Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
my only complaint is the paint blobs flying around, which are totally unnecissary. i'd occasionally hit one while flying through the air, thus throwing me off course
Try my map?
http://www.cs2bus.com/sharedfiles/filedetails?id=157760459
It's the fizzler nearest to the entrance, and the effective top corner is the one nearest the entrance, as well.
A great chamber utterly destroyed by one bad experience.
Glad you enjoyed it Kitty. Weirdly, this whole chamber was born out of me accidentally finding that little visual glitch on the chamber entrance door while messing around in the test editor. I'd never seen it before and thought it'd be an odd surprise to players (like myself) who usually just walk straight into a chamber without looking.
If you have any other chambers you'd like me to play (or replay) let me know.
I played through Geltastic, it was certainly a lot of fun despite the time I spent getting used to a hammer chamber. I quite liked the mechanic that gives the player just the right amount of vertical momentum from bounce gel underneath the platform with the button on it. I don't think I've seen bounce gel used like that before.
@tacticalBOVINE The laser room of this chamber is probably the harshest room I've made so far, the idea is for the player to memorise the order of the symbols on the walls to raise each lift to get to the other side. The punishment is harsh for not taking time to do this but it makes a change from the usual pressing of buttons and box placements in most portal chambers.
-tacB
That said, the two cubes that constantly got fizzled while I was trying to think really irritated me, and I suspect if I hadn't worked out the opening puzzle, the splashing of gels would have given me the same result.
I'm very close to the item limit in this chamber but your feedback has given me an interesting idea on how to improve the faith plates in both rooms, I'll see what I can change when I get the time. Thanks for the feedback and for playing.
Of course I did the hardest room at last. and went dead ..
but after another attempt, I came to the end
Thanks for playing!