Portal 2

Portal 2

This is Teamwork 1
48 Comments
casboy001 23 Jun @ 2:15pm 
map good friend bad
simón Bolivar 28 May @ 10:04pm 
EZZZZZZ
RoseDingus 19 Mar @ 11:47am 
this is ridiculous.
nothing is clearly communicated in the slightest, and for an "easy" map, i shouldnt have to look at the walkthrough.
INYH 10 Mar @ 4:59pm 
ZAJEBISTE :CapSta2_EI05:
Foxryne 17 Sep, 2022 @ 3:30pm 
솔직히 창작마당이고 그러려니 하지만 나름 신박하게 하려고 했던 걸로 보여도 억지스러운 부분 때문에 오히려 헤맴. 나름 기믹이라고 만들어놓은 건 팀워크라기 보다는 그냥 혼자 솔플 느낌이었음. 그리고 마지막에 한쪽이 계속 튕김... 버그 너무 많아ㅏㅏㅏ
YON 17 Sep, 2022 @ 3:28pm 
couldn't finish the experiment cuz exists some error; though i tried whole things twice. feel like just waste my time. am bit sad :'( except that is pretty nice one
sierrinho 17 Aug, 2021 @ 11:03pm 
BRO THIS MAP IS EPIC
Triple 17 Jun, 2021 @ 3:43pm 
thank you doctor fauci
frogger 25 May, 2021 @ 3:33am 
peepee
andrybak 16 Apr, 2021 @ 2:10pm 
The funnel which you jump from to the angled platform should have been closer to the angled platform. It's not obvious that you can get from the funnel to the angled platform.
meltedlilacs 25 Dec, 2020 @ 1:48pm 
really fun series of coop maps
Glasic-LC 9 Jan, 2020 @ 1:32am 
nice one
sodiboo 23 Mar, 2019 @ 3:18pm 
Very great map, although i wanna note that i'm pretty sure it's an unintended bug to be able to just use bouncy gel in the first part, otherwise clearly shows what to do, easy yet challenging (and fun) and i love that there are makeshift checkpoints, and the way we bypass the first level is amazingly done very beautiful 9/10 would recommend, only thing making it a 9 is that in the first section, the skip faith plate kinda makes it look like it's part of the solution, yet still interesting and fun
Billy The Kid 28 Oct, 2018 @ 8:48pm 
really cool map, one of the best we've ever played
LeftoverPat 23 Aug, 2018 @ 6:02pm 
AMAZING!!!! Blew our minds. Great for co-op.
dikzamen 7 Aug, 2018 @ 4:51am 
Great map without timings, so u can play it on 2 computers solo, if u have no friends
EA-18G GROWLER 24 Jun, 2018 @ 11:38pm 
shit map used noclip to finish
Bazinga 20 Feb, 2018 @ 2:25am 
great map!
Just wanna know what's the code for locking teamate view
DrFauli  [author] 22 Sep, 2017 @ 2:05am 
Uhm, please explain why you think this way about the map.
I don't see what is unclear here, there is signage for most things
and the map layout always shows what to do next.

What else do you need to enjoy the gameplay?
Let me know, maybe I can find a way to improve it. :o)
Ember Azalea 21 Sep, 2017 @ 6:25pm 
This map was the worst map I have ever played. It required a LOT of back and forth, it wasn't clear what you were suppose to do, and it was overly challenging.
nock 26 Jul, 2017 @ 10:28am 
Played this with LB on a recent Livestream. After a bit of a slow start we got there in the end. Good use of the 2 main elements together

https://youtu.be/KX7_hP1hJ2c?t=1m7s
Swedish Firefighter 17 Jul, 2017 @ 12:44pm 
both players had same problem. It apered when someone died.
Did get better when both players were together again.

First and only time / testchamber it happend for ous.
DrFauli  [author] 11 Jul, 2017 @ 4:04pm 
If you had problems with graphical bugs, you should let me know about your settings.

• Are you running the game on a low end machine?
• Did it happen for both of you or was it just on one machine?
• Were both players in the same room or in different map areas?

There is a game engine related problem when atlas and p-body (host and client)
are too far appart from each other. The engine will just remove all entities (objects)
from the map as long as the players can't see eachother directly.

