The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

105 ratings
The Abysmal Depths
   
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Category: Dungeons
File Size
Posted
Updated
260.308 KB
14 Feb, 2012 @ 4:27pm
1 Jul, 2012 @ 11:07pm
7 Change Notes ( view )

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The Abysmal Depths

Description
The Abysmal Depths is a nordic dungeon located near Whiterun. It has 4 levels, with a crescendo event, puzzles, loot, plenty of enemies, traps, and an ending boss fight.

This is my first real "mod" and I hope you enjoy it. Please report any issues, glitches, or just general problems with the mod in the comments. Should there be an issue I will release patches ASAP.

Version 2.0
Recent Changes:
-Fixed some corpses not being lootable
-Fixed end boss not being lootable
-Applied Update.esm (so it no longer conflicts with Skyrim updates)
-Hopefully fixed rare CTDs

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I would also like to thank everyone for the positive feedback and criticism. Without your comments I wouldn't have been able to apply these fixes and make everyone's experience better overall. Keep them coming.

Since the major bug of the century has been fixed I'm going to remove some of the comments about it so they don't deter players.

Version 2.0 means the end of updates to the Abysmal Depths. All major bugs have been fixed and the dungeon should now be fully playable. If an unseen bug comes about, please leave a description of it in the comments. Thanks again. Keep an eye out for future dungeons, I may have something cooking.
58 Comments
lasthidingplace 18 Nov, 2014 @ 12:37am 
Fantastic dungeon; medium length, interesting and a nice difficulty.

That is, until the last room (or, what I presume is the last room) - I've had to leave and plan to go back when I'm a higher level. Thankfully, the Dragonborn that seems invincible to me currently cannot get into the room off the corridor, otherwise I'd never have got out with my life.

What is the level requirement, anyway?
4UA[SmileyFace] 4 Jun, 2014 @ 7:11pm 
I have to re-do the mod for my followers & get some screenshots. Did I ever
tell ya: "Great mod by-the-way.
4UA[SmileyFace] 23 Apr, 2014 @ 11:57am 
being that it's your first real mod, i have one question & one recommendation.
Question: if there are first real mods, are there first artificial mods too?
Recommendation: More fightin' goin' on! that's it, i'm done here. great mod by-the-way.
SoftBoiKitty || Trans Rights!! 21 Dec, 2013 @ 7:41pm 
really cool but when i almost died ( i almost died alot lol ) i had to use god mode sorry i had to use it...hehe
Jorbyte  [author] 19 Mar, 2013 @ 6:11pm 
@rakeshshah that sounds like some sort of loading error. That cave door should work normally. Have you tried reloading from a past save and starting that section of the dungeon over?
rakeshshah 19 Mar, 2013 @ 3:25pm 
Can you help? I have got to the tunnel after the council chamber (where all the low level draugr are sitting) - get to a cave that should enter me into the next stage (and on the map it suggests another entrance) but I cant progress - just walk into a wall.
naptimenurse 3 Feb, 2013 @ 10:55am 
Very nice first dungeon! It really was a "depth" ;)
Jorbyte  [author] 4 Oct, 2012 @ 9:14pm 
@mongrilram No problem. I looked it over just in-case and I didn't really find anything that would do that. I'm glad you enjoyed the mod. Thanks for the feedback.
mongrilram 4 Oct, 2012 @ 2:59pm 
@author Well if it's new to you then maybe i got it from another mod sry. But your mod is great btws
Jorbyte  [author] 4 Oct, 2012 @ 11:19am 
@mongrilram That's new to me, is there anymore information you can provide on that? I haven't heard that before and it certainly wasn't intentional.