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unintended solution
The map has a good flow from one step to another. In the middle I was a bit unsure about how to reach the exit at all. I avoided air strafing from the beginning, not just because I read the description but because I too think that this is no proper problem solving. Yet it helped me early on to have something like a null portal in mind.
What I did next was experimenting with different gel spots, shorter than the intended fling. When I had found most of the sequence but the last bit of it, I successfully tried a two panel fling that made me skip that beautiful sequence and involved no cube sacrifices at all.
I wasn't pleased with this so I kept looking for the correct solution. What a blast it was when I eventually found the last bit of the intended timing.
Kudos for coming up with such an idea!
Blind Run