The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Abysmal Depths
58 Comments
lasthidingplace 18 Nov, 2014 @ 12:37am 
Fantastic dungeon; medium length, interesting and a nice difficulty.

That is, until the last room (or, what I presume is the last room) - I've had to leave and plan to go back when I'm a higher level. Thankfully, the Dragonborn that seems invincible to me currently cannot get into the room off the corridor, otherwise I'd never have got out with my life.

What is the level requirement, anyway?
4UA[SmileyFace] 4 Jun, 2014 @ 7:11pm 
I have to re-do the mod for my followers & get some screenshots. Did I ever
tell ya: "Great mod by-the-way.
4UA[SmileyFace] 23 Apr, 2014 @ 11:57am 
being that it's your first real mod, i have one question & one recommendation.
Question: if there are first real mods, are there first artificial mods too?
Recommendation: More fightin' goin' on! that's it, i'm done here. great mod by-the-way.
SoftBoiKitty || Trans Rights!! 21 Dec, 2013 @ 7:41pm 
really cool but when i almost died ( i almost died alot lol ) i had to use god mode sorry i had to use it...hehe
Jorbyte  [author] 19 Mar, 2013 @ 6:11pm 
@rakeshshah that sounds like some sort of loading error. That cave door should work normally. Have you tried reloading from a past save and starting that section of the dungeon over?
rakeshshah 19 Mar, 2013 @ 3:25pm 
Can you help? I have got to the tunnel after the council chamber (where all the low level draugr are sitting) - get to a cave that should enter me into the next stage (and on the map it suggests another entrance) but I cant progress - just walk into a wall.
naptimenurse 3 Feb, 2013 @ 10:55am 
Very nice first dungeon! It really was a "depth" ;)
Jorbyte  [author] 4 Oct, 2012 @ 9:14pm 
@mongrilram No problem. I looked it over just in-case and I didn't really find anything that would do that. I'm glad you enjoyed the mod. Thanks for the feedback.
mongrilram 4 Oct, 2012 @ 2:59pm 
@author Well if it's new to you then maybe i got it from another mod sry. But your mod is great btws
Jorbyte  [author] 4 Oct, 2012 @ 11:19am 
@mongrilram That's new to me, is there anymore information you can provide on that? I haven't heard that before and it certainly wasn't intentional.
mongrilram 3 Oct, 2012 @ 8:39pm 
Great mod but you sir are a dick. I have a Poison Damage for 29939 seconds... THATS OVER 8 DAMN HOURS! AND NOT GAME TIME EITHER! I deduce that i caught it on ur mod since its hard and great and awesome. but cmon. I cant fast travel i cant wait. i am blarghed!
jmoots2 2 Apr, 2012 @ 1:09pm 
Good mod... keep up the good work
lwj 5573 24 Mar, 2012 @ 2:06am 
Great journeyman effort. Enjoyed it. Great dungeon for an archer and long range Ranger hit and run tactics. Outstanding long range fields of fire. Fix the bug with the last boss and give us some loot. Cut back on other loot from his henchies to balance it out. Ya need to continue to expand this . Put a master vampire or two up in the rafters ready to jump down and ambush..that sort of thing. Good work.
anvil2011 20 Mar, 2012 @ 9:04pm 
Can you make it darker than in the movie? And wicked more difficult?
peetski 17 Mar, 2012 @ 7:10pm 
I saw this on my map for a while and today finally decided to go in. I had that dog with me and Lydia and I'm level 28 but no skils over 70 yet. I was arrow shot twice dead but got the last guy on soul trap. It was fun with a few more enemies than normal. Solo, I would have been very challenged.
Shadowbolt 3 Mar, 2012 @ 8:23pm 
Great dungeon! I really enjoyed my playthrough and look forward to updates and will track you for future mod releases. Well done!
FirestarteR 27 Feb, 2012 @ 4:24am 
Great dungeon. Nicely done. I agreed with Azabondiia. The mobs needs to be a bit harder and make it a bit darker. I couldn't loot the final boss either. Also can you make the final boss 3-4x tougher or maybe have the second one comes out when the first one is low on health. Overall I really enjoyed the dungeon. Thanks for sharing!
Azabondiia 24 Feb, 2012 @ 5:35pm 
final boss didn't drop loot, I was surprised about that, also - the monster levels could be a bit higher, I was trashing them at level 45. They need to pack a bigger punch. Also, less light sources would make it even scarier. (having to use mage light to see, but that draws attention, trying to balance that against fighting is great). - On the whole though - the most impressive dungeon mod I have seen so far. I love the final encounter chamber (just needed to be harder). I have a reqest - would it be possible to make a seperate mod that was that chamber, but decked out as a home? I would love it :)
lizzz6407 24 Feb, 2012 @ 9:16am 
Best dungeon yet. But also could not loot many enemies. Enjoyed this more than any dungeon by Bethesda so dar. Good Work!!
Thorracks Oakenspiel 23 Feb, 2012 @ 6:14pm 
What a great mod: multiple epic battles, puzzles, and the dungeon's so huge! Thanks a lot.
ronniecaincomic@yahoo.com 22 Feb, 2012 @ 8:25pm 
Really great MOD! The issue you mention above really did not take that much away from the MOD. Great use of timeing on the enemy.
Zajo 22 Feb, 2012 @ 3:05pm 
I am playing on master and didn't find it easy at all. Great work.
Naughtycat 22 Feb, 2012 @ 1:48pm 
good job but so easy
RoccoTaco87 22 Feb, 2012 @ 10:51am 
this is simply great
Zajo 21 Feb, 2012 @ 7:29pm 
Oh and by good I mean a bad ass motherfucking dungeon. Like this is the Samuel Jackson of mod dungeons. Play it if you dare but make sure you bring supplies.
Zajo 21 Feb, 2012 @ 7:27pm 
This a good and long dungeon. Unfortunately I am only level 10 and I hit a road block at the spider room. I used up all my resources surviving the fight in the "council chamber". Those spiders were just too damn much for me. I obviously knew they were coming but they still scared the crap out of me.

