Company of Heroes 2

Company of Heroes 2

(6-8) The Wolfenstein Approach
25 Comments
Hauptman_1936-1945 23 Sep, 2024 @ 12:12pm 
artillery seems to be broken on this map, neither the already existing positions, or that the player makes (be it LeFH 18s or AT guns) can be remanned
KoalaStrats 4 Feb, 2024 @ 11:19pm 
where is the tiger?
sorenx 22 Apr, 2022 @ 2:02pm 
insane fight, I wis this map will be updated to the new 64bit version
Baka Racker 15 Mar, 2022 @ 6:55pm 
Wow, just wow. Two hours in and I'm just now pushing into the castle proper. Well done, this map is a lot of fun!
Patchworth+ 11 Feb, 2021 @ 4:47pm 
Really love it.
Patchworth+ 22 Nov, 2020 @ 10:14pm 
Love it.
Stubbz 22 Oct, 2019 @ 12:36pm 
Is this map compatible with Spearhead? Whenever I play it its like time is frozen I can still move my camera, but I cant move my units or build units.
ShadowWolf 5 Dec, 2018 @ 4:47am 
good map but would be better if i had friends
Viscosity 21 Jun, 2017 @ 8:03pm 
Very well done map. It's way better than the standar maps and defeintly fun to attack and defend even though your not supposed to defend lol. But I'm wondering why are some of the trees purple or pink? Like its only just a few on the map and I don't know why it bothers me. But otherwise great map. 10/10
XOPA 12 Jun, 2017 @ 3:08am 
cool,nice for players who team up to kill thoes silly AIs:steamhappy:
BlacKcuD  [author] 11 Jun, 2017 @ 7:55am 
To clarify: this map is meant to be played with human friends (or solo) as the offense and 4 AI hard-expert on the defense. Use a mod which raises the popcap to 200+ for all players. If you use these settings(or similar), I guarantee you to have an epic battle. Anything else is up to experimentation. In particular, the map was not designed to be played as the defense for human players.
Dodge 10 Jun, 2017 @ 1:51pm 
the artillery aa and tiger ace should be empty as player 5 cant do anything when the games starts part from move the tiger (i guess it can support the infantry from the other team mates)

its better when using the cheat commands mod and adding popcap and other comander abilities for player 5
ecoffeys 10 Jun, 2017 @ 12:03am 
not interessting for the defence. population 201/100 :(
Dogmitry Puplushka 8 Jun, 2017 @ 4:00pm 
we need more spawn points on the map to bring in reinforcements- as it is, it is impossible to field the army you need to take the castle against expert
Thurisaz 8 Jun, 2017 @ 4:57am 
Please fix the flying trees below the attackers' spawn
Garlic & Herb Tuna 7 Jun, 2017 @ 10:55pm 
All we need is a BJ Blazkowicz commander and we'd be ready for business.
JUDICAIR 7 Jun, 2017 @ 9:27am 
cool map just one thing
everytime i play this map and get to about 20 min of playing time the map freezers
DIMA 7 Jun, 2017 @ 1:26am 
cookie
:steamhappy:
The Tuanku of Tapirs 5 Jun, 2017 @ 9:58pm 
Game pauses when I play the map... any ideas as to why this might be?
Viri 5 Jun, 2017 @ 6:58pm 
I have to say that this is my favorite map I've played. I like how there are routes to force armies down certain paths, but it doesn't seem constricting, and makes you have to worry about two fronts, or else one half of the points will be isolated and your troops stuck behind enemy lines. The defenders of the caslte have nice emplacements to prevent an easy rush, and the tiger at the start makes the attackers have to plan carefully and not overextend early on. The artilery in the fort makes attacking it real annoying if the enemy is dug in, and makes you move quickly as opposed to fighting a creeping offensive line. The bridge to the castle adds a nice choke point that both sides can exploit, and the map's lare size actually made me utilize infantry transports for the first time to quickly taxi in new troops. Since you're fighting far away from your base, the forward spawn zone for vehicles is essential to maintain to keep your offensives going, and overall, it's a great map.
Fuzzyballs01 ꦙ 5 Jun, 2017 @ 3:44pm 
apart from that? I love the bottlenecking, I never liked open maps, I like maps with bridges to cut it into pieces, or taking over one point at a time instead of trying to take them all at once and hold them
it's fun to play with 2 friends against an AI but my first attempt with just AI, I was just stuck trying to get into the city for half an hour, and the AI just stuck to that piece of land instead of moving forwards, but then when i switched sides the AI only moved forwards alongside me, they hold points, they don't go out to take them
so good job on making one side defend while the other attacks (dunno if that was intentional)
Fuzzyballs01 ꦙ 5 Jun, 2017 @ 3:44pm 
oh man, 4 v 4 is just too much when it's just one long bottleneck, units die way too fast and retreating is too far from the combat area tbh
it's a lot more fun 2 v 2 or 3 v 3
the tank? well I suggest you keep it empty but with a destroyed engine so you need to take it before you can use it
keep the artillery empty too
lower the amount of flak, or spread them out more, the whole area in between the two bridges is just way too full of anti tank and anti-infantry to be beaten if you don't have an artillery commander, here I was, thinking paratroopers would be the best way to beat this map
boy was I wrong
also the iron whatchamacallits seem to be stopping my MG bullets
Hornedmarten 4 Jun, 2017 @ 3:22pm 
it may be a good idea to make the artilley and flak positions start empty, since it eats up all the pop of player five and makes it dificult to get manpower
epoo1 1 Jun, 2017 @ 5:37pm 
Hell yeah! 'Bout time we got a Wolfenstein map.
BlacKcuD  [author] 1 Jun, 2017 @ 4:49pm 
Map is still in early development. Feel free to leave feedback or check back at a later time.