Space Engineers

Space Engineers

Skid Steering Suspensions
87 Comments
Liquighost 14 Aug, 2024 @ 3:09pm 
Put the script on my tank and the front and back wheels are freaking out when accelerating and steering at the same time. Didn't have these issues using normal SE car controls
Rightraoedhelontidae 11 Jul, 2023 @ 8:50am 
Can't get the body tilting to work, could you explain how to use it?
Boldtaar 12 Mar, 2022 @ 12:01pm 
Suggestion allow active body tilt control to adjust pitch angle and use gyros to help with the pitch when in parking mode (pressed P). Reset wheels on release of parking brake.
It hard to aim using pitch control of vehicle if it's starts rolling down the hill
Boldtaar 9 Mar, 2022 @ 12:12pm 
Boldtaar 9 Mar, 2022 @ 9:16am 
Cant get Active body tilt control to work. No difference in pitch angle when pressing C/Q/E key The description is a little confusing. What the 6 different modes?
LadyLime 21 Jan, 2022 @ 1:21pm 
Does anybody know how to make this work with 1x1 wheels?
Goobs 21 Sep, 2021 @ 9:05pm 
Seconding speed setting. Not sure why this script is even adjusting that setting. Otherwise, it's pretty good.
CLTST 28 Aug, 2021 @ 11:54am 
Could you make it possible to define a speed limit? I somehow feel uncomfortable driving my 150 ton tank at 360km/h :D
Crazy IVAN 27 Aug, 2021 @ 9:49am 
How I can iignore some cockpits/RC? Or set only 1 RC to control suspension?
Mercair 29 Jun, 2021 @ 5:05pm 
I think its just a problem with steering not returning to absolute 0°, not sure if its even fixable. (by a modder that is)
¬Kevinem 28 Jun, 2021 @ 3:03am 
Hello, Why does my vehicle veer to the right slightly when going in a straight line? Is there a fix for this?
LordBUM 25 Jun, 2021 @ 5:40pm 
this script doesn't seem to be working very well with the new tires
Mercair 13 May, 2021 @ 10:41pm 
Also prob a bit late sorry :P
Mercair 13 May, 2021 @ 10:41pm 
@HUBERT THE ROCK From crowdozer:

For those wanting to ignore certain gyros, search for the line:
gyroList.Add(b);

and change it to:
if (!b.CustomData.Contains(ignoreName)) {
gyroList.Add(b);
}

Then you can use the custom data "Ignore" tag to ignore certain gyros. :)
HUBERT THE ROCK 10 May, 2021 @ 2:01pm 
how do i set it up to not control all my gyros
Masterofgaming22 1 May, 2021 @ 2:12pm 
how long is config mode supposed to take??
V L A X 7 Apr, 2021 @ 8:10pm 
It seems my tanks all veer to the left now when using this script. Keen update or something. I use whip's script now, even though it doesn't seem to work as well as this one..
ForgedBowen 25 Mar, 2021 @ 10:21pm 
I am very new to this side of space engineers
How do i adjust the speed limit?
Nero 1 Feb, 2021 @ 6:41am 
Currently having the issue that when my mate gets into my car. It gets stuck in Config mode??? reset doesnt work nor does anything else i have tried
plz help
Person4772 13 Jan, 2021 @ 8:08am 
Is there any way to have the script reset gyros when not turning, with the gyros on tanks cannot take hills at all.:steamthis:
crowdozer 17 Dec, 2020 @ 6:23pm 
For those wanting to ignore certain gyros, search for the line:
gyroList.Add(b);

and change it to:
if (!b.CustomData.Contains(ignoreName)) {
gyroList.Add(b);
}

Then you can use the custom data "Ignore" tag to ignore certain gyros. :)
unluckywizzard 12 Dec, 2020 @ 3:15pm 
will this interfere with a gyro based turret?
76561198040172855 10 Nov, 2020 @ 1:14am 
There seems to be an issue with this mod when using tank mode. It was working perfectly fine before but now when you turn, the wheels sort of glitch out and "turn" with the tank. It performs fine and doesn't break, but it causes this weird bug.

