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nothing is clearly communicated in the slightest, and for an "easy" map, i shouldnt have to look at the walkthrough.
Just wanna know what's the code for locking teamate view
I don't see what is unclear here, there is signage for most things
and the map layout always shows what to do next.
What else do you need to enjoy the gameplay?
Let me know, maybe I can find a way to improve it. :o)
https://youtu.be/KX7_hP1hJ2c?t=1m7s
Did get better when both players were together again.
First and only time / testchamber it happend for ous.
• Are you running the game on a low end machine?
• Did it happen for both of you or was it just on one machine?
• Were both players in the same room or in different map areas?
There is a game engine related problem when atlas and p-body (host and client)
are too far appart from each other. The engine will just remove all entities (objects)
from the map as long as the players can't see eachother directly.
So if you are having that problem, there is not much I can do about it,
since it would be engine related and depends mostly on your machine and RAM.
Grafic buggs. Objects disapering and apering...
So yeah: thank you, too. :-)
It is right next to the thumbnail (preview image) on top of the page. :-)
found by ToToc - thanks again for letting me know about it. :-)
fun fact: it was rather obvious how to bypass the panel, but I really
did not think about it while playtesting, because it was that obvious. ^^
The video is next to the thumbnail image here on the page.
Let me know how you guys managed to get around that part,
so I can update the map and prevent your uintended solution. :-)
You have your opinion and I accept that. You don't have to like everything I do. :-)
The 'strafing' is just to show the technique of getting up a 2 block wall with jump-gel.
If you are talking about the 'companion cubes behind the glass', they are indeed not
needed, but they are a reference to GLaDOS and chapter 4 of the coop campaign.
Thanks for the feedback - maybe you will enjoy my other maps more. :-)
Have fun.
Thanks for the feedback and have fun with the other maps. :-)
I have looked into your unintended solution and it was obvious enough,
to think about changing it a bit. Other people might try the same thing,
that you tried, so I have updated the map to prevent that wall-bounce now.
Thank you for letting me know about what you did.
I hope the change will clear things up for all players now. :-)
There was no messy gameplay involved in the intended solution. :)
In hindsight, that seems way simpler.
my guess is, that you mean the part where you jump out of the funnel
and land on the angled panel - if so, it works best if you look to the arrow,
instead of looking to the angled panel, because looking down will make you
fall down too soon. (simple physics ^^)
I am glad you enjoyed my map so much. :-)
• 3 new maps have been added
• 4 existing maps have been updated, reworked and improved
• gameplay improvements and bugfixes (including engine related bugs)
• I strongly recommend to replay the entire map-series if you already know map 1-4
The video solution for each map has been uploaded on the workshop page, next to the thumbnail.