Portal 2

Portal 2

79 ratings
Corridors
   
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36.545 MB
21 Aug, 2018 @ 3:57pm
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Corridors

In 1 collection by Mikeastro
Mikeastro's Logic Maps
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Description
Did you know that 6 is a perfect number?

Welcome to Corridors - a set of two stretched testchambers of easy / medium difficulty that may look similar from the outset, but whose solutions are actually quite different once you start to solve them. Using only a cube and an inverted funnel as your aid, can you bypass a set of six fizzlers to connect the laser with its receiver?
Also, once more custom music :)

Difficulty: 4/10.

Design inspired by both quaternary's uhh and Demon Arisen's Seven.

Of course I won't copystrike you for the music if you record your run :p
Big Update: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Playthrough by Joric:
Room 1 - Room 2
Playthrough by Omega:
Room 1 - Room 2

Blind run by Nobody No-One
Blind run by leomievs
Blind run by Nock
Blind run by DeathWish808
Blind run by asears16
41 Comments
Mr Fab 4 Apr, 2022 @ 8:55am 
This map gave me some Seven flashback :steamthumbsup: I like it !
Mikeastro  [author] 6 Jun, 2021 @ 7:35am 
@Omega Two more perfect solutions :D
Omega 6 Jun, 2021 @ 7:24am 
Mikeastro  [author] 24 Sep, 2020 @ 3:49am 
@Behind Portal Thanks a lot! I'm glad you enjoyed playing again :]
BehindPortal 24 Sep, 2020 @ 3:07am 
cool redesign of Uhh and Seven. first room was easy second makes me think. i liked very well. :p2cube:fav
Dark Rozen 8 May, 2020 @ 4:26am 
I'm not sure why, but it seemed quite linear. very fun map tho :)
Mikeastro  [author] 11 Apr, 2020 @ 4:33pm 
@Teo Thanks for playing once more :] I'm glad you liked it, even though it's just a little spin on the old fizzler-maze concept. And lol yeah, noticing that definitely helps a little
Teo 11 Apr, 2020 @ 4:31pm 
Some quite original moves in these, I really enjoyed them :) Room 1 because a lot easier after I noticed there was a cube
Mikeastro  [author] 29 Oct, 2019 @ 4:24pm 
@Spider_Dawg Haha well you did solve the puzzle in the end; that's all that counts :) Glad you enjoyed it
Spider_Dawg 29 Oct, 2019 @ 4:18pm 
That was fun. As is so often the case, I over-complicated the second room, this time by counting to six before releasing the cube, so it would land on the button when the funnel timed out . It worked, eventually, but watching the videos caused a self-faceslap.