I've been using AWG's 1.5x half wheel tracks, 8 on each side with 1 block of space between each wheel.
John Bee 31 Jul, 2020 @ 12:45am 
+1 to ignoring certain gyros
[℘] Sarven 1 Jun, 2020 @ 11:03am 
Is there anyway to make it that it ignores certain gyroscopes? Also, a way to make it that you can only drive from a certain seat?
FireManDan 8 May, 2020 @ 11:49am 
is it possible to use this script to control rotors with wheels on them? space saver type of thing
Dr4konzWr4th 24 Apr, 2020 @ 10:53pm 
Script works well. But it causes my tanks to perform very poorly on hills. For some reason the script tries to level the tank out, and it causes the tank to either drag its nose or tail on the ground and cause damage, and I haven't figured out how to fix that. So it works well on level terrain, but avoid hills.'
Mattler~~ 6 Feb, 2020 @ 6:27pm 
this is the steering I use for all my tanks and I love it. however, I'm making a S tank currently and I'm having a hard time understanding how the hydrolic elevation and depression works in terms of choosing what wheel pushes down and what wheel goes up. I'm having this problem mostly when using the mouse feature and I cant seem to understand how to make the right wheels move at the right time
Oxy 19 Jan, 2020 @ 11:51am 
could use a lot of improvements but it's better than nothing
AlyCrafticus 3 Jan, 2020 @ 7:03am 
Loving this script, I do have one question though, is there a way to make the vehicle auto right itself if it flips? DAS script has this feature but they don't play nice together sadly :(
LordBUM 14 Dec, 2019 @ 5:07pm 
this script makes getting around tight corners a hell of allot easier
Demize74 11 Oct, 2019 @ 5:58am 
I used to love this script, now it doesn't seem to work very well. even with a dozen gyros, I can barely get my tank to turn, let alone zero turn. Also, for some reason it's slowly steering left and I might as well be driving a freight train... Please update and fix!
Zalfeon 23 Sep, 2019 @ 4:28pm 
how do you set the speed limit i dont want to go 180 all the time
Mad-Catcher 25 Jul, 2019 @ 7:21am 
Hello, is there a way to set a main remote and/or cockpit for turn controls ? I tested with a friend and each time he takes another remote control when i'm driving i couldn't take turns but him yes, and when checking why he cans take turns but not me, i noticed that his remote control is automatically set to wheels control when i disabled this before. I use gyroscopes, but is the same result without. Also, i really appreciate this script, but i really would like to use it on multi-crew tanks. Thanks for taking time to read this!
Const 13 Jul, 2019 @ 8:01am 
will the script be updated to handle Max Speed changes?
Quantum23 12 Jun, 2019 @ 3:33am 
Just wondering, is there a way to make the skid script ignore some gyros? I have gyros in the turret to assist with Whiplash's MART script, but the skid script seems to want to try and control these gyros. Thanks!
Nozerone 7 Jun, 2019 @ 12:45pm 
I figured out the problem. I was trying to turn on blocks that were just frames. When I welded them all up, the problem stopped and was able to turn just fine.
Nozerone 4 Jun, 2019 @ 10:38am 
I put this script on my vehicle, and it seems like it wants to work when ever I turn. How ever it won't turn. It just spins the 1 rear tire, and shudders.
Shepard (KeGGeR) 13 May, 2019 @ 6:29pm 
I love this script, however it might be nice to have a setting that turns off the gyro override when "A" and "D" input is not detected. I could see where some people might want this, but I like the gyro turn assist, but don't like how it slows down pitching when going over surfaces.
Nitrogameace 26 Apr, 2019 @ 8:45pm 
why does my tank drive like a stiff board, gyro doing something?
Bergertron 29 Mar, 2019 @ 7:01pm 
is this compatible with things like DAS scripts and other driver aid and controlers?
Sunoko  [author] 12 Nov, 2018 @ 4:56am 
Setup method change again. Ride a cockpit, write "SetUp" in PB Argument, and press Run button once. No more need to write to the suspension Custom Data.
And @Grand Admiral script now support subgrid suspensions.
ExaBitGaming 11 Nov, 2018 @ 9:31am 
this is very poor it seems, it takes away all settings for wheels, which leaves many things to be desired. And, @Grand Admiral, you can use whips supgrid wheel steering for that.
inkbottle_9 9 Nov, 2018 @ 3:31am 
Good. but why not to suppot the Group named "block" , adding costom data one by one is too terrible.........too terrible....
Lysander 28 Oct, 2018 @ 3:46pm 
Sunoko, is their any way to modify this script so that it would work through Rotors?
Captain Drak 25 Oct, 2018 @ 10:08am 
I have set this up on a tank i made and it is System Failure every time i try it
Sunoko  [author] 22 Oct, 2018 @ 6:30am 
@HammerIII Feel free to use off cause!
HammerIII 18 Oct, 2018 @ 8:48am 
https://cs2bus.com/sharedfiles/filedetails/?id=1541922126 uses your mod/program in the blueprint. If you dont allowed I will deleted it.
Lysander 14 Oct, 2018 @ 5:48pm 
Is their any way to modify this script so that it would work through Rotors?
inkbottle_9 9 Sep, 2018 @ 5:51am 
The script is a bit insensitive.And the way to setup is very inconvenient...Any plan to update?