RimWorld

RimWorld

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Vanilla Armour Expanded
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Mod, 1.4, 1.5, 1.6
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8.131 MB
25 Jul, 2019 @ 10:31am
29 Jun @ 9:40am
64 Change Notes ( view )

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Vanilla Armour Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







See change notes for details.

Added Riot Gear, Riot Helmet, Riot Shield.







We can all agree that in vanilla game, the peak of technological progress is a set of power armor. The way to get there? Through Flak pants, jackets and vests. After playing this game for so long, I became tired of using the same armor over and over again - no variety in content leads to no variety in gameplay. This is exactly the reason why me and Trunken decided to create an Armour Expansion!

Vanilla Armour Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Apparel Expanded, you can bring something to your game that will keep you interested in it for days.






Armor is spread across several new technologies that need to be researched which in turn adds valuable game time before you achieve everything there is to achieve. New items cover all technological eras, from wooden armours of neolithic tribes, through chainmails and chestplates of medieval kingdoms, bulletproof vests and ghillie suits of the modern era combat all the way to two, brand new variants of a regular marine armor - one of them with an integrated ranged shield belt!



Pawns go bald when wearing a ballistic goggles - this is currently hard coded into the game and I have no way around it. I recommend using [KV] Show Hair with Hats mod to get rid of this problem:
https://cs2bus.com/sharedfiles/filedetails/?id=1180826364

Headgear is clipping through another headgear / Balaclava renders over the helmet
The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. The game renders the latest worn apparel higher, so wear balaclava first and then the helmet and it should work fine. Nothing I can do about it until the game code is updated to allow for layers on headgear.


No other issues are currently being tracked.

[forms.gle]



































Q: Is it Combat Extended compatible?
A: The patch is integrated into the github version of combat extended. Once you download it, it will automatically be applied if this mod is found.

Q: Do these armours spawn on enemies?
A: Yes, these pieces of apparel have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these sets of armor to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of armors that I’d like to see added and I have added them. If some feature request catches my attention, I will add it. I plan to release several add-ons to this mod, most notably “Raiders” add-on and “Spacer Apparel” add-on.

Q: Raiders wearing ghillie suits have their name removed and I can’t click them!
A: That’s a feature, making it harder for you to spot them on a map.

Q: Pawns with prosthetics/bionics can't wear boots or gloves!
A: it's because of a vanilla limitation/feature. replaced bodyparts will lose their child bodyparts, but the game won't show you that.




Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Rimworld is owned by Tynan Sylvester.

Ghillie suit code created by Ogliss.

Heavy Marine Armor shield code provided by Dninemfive. You can find his mod at:
https://cs2bus.com/sharedfiles/filedetails/?id=1417354001

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!











Popular Discussions View All (17)
155
20 Jul @ 9:34am
Requests
Oskar Potocki
4
30 Apr, 2024 @ 7:21pm
Industrial Armor's Gone
Kill7X
9
5 Apr, 2024 @ 3:24am
bug report
CaptainSnafu
972 Comments
Gerewoatle 20 Jul @ 7:04pm 
Alex 20 Jul @ 7:40am 
Pawns can´t wear marine boots and gloces with bionics in the force wear gizmo comes the messge missing body part.
Belgarath81 18 Jul @ 12:05pm 
how do you get/make the ballistic mask?
coolicetee 16 Jul @ 5:26am 
@IDK_just_a_headless_reaper cataphract armor went from -0.8 c/s to -0.5 c/s meaning the siege breaker armor's -1.1 c/s is more then twice the slowdown of the heavy base game power armor. At the end anyone can set it to whatever they want in their files. Im just advocating to look into it since through that buff base game armor has been rebalanced
Lurch The Bastard 16 Jul @ 4:44am 
That was meant to be "Obviously intentional" in my comment btw. I missed a word somehow.
Toxtricity 15 Jul @ 11:35pm 
for some reason marine gloves, boots from here and from apparel expanded are set to "none" layer which makes pawns wear all the boots and gloves they can get their hands on, is this a known issue related to some mod?
Lurch The Bastard 15 Jul @ 10:31pm 
Siegebreaker armour does now have correct vacuum resistance, as does the Prestige Siegebreaker armour, but the Prestige Siegebreaker HELMET does not.

Also, whilst it's obviously the trooper armour has noticeably reduced vac resistance compared to other "powered" armours, is it intentional that the prestige variant does not have any?
IDK_just_a_headless_reaper 15 Jul @ 8:33pm 
I think it's still balanced to have a ranged shield armor be slow as hell since it guarantees you won't be damaged at all while it is up.
coolicetee 15 Jul @ 1:16pm 
Siege breaker movements speed debuff should be now lower since they buffed base game armor in 1.6 to have less movements speed debuff
Stellar Harbour 15 Jul @ 12:14pm 
Is shield mechanic just armour or you can parry/block with chances?
And can you add low tier shield variants too?