Portal 2

Portal 2

69 ratings
[BEE2] Dreamscape
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
[BEE2] Dreamscape

In 1 collection by nintendo.erk
nintendo.erk's best works
88 items
Description
What.....? Where am I.....?
This feels like a dream......
Is this real.....?

Mapped in the PeTI using BEEMOD 2 for the " 2 elements combined " challenge of the P2LC

#BEEMOD2
30 Comments
Petutski 7 Aug, 2020 @ 6:03am 
Nice tricky fun map. Thanks!
vallibus 16 Feb, 2020 @ 2:06pm 
Wow! Another real poser from your workshop.
jandlml 9 Jun, 2019 @ 5:12pm 
loved all the different uses for the elements. hated that i had to cheat for that final move
Lezzlebit 21 Sep, 2018 @ 5:34pm 
How did you get the black texture? Did you use hammer?
ChrisLP 24 Dec, 2015 @ 4:16am 
REMOVE WHAT I SAID!!! You can enter the blue portal and stand on the angled lightbridge, take a step and jump on the blue gel on it, that's enough to cross, no need to paint the first room.
ChrisLP 24 Dec, 2015 @ 4:15am 
i've found an easier way to jump here, you can control yourself in mid-air and no matter what strenght you hit the bridge, it'll bounce you to the other side http://cs2bus.com/sharedfiles/filedetails/?id=582686789
KLARI 9 Aug, 2015 @ 1:55pm 
Yeah, great puzzle.
nintendo.erk  [author] 9 Aug, 2015 @ 12:29am 
I don't know anymore really, it has been a while since this map ;)
I do remember it was hell to get them working proper and you can't place them in mid air, you can place a skybox wall on the same block though so it looks like it is in mid air.
Thank you for playing this old map :)
KLARI 9 Aug, 2015 @ 12:12am 
Dude.

How did you even get the vacuum tubes to work-

I'm trying to build a map where the main theme is the players being transported around by tubes-

and I can't make them look nice like they should-
the other set of tubes doesn't even want to show up.

And is is possible to have each tube segment be suspended in air?
The skybox walls are pretty epic, too.
i use arch btw :33333 4 Aug, 2015 @ 8:09pm 
So at first I thought this map was unsolvable, but apparently I'm just a dumbass. Nice work.