Portal 2

Portal 2

This is Teamwork 6
39 Comments
XxWashroomxX 10 Mar @ 9:09am 
bro you have a loophole in the level we skipped like 90% of it directly and finished it.
RageSavior 16 Feb @ 3:36am 
Brother and I started this map at 4am, and ended it at 5:36am. Insane brain power was needed for such a simple solution. Bravo!
soultan 16 Sep, 2024 @ 12:45pm 
wow, its a very very interesting room:steamthis: TOP TOP
Robô Ed 13 Sep, 2024 @ 10:05pm 
Good map!
piiina 16 Sep, 2023 @ 9:22am 
this is the stupidest stupid map we've ever played, i am exhausted, never again, i am feeling genuine anger after watching the solution
Screelow Tense 7 Sep, 2023 @ 12:56pm 
Very hard map! I love hard tests. Thank you, autor, for this map!
Psi0ps 23 Oct, 2022 @ 5:25am 
one of my fav
Missile 23 Oct, 2022 @ 5:25am 
great map. some challenging moments
Centipede 6 Aug, 2022 @ 3:19pm 
jesus christ
leroxPls 22 Jul, 2022 @ 9:11am 
insane level
opkiwoong 19 May, 2022 @ 10:04am 
WHAT THE FXXK MAP MY BRAIN IS MELTED LIKE ICE CREAM
hell0oo 19 May, 2022 @ 10:00am 
IT WAS INSANE
TheRealKillahTV 18 Nov, 2021 @ 3:40pm 
I love it but now u scratch my brain from the wall :D
Scruffy the Moose 8 Jun, 2021 @ 2:19pm 
ouch my brain:steamthumbsup:
dank pank 10 Mar, 2021 @ 11:11am 
very challenging, very rewarding
wise 5 Feb, 2021 @ 10:14am 
this is a masterpiece
Paul 31 Jan, 2021 @ 3:00am 
Damn, that was hard! :D
Bell 18 Jan, 2021 @ 8:38pm 
Wow... just, wow
deread.lord 6 Apr, 2020 @ 1:56pm 
I haven't had to think this hard in years!! I love it!
IMJ 25 Sep, 2019 @ 9:08am 
very challenging and fun! i enjoyed it a lot! one of very few custom maps that me and my friend suffered for quite a long time to clear but we had fun :D! great work!
Qwerty-Space 23 Apr, 2018 @ 10:17am 
That's a very difficult map
nock 26 Jul, 2017 @ 10:38am 
This one got us thinking quite hard and we were on the second part for some time. I think we ultimately over complicated the second part, but enjoyed the puzzle. The first "maze" part didn't really fit the puzzle (sorry not a fan of maze maps), but we've all been there and made them in the past (including myself)

https://youtu.be/KX7_hP1hJ2c?t=1h2m44s
DrFauli  [author] 9 Jul, 2017 @ 5:32am 
Thanks for the reply, Mitch.
I still don't know what caused that problem for you.
Testing the map over and over with a friend did not bring the same problem.

I will keep it in mind and maybe someday I will know how and why it happens.
Maybe someone else will have the same thing and notices how it happened.
Mitch 9 Jul, 2017 @ 4:43am 
Sorry but I have no idea how to recreate it. Don't remember the specifics as there were too many things we were trying when figuring out a solution and it could have been anything. All I remember is when it first happened blue was on the first button, orange stood on the second and the bridge vanished.
Kalinka 8 Jul, 2017 @ 6:57am 
Ok that was cool, the last part was hard but its a nice map!:p2chell::p2cube::p2wheatley:
DrFauli  [author] 6 Jul, 2017 @ 5:05am 
I am glad, that you enjoyed the map. :-)
同济最强打工仔 6 Jul, 2017 @ 12:59am 
It's so difficult but we enjoy the map a lot! Thank you my friend!
San途川 5 Jul, 2017 @ 5:42am 
= =
DrFauli  [author] 4 Jul, 2017 @ 5:23am 
Thanks for the reply, Mitch.
You are right, this does indeed break the entire puzzle. =/

We spent a few hours on the map trying to disable the bridge somehow,
but it never happened to us so far. Tried a lot of things, but we were not
able to deactivate it with only 2 of the buttons.

We were walking on/off the buttons, jumped on them - nothing happened.
So I can't explain how this happened for you.

Could you please take some time and try to find out what steps are needed
to make this bug happen? We can't seem to figure out what the problem is
and you are (so far) the only person to have noticed this problem.