Excellent dungeon, I will have to come back to finish it when I am better equipped.
Piva 20 Feb, 2012 @ 2:09pm 
had 2 play this in god mode at the end chamber lol. i was a low level pussy
Nicko 20 Feb, 2012 @ 7:17am 
Just letting you know :) i was unable to loot the Dragon Preist at the end. Great mod other than that though
Doublewide 19 Feb, 2012 @ 10:14pm 
Amazing dungeon dive that feels completely within the realm of lore. The fights were difficult, prolonged and many tactical and strategic mistakes were made on both sides but eventually the last room was pushed back. I think that was the first time I was able to find a use for the guardian circle and mass paralysis scrolls besides the usual gimmick. A+ http://cs2bus.com/id/DesslochX/screenshot/488876370026615112
Jorbyte  [author] 19 Feb, 2012 @ 6:38pm 
@Win2k and KingOfGaming, make sure you have downloaded the latest patch on February 17th.
Win2Kuser 19 Feb, 2012 @ 9:08am 
Unfortunately, it broke my game. Every time I had to load into like skyrim itself, or into a city, it would crash. If I tried loading into a tomb or some other location, there was huge areas of textures missing and it was unplayable.
Maybe it's down to the other mods I have loaded, but once I unticked this in the data files options, everything was fine.

Shame really, as this looked great.
SquishyMage 19 Feb, 2012 @ 9:03am 
I want to play this mod but, for some reason, Skyrim crashes every time I try to leave a room with this mod active. Any idea on how to fix this?
mmickle 18 Feb, 2012 @ 8:26pm 
VERY difficult on EXPERT. I was getting bounced around like crazy in the last room with all the Deathlords! I only beat them by summoning using the Sanguine Rose, raising a Revenant and using my Companion. Very nice job...fix the bugs of unlootable corpses and you got yourself a winner!
Spydrebyte 18 Feb, 2012 @ 5:31pm 
Ran through the dungeon, its not bad :) think it needs more clutter though :)
Fishicus 18 Feb, 2012 @ 8:43am 
Does anyone else think someone should make a mod where the soundtrack for the video is the music played while fighting a boss/dragon? Very good dungeon anyway sir
HeroLobster 17 Feb, 2012 @ 9:39pm 
This was an amazing dungeon. First player dungeon that was worth the time spent inside it. only thing i want to point out is that some of the enemies, along with the boss were unlootable. Other than taht it was a great dungeon.
Jorbyte  [author] 17 Feb, 2012 @ 7:33pm 
Abysmal has many definitions. One of them is "very deep". Horrible/awful is also an apt description for a dungeon, is it not?
Doc Lancer 17 Feb, 2012 @ 7:05pm 
You may wish to alter the name of the mod however. You're advertising the "Horrible/awful depths", I believe the word you were looking for was Abyssal
Yaks 17 Feb, 2012 @ 2:47pm 
can't loot the boss. Awesome dungeon though!
Fouracres 16 Feb, 2012 @ 8:41pm 
Epic.
Doppelganger 16 Feb, 2012 @ 2:04pm 
This was by far the best player created dungeon I've experienced! Thanks for your hard work! More! More! More!
Blackwizzard 16 Feb, 2012 @ 11:03am 
Good work!Mayby you can make somethung like the crypt.Something like dungeons in Dour Castle byt much much biger,labirynth and of course couple levels.You can place there torture equipment,make it scary like wos in diablo 2 in prison under monastery i one act.enemies-skeletons and draugrs.many traps and very strong boss at the end with unique drop.
The Devil In I 16 Feb, 2012 @ 10:27am 
very nice dungeon the boss room was most fun
Boon: Lesbian 16 Feb, 2012 @ 6:41am 
This was a lot of fun, thanks!
Skeletor 16 Feb, 2012 @ 1:24am 
Thanks Jake, love your wok :)
SirVanzeek 15 Feb, 2012 @ 9:37pm 
maybe 10 or so unlootables - very well done dungeon - loved it !! Nice and bright - plenty of npc lurking around ) only glitch was those unlootables mainly in last room and boss - gets a favorite from me
captinkuro 15 Feb, 2012 @ 8:30pm 
This looks fun, its nice to see people making bigger dungeons now. My only other question:
What was that epic music and where can i get it plz?
Original Sin 15 Feb, 2012 @ 5:54pm 
This was good, however.. I couldnt loot most enemies and there definitly needed to be more natural creatures to fight! all around awesome work!
Solomon Kane 15 Feb, 2012 @ 4:11pm 
Great job. One issue - I couldn't loot any of the enemies at the end. Fun end fight too.
nextcig 15 Feb, 2012 @ 3:15pm 
Nice work