Portal 2

Portal 2

261 ratings
LAV - nature - a1
   
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58.718 MB
15 Aug, 2013 @ 7:21pm
25 Aug, 2013 @ 1:35am
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LAV - nature - a1

Description
Overgrowth test chamber. I'm planing to get a couple more kinda following the series.
There's a problem at the end of the map, related to the game mechanics actually, where a reflective cube is getting hit by a laser, and that screws the cube's physics, so it floats. The button is there to fix that and keep the flow of the game. Don't blame my, it's a game engine bug. If that ever gets fixed that button will be gone.
32 Comments
canticle 30 May, 2019 @ 2:42am 
Absolutely beautiful map....must have taken forever to create. Good puzzles too!
lfairban 17 May, 2018 @ 12:27pm 
Great map! Keep making more of these.
tonttu 15 Jul, 2016 @ 12:48pm 
Awesome map, guy! I'd like to play some more like this. Thx
Chron 28 Feb, 2016 @ 4:46pm 
Very beautiful map, though it could use more lighting, particularly sun lighting. Other than that it's very well done.
Gemarakup 4 Nov, 2013 @ 8:15am 
This is great. Only thing is that I didn't like it that the faithplates didn't have a sign saying where they land and that this map has a few missplaced textures. (Walls on floors). Overall, I like it.
The Sojourner 20 Sep, 2013 @ 11:10pm 
One of the largest decayed maps I've ever seen, and with the same beautiful destruction that all good decayed-themed maps have (didn't need the debugging button BTW).
Dom44 26 Aug, 2013 @ 1:02pm 
Great map, pretty huge, very beautiful details. The puzzle wasn't too hard, however I enjoyed it alot, nicely thought-out. Thanks for creating!
Tagarna  [author] 24 Aug, 2013 @ 5:47pm 
Thanks guys! So glad you enjoy the map.
ayeseeem, I fixed that problem, apparently there was a clip that was hidden when I compiled last time.
I spent some time on the look of the map, actually that's actually why I went for the overgrowth theme, as it's very difficult and challenging. I'm very happy to get nice reviews.
I'm planning on doing a series of chambers like this, maybe a mod? or set of chambers if possible. Whatever works to get the linked chambers one after the other so that will make the player immerse into the short story. I have an idea for it. It will take me some time, but I'll post some updates soon.
Dr. FeelGoose 24 Aug, 2013 @ 4:32pm 
That. Looks. Awesome.
GarethGra 24 Aug, 2013 @ 8:38am 
One of the few maps I've played that comes close to the "tone" of playing portal, feel like a bit more sound could give it a boost, but truly a great map, amazing scope and breadth with a decent amount of variety. The relationship between testing elements becomes clear but not without a little bit of difficulty that would feel perfectly at home in the main game.

Pros:
Excellent ambiance.
Terrific visuals/aesthetic.
Captures the feeling of the main game.

Cons:
Kinda quiet, could do with some more sound to boost the ambiance to be perfectly in keeping with the main game.

Still an A+ though!