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I recorded a solution video which should be all intended. I didn't have the motivation to read all comments tbh, and since there are hardly any videos except a speedrun, I think it's fine to help players who struggle with the solution, right? :-)
https://youtu.be/b2vmqwydCGw
I think it's just acting strange for me.
I tried jumping from the highest platform and throwing a cube into my path to break my momentum, but I just couldn't get it to work. Either I'd deflect up over the cube and across the whole gap anyway, or I'd stop at the exit button but kick the cube across the gap and out of reach. I suppose with fast enough reflexes it'd be possible to catch the cube again before it gets too far away, but I certainly don't feel like trying.
@temporarymanwastaken If you jumped from the highest platform near the exit, it's unintended. I also don't see a way to fix that.
If you don't duck, you won't get high enough.
If you duck when you enter the first portal, you'll soar over the target.
If you duck through the second portal, you'll slide over the target.
If you duck through the second portal and then stop ducking as you reach the door, you'll be okay.
@kimist108 Thanks kimist! :)
@Mr Vapour Waterhandle Thanks for the comment! Yes that is intended, another (probably easier) way is to just take both cubes to the first cube dropper and place the companion cube close to the floor surface I understand that this is quite an obscure move that not many players will know about and could be a little frustrating to execute but I ended up updating it because the second cube was said to be underused. I just wish I could clean up the puzzle a bit so it wouldn't be that frustrating to execute.
@kot16ru ???
@marky I thought you wanted to marry me
@dcook Ah, have you solved it since?
@jandlml Which pit did you jump from? The highest one near the exit? If so, that is unintended and from what I see, there isn't really a way I can fix that. The intended way makes you backtrack.
@Fumbly Bumbly Thanks Fumbly! So glad you liked it
@jandlml Fixed your solution!
@quaternary & @Demon Arisen Updated it so you need a cube for the exit now.
@Demon Arisen Thanks Demon! Glad you enjoyed it :)
I'll upload a solution video shortly.
@quaternary Thanks quat! Using a portalable floor for the exit unfortunately doesn't work because it's meant to be a "right amount of momentum" puzzle and too much momentum will still allow the player to reach the exit.
I agree, but it's really hard to do that with the limited space because I think I reached the length and breadth limit. Also the fact that the exit platform is made up of a 128 block with two 64 blocks protruding at its side, the button will be in the middle which is kinda weird. I'll see what I can do.
My complaints: Trying to figure out which portal surface gave me the right amount of momentum to fling to the exit was a guessing game. I think it could benefit from flinging out of a floor portal surface instead of a panel, so I can count out how high the fling is.
There was also a bit of a missed opportunity, IMO - at the ending, I could have brought only the regular cube to the first half of the puzzle, place it on the panel button, sacrifice it, and use that to open the fizzler, which would let me use the companium cube for something like opening the door. But instead I could just bring both cubes and put one on each button, which made that possibly a bit too easy?