Any information (players positions, timing, method, what did you do before that)
can help to find the problem here. I will also look into it myself again.
Mitch 4 Jul, 2017 @ 4:48am 
Just the X and square were enough to turn off the bridge so that the cube went the whole way past the bridge. It wasn't just a flicker. This basically breaks the puzzle because you can then just go to the end. We had to no clip the box back to the starting side of the bridge so we could actually go figure out the puzzle. It doesn't happen every time though, weird.
DrFauli  [author] 3 Jul, 2017 @ 2:42pm 
I tried the timing a few times and while playtesting it worked good enough.
A few tries should be enough, as soon as you know which button to press.
So I think the timing is not too short, it does not have to be perfect at first try. ^^

I know it is not what most people are looking for in portal, but I think it is short enough
for them to at least try it out and see if they like it even a little bit.

The 2nd part of the map is a shuffle puzzle - portal and player positions are
important and you have to maintain the right order of steps there. :-)

I think you should consider playing it again until you really understand
what is happening - and to see if you can solve it again and maybe grasp
all of it then. :-)
Trinsec 3 Jul, 2017 @ 1:56pm 
That maze thing took us a few tries, we're not the fastest... heh. And the next area was confusing! We figured it out eventually, though. Wasn't immediately obvious which did where. I'm actually still not sure I fully grasped that part near the end yet.
DrFauli  [author] 2 Jul, 2017 @ 11:03am 
Hey Mitch, thanks for feedback.
You already know my other map-series, so I dont have to tell you about it. ^^
This series was an introduction to basic teamwork concepts, when I created it a few years ago.

The new maps are a bit more challenging, but I guess most casual Portal 2 players
also like the easy and fun maps, so I created a nice mix of both fun and logic
puzzles with teamwork.

Could you please tell me some details about the light bridge
being disabled without the cube?

• Did it stay disabled all the time, altough you just pressed 2 buttons?
• Or did it just 'flicker' for a very short time?
• did you manage to turn it of long enough for the cube to reach the button?

I just tried it myself and I can make the bridge 'flicker' for a short time,
but the cube in the funnel wont actually go through it, though.
The flickering is okay - but if you got the funnel-cube through, without the cube-button,
then this would be bad.
Mitch 2 Jul, 2017 @ 10:39am 
We've played through the first 6 now, this was the best one by far, the others were way too linear for my taste (although they're labelled easy/medium so fair enough). Great map. Btw sometimes the square and X being pressed at the same time were enough to deactivate the light bridge without needing the cube in the full stop receptacle. Love your work, hope to see more maps (especially brain teasers) in the future!
DrFauli  [author] 1 Jul, 2017 @ 12:09am 
Oh wow, that is weird and I have indeed never seen this happen on my side.

The reason why you only have this on my maps is, that I use my own grate instances.
PeTI grates and glasses are quite ressource heavy and have bugs like grabbing
cubes through the grating - so I made my own instances to fix this.

Maybe I can find out what causes this visual problem, but so far I am
quite surprised , because it never happend on my side while testing the maps/grates.

Thanks for the screenshot and reporting it - i will try to look into it.
SunnyOst 30 Jun, 2017 @ 3:31pm 
http://cs2bus.com/sharedfiles/filedetails/?id=960495051
Here's what it looks like. It did leave the first time I tried changing settings, but then came back to stay with any settings. It must be on my side, since you can't replicate it, though these only appear on your maps, for some reason. Probably isn't worth looking into unless someone else mentions this :)
DrFauli  [author] 30 Jun, 2017 @ 12:01pm 
@SunnyOst :
Thanks for letting me know about the trapping situation.
We did not notice this one while testing, really nice find.
Map has been updated, there is an emergency acid pit for this now. ^^

Could you please post a screenshot of the grating/texture/overlapping problem?
And please check your Portal 2 graphics settings and tell me what you selected there.

I personally do not have any problems with the grates,
so maybe it depends on the graphics settings.
SunnyOst 30 Jun, 2017 @ 10:42am 
It's possible for both to get in the room with exit button, with the only visible panel outside closed. If not careful with portal management, it's a trapping situation :P
But a nice map!
//Also, kinda off-topic, grating in a few maps of this series looks somewhat weird? Like there is an overlapping glitchy thing, not sure if that's just me, but jfyi
DrFauli  [author] 30 Jun, 2017 @ 2:31am 
This map-series has been completely reworked on 29. June 2017 [7 maps]
• 3 new maps have been added
• 4 existing maps have been updated, reworked and improved
• gameplay improvements and bugfixes (including engine related bugs)
• I strongly recommend to replay the entire map-series if you already know map 1-4


The video solution for each map has been uploaded on the workshop page, next to the thumbnail.