentum pit near the exit after gaining a portal on the upmost area, use the other cube to use the other cube to backtrack and respawn it, and oscillate the companion cube to get it up and take it with you to put it close to the portal and be able to grab it when you fling? Really quite cool, but yes sometimes the cube physics work out so that you don't have to do that. No way to fix that I suppose. Then again, at that point I didn't know how to solve it, because somehow I missed the button activated platform walkway entirely for a long, long while. That was frustrating, though clearly not your fault. Great map!
kot16ru 5 Jun, 2017 @ 12:08pm 
NEED 2 CUBES TO FINAL STEP
Libbybapa 4 Jun, 2017 @ 9:51pm 
It was fun. 5/10 Medium difficulty is correct.
TG 3 Jun, 2017 @ 10:42am 
I think this map was compact, seeing other people's comments it looks like some extra steps were required, I enjoyed as is, thanks for mapping.
M-A-R-K-74 1 Jun, 2017 @ 8:54am 
WTF WTF WTF... damn you are a fucking bitch Rector. I play a long time your maps, but these one makes me crying. But i have read in the comments that you must go back and then i found the key for the exit. This is really awesome portal using. I hate and love you :-)
dcook 1 Jun, 2017 @ 3:40am 
after reading more recent posts... I did not solve as intended. :-/ It is possible to jump from the highest platform, hit the side wall where the arrows are and slide down the wall to the portal. hitting the wall first effectively reduces your momentum just enough for the fling to work. Back to thinking ...:-)
jandlml 31 May, 2017 @ 7:11pm 
yay! took me a bit but persistance pays off. hope you all keep creating!
Rector  [author] 31 May, 2017 @ 7:08pm 
@jandlml YES, you got it! Thanks for playing and for the fav! :steamhappy:
jandlml 31 May, 2017 @ 7:03pm 
i dont think i would put the difficulty as easy. excellent map! fav:steamhappy:
jandlml 31 May, 2017 @ 7:00pm 
i think i finally got your intended solution . i hope so anyway lol i used the celing portal surface . and i did need the upper area to access the ceiling surface.
jandlml 31 May, 2017 @ 6:48pm 
yes i jumped from that one. it was a fluke im sure. i wasnt sure what the highest point was for so i thought well i must have to use it. i thought maybe i needed to go back to the main area. i will try again
Rector  [author] 31 May, 2017 @ 6:44pm 
@dcook Ah, good to hear! Thanks for playing!

@jandlml Which pit did you jump from? The highest one near the exit? If so, that is unintended and from what I see, there isn't really a way I can fix that. The intended way makes you backtrack.
jandlml 31 May, 2017 @ 6:33pm 
i cant believe it i did it. i dropped the cube through the portal and followed it. i actually hit the cube but it didnt fall this time and i stopped on the platform. is this the intended. if not i have no idea. :steamhappy:
jandlml 31 May, 2017 @ 6:18pm 
well now i cant do it. i know how much momentum i need but i dontknow how to get it. i actually got to the door by dropping the cubre tthrough the portal and following after but i hit the platform and knocked the cube off. i tried to just send the cube but it wouldnt land on the platform no matter where i dropped it from so im stumped help please
jandlml 31 May, 2017 @ 5:28pm 
oh no so i ned to go back and try again
dcook 31 May, 2017 @ 10:36am 
Ok got it... I think I did it correctly.. Took quite a while to get to the aha. When I started thinking about how to reduce my momentum rather than find the best jump location I was in right spot just wrong mechanic and for me, cube placement just dropped the cube without following it cubes have less momentum than we do... very repeatable Acutually had 2 up there at one point.
Rector  [author] 31 May, 2017 @ 6:07am 
@dcook Yep! Though I'm not sure how you pulled that off because cube physics never worked for me and it always flew into the fizzler/over the exit

@Fumbly Bumbly Thanks Fumbly! So glad you liked it :smileyface:

@jandlml Fixed your solution!

@quaternary & @Demon Arisen Updated it so you need a cube for the exit now.
dcook 31 May, 2017 @ 5:46am 
Garrrrrr... lol Have Cube up by exit, just trying to find correct momentum to get me there Hope on on the right track?
Fumbly Bumbly 31 May, 2017 @ 12:33am 
Very good. That final step was clever, and took me quite a while to figure out. Thumbs up and added to my favourites!
Rector  [author] 30 May, 2017 @ 9:58pm 
@jandlml Definitely not intended. I'll try to fix it, thanks!

@Demon Arisen Thanks Demon! Glad you enjoyed it :)
I'll upload a solution video shortly.

@quaternary Thanks quat! Using a portalable floor for the exit unfortunately doesn't work because it's meant to be a "right amount of momentum" puzzle and too much momentum will still allow the player to reach the exit.

I agree, but it's really hard to do that with the limited space because I think I reached the length and breadth limit. Also the fact that the exit platform is made up of a 128 block with two 64 blocks protruding at its side, the button will be in the middle which is kinda weird. I'll see what I can do.
jandlml 30 May, 2017 @ 9:49pm 
hope i did it correctly just stacked the cubes and jumped from there
jandlml 30 May, 2017 @ 9:49pm 
not sure i got your intended solution. i didnt use the upper platform .
Demon Arisen 30 May, 2017 @ 12:28pm 
Wow, what an adventure! I enjoyed that a lot, and it was just the right level of difficulty. I think I'd agree with quat's suggestion though, you should add an extra step at the end, because it felt a little unfinished with the cubes where they were at the end. Thumbs up and favourited! I'd appreciate a solution video just so I can be sure I did it the intended way though.
quat 30 May, 2017 @ 11:44am 
Cool ~

My complaints: Trying to figure out which portal surface gave me the right amount of momentum to fling to the exit was a guessing game. I think it could benefit from flinging out of a floor portal surface instead of a panel, so I can count out how high the fling is.

There was also a bit of a missed opportunity, IMO - at the ending, I could have brought only the regular cube to the first half of the puzzle, place it on the panel button, sacrifice it, and use that to open the fizzler, which would let me use the companium cube for something like opening the door. But instead I could just bring both cubes and put one on each button, which made that possibly a bit too easy?
Rector  [author] 30 May, 2017 @ 10:51am 
Thanks Polux! I fixed your solution :)
Polux 30 May, 2017 @ 10:00am