Europa Universalis IV

Europa Universalis IV

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Keep 75% Autonomy for Territory After Raising for -10 Unrest
By Siu-King**
If you intend to keep an area as Territory anyway but don't want 100% Autonomy (100% literally gives you Nothing from the province) AFTER raising autonomy for -10 Unrest;

For example: in a really blobby game where you are out of States; in a World Conquest where you don't want to core ♥♥♥♥♥♥ provinces.
You have come to the right place!

If you like this guide and appreciate my work, please give it a thumb up, leave a comment; and check out my Youtube channel as a token of appreciation & support!! Thanks.

My other guides:
Dismantling HRE by 1600 Using League War - Early Germany
Vassals: Tips for World Conquests/Ultra Blob Expansions
The Three Mountains for Everyone (Guide/AAR)
Guide to do Easy WC/1-Faith, Revoke Privilegia in 1530
Guide to Stacking Discipline
Guide to Buildings & Income
100% Mercantilism & Venetian Sea
Guide to Keep 75% Autonomy for Territories After Raising it for Lower Unrest

If you want to support my effort in sparing time and writing more guides or making videos, Feel free to buy me a coffee via Paypal: siuking666@yahoo.com
   
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Why is that so important?
So, in case you don't know yet, Since 1.16, there are States and Territories.

Territories give a minimum 75% Local Autonomy (LA) but you only need to core it with 50% admin point cost.
Apparently, the higher the LA, the lower the province gives you (tax, production, manpower, and certain % of the Trade Power), 100% Autonomy gives you Absolutely Nothing

Here is the problem, if you conquer a province (75% LA) and everyone knows you have to increase autonomy for that -10 unrest; unless you want rebels everywhere, then the province gets up to 100% LA and it becomes completely useless;
Unless you make it a State, which gives you 50%/0% LA Floor, then the province becomes "less" useless.

But apparently there are times you expand too much and run out of States to make your provinces States.... :/
But 100% LA is brutal, Don't want to WASTE what you spill blood conquered?? Read on.
What's the Trick then?
If you intend to keep an area territory anyway but dont want 100% autonomy, use this trick.

Follow these steps:
1) Core the 1st half - Reduce Overextension; DO NOT raise LA yet.
2) Got a territorial core? Now click "Make it a State" - DO NOT core the 2nd half
3) Now by making it a State it goes down to 50% LA (Unless the province already have much higher LA before conquering)
4) Raise Autonomy for that -10 Unrest
5) Click "Abandon State", it goes back to being a Territory and 75% LA
6) Congratulation, now you cored with half admin price but still get 25% of stuff out of it with zero unrest.

In short, you LOSE NOTHING but GOT -10 UNREST.
That is, assuming you are not stupid enough to core the 2nd half.
Now you cored a province with 50% Adm Cost, Got 25% value out of it and -10 Unrest


This is VERY useful in a WC, Espically hordes get NO autonomy reduction at all from their government type and you are always at war.
Even if you core it fully, it goes down to 50% LA, you raise it for -10 Unrest, it goes back to 75% LA; then what's the point of making it a state then? You get the same LA as a Territory.
as I just did a World Conquest with Kazan, it makes no sense to waste your admin points to make state except for high manpower provinces you can squeeze with your Tribe Estate, save your admin for tech.

With this trick, (obviously I used it) having 25% of the world is a huge boost of money & manpower compared to 100% of Nothing.

Thanks for Reading
Thanks for reading!
I hope this helps you in making your blobby Empire! :D

If you like this guide and appreciate my work, please give it a thumb up, leave a comment; and check out my Youtube channel as a token of appreciation & support!! Thanks.

My other guides:
Dismantling HRE by 1600 Using League War - Early Germany
Vassals: Tips for World Conquests/Ultra Blob Expansions
The Three Mountains for Everyone (Guide/AAR)
Guide to do Easy WC/1-Faith, Revoke Privilegia in 1530
Guide to Stacking Discipline
Guide to Buildings & Income
100% Mercantilism & Venetian Sea
Guide to Keep 75% Autonomy for Territories After Raising it for Lower Unrest

If you want to support my effort in sparing time and writing more guides or making videos, Feel free to buy me a coffee via Paypal: siuking666@yahoo.com
14 Comments
Fantasy 28 Jan, 2019 @ 1:59am 
Is it still working ?
Neutrino Bomb 18 Sep, 2018 @ 11:28pm 
Still works in current patch?
Seb 9 Mar, 2017 @ 3:34am 
Cool, that's nice to have gotten clarified, thanks!
Siu-King**  [author] 5 Mar, 2017 @ 2:43pm 
@Seb no, just the lock
Seb 5 Mar, 2017 @ 2:17pm 
Just wanted to add how the autonomy mechanic is a bit weird.

"ACTUAL" autonomy (yea lets call it that) may be quite low (like 41% for instance) in a newly conquered province, but it only being a territory puts a "lock" on it.

What making it a state does is "remove" that "lock".

Here's my question:
Does REMOVING a state (to territory) raise both the "lock" value AND the "actual" autonomy (so that if you add it as a state for the 2nd time, it's now 50% autonomy instead of 41%) ?

I originally assumed "yes" but when I think about it I'm not so sure anymore.
Siu-King**  [author] 10 Sep, 2016 @ 12:56pm 
Three Mountains is easier on 1.15.
I already have a solid plan on how to get it.
Matomatic 10 Sep, 2016 @ 12:42pm 
Territorial core spam will be nerfed by the next update I believe to make world conquest slightly more difficult you'd probably want to go for the Three Mountains achiv now before the 11th October.
Matomatic 10 Sep, 2016 @ 12:19pm 
When use claims on high value provinces to save 10% admin power, you must note only if you have a state there will you save 10% otherwise you'll only save 5%. This is why it's good to 1 low dev province in a high dev state and forming a state before forming the rest. A tip for all you admin power scroungers.
Matomatic 10 Sep, 2016 @ 12:16pm 
Trade income is based on the total trade value (itself based on type of goods and goods produced and buildings) of all the provinces sending goods to your trade node. So you will not be as competetive in high autonomy region where you get a -50% overall modifier to provincial trade power as other nation with 0% autonomy unless you through burgher estates everywhere but to do that you'll need to full core them and make states (this only works for 10 dev and trade centres too). The best way to dominate trade is to annex all other factions in the region. You should also be cautious when using this method as often 2+ years coring 15 provinces of the same rebel type is still enough for some rebels to rise up so you should consider boosting the autonomy in pointless low dev provinces anyway to 100%. This also doesn't save you from HRE provinces of the wrong religion which unrest stack to hell.
Siu-King**  [author] 9 Sep, 2016 @ 8:50pm 
Not completely true. Trade Power gets reduced by autonomy as well, it gets 50% reduction at 100% autonomy. So if you are competing with another nation on trade, it also has some effect.