So if you are having that problem, there is not much I can do about it,
since it would be engine related and depends mostly on your machine and RAM.
Swedish Firefighter 11 Jul, 2017 @ 2:54pm 
lot of buggs!
Grafic buggs. Objects disapering and apering...
Kalinka 8 Jul, 2017 @ 6:07am 
Yes i enjoyed! This one was again a nice map that we completed :) :p2chell::p2wheatley::p2cube:
Grevil 8 Jul, 2017 @ 5:08am 
Amazing really fun map
DrFauli  [author] 5 Jul, 2017 @ 11:21pm 
I am glad you reported the unintended way and I was able to prevent it.
So yeah: thank you, too. :-)
ClaPom 5 Jul, 2017 @ 3:50pm 
Haha, thanks for the update ! Gonna try this one more time then ^^
DrFauli  [author] 2 Jul, 2017 @ 11:55am 
Nice - I am glad you guys had some fun and accomplishment. :-)
Trinsec 2 Jul, 2017 @ 11:23am 
This is a great map! We actually felt accomplished when we solved it! :)
DrFauli  [author] 2 Jul, 2017 @ 6:03am 
If you need help, just watch the video here on the workshop-page.
It is right next to the thumbnail (preview image) on top of the page. :-)
Dusk 2 Jul, 2017 @ 4:48am 
the 2nd room
Dusk 2 Jul, 2017 @ 4:47am 
i cant do it
DrFauli  [author] 2 Jul, 2017 @ 1:41am 
Map has been updated to prevent the unintended solution,
found by ToToc - thanks again for letting me know about it. :-)

fun fact: it was rather obvious how to bypass the panel, but I really
did not think about it while playtesting, because it was that obvious. ^^
DrFauli  [author] 1 Jul, 2017 @ 10:18pm 
You can watch the solution video to see what it does.
The video is next to the thumbnail image here on the page.

Let me know how you guys managed to get around that part,
so I can update the map and prevent your uintended solution. :-)
ClaPom 1 Jul, 2017 @ 5:21pm 
Hey there, thanks for the awesome map ! Though I don't understand what the button from 2nd room was needed for ? It turned some platform down on the ceiling but this seemed useless. Was it just so we try to think with it and fuck with our mind ? ^^
DrFauli  [author] 1 Jul, 2017 @ 1:28pm 
It is impossible to build something, that everyone finds interesting and enjoyable. ^^
You have your opinion and I accept that. You don't have to like everything I do. :-)

The 'strafing' is just to show the technique of getting up a 2 block wall with jump-gel.

If you are talking about the 'companion cubes behind the glass', they are indeed not
needed, but they are a reference to GLaDOS and chapter 4 of the coop campaign.

Thanks for the feedback - maybe you will enjoy my other maps more. :-)
Have fun.
ivanderz 1 Jul, 2017 @ 12:58pm 
I don't like this at all, and that strafing near the end...that's not Portal, it suitable more for counter or some bullshit like that. Also, some stuff weren't needed at all, I don't get the point of having them there...
DrFauli  [author] 1 Jul, 2017 @ 10:40am 
Good luck on map #2, I hope your internet connection will be more stable this time.
Thanks for the feedback and have fun with the other maps. :-)
rtgreener 1 Jul, 2017 @ 10:29am 
me and my friend just finished this map after crashing the game 3 times because of our really bad internet, we figured the last part out and finished it finaly, overall this was a really good chalenge and we are going to do #2 next lol
DrFauli  [author] 1 Jul, 2017 @ 4:30am 
@sass:
I have looked into your unintended solution and it was obvious enough,
to think about changing it a bit. Other people might try the same thing,
that you tried, so I have updated the map to prevent that wall-bounce now.

Thank you for letting me know about what you did.
I hope the change will clear things up for all players now. :-)
DrFauli  [author] 1 Jul, 2017 @ 3:19am 
hehe, yeah. Watch the solution video if you are still unclear about it.
There was no messy gameplay involved in the intended solution. :)
sass 1 Jul, 2017 @ 3:06am 
Oh, you could go directly towards the angled panel? Somehow we bounced off of the wall.

In hindsight, that seems way simpler.
DrFauli  [author] 1 Jul, 2017 @ 2:40am 
Could you please explain what exactly the problem was?

my guess is, that you mean the part where you jump out of the funnel
and land on the angled panel - if so, it works best if you look to the arrow,
instead of looking to the angled panel, because looking down will make you
fall down too soon. (simple physics ^^)
sass 1 Jul, 2017 @ 1:50am 
The second part was a bit iffy, we spent about 30 minutes before my friend somehow glitched over the grate.
DrFauli  [author] 30 Jun, 2017 @ 11:52pm 
Thanks for the feedback.
I am glad you enjoyed my map so much. :-)
big chungus 30 Jun, 2017 @ 2:52pm 
Amazing. Best chamber I have ever played on.
DrFauli  [author] 30 Jun, 2017 @ 2:29am 
This map-series has been completely reworked on 29. June 2017 [7 maps]
• 3 new maps have been added
• 4 existing maps have been updated, reworked and improved
• gameplay improvements and bugfixes (including engine related bugs)
• I strongly recommend to replay the entire map-series if you already know map 1-4


The video solution for each map has been uploaded on the workshop page, next to the thumbnail.