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First: the turrets are annoying and out of place! Agree to Fumbly Bumbly.
The middle part where you have to reach some heights is confusing.
Where and when to (re)use the cubes confuses me even more, e.g. I wanted to use the momentum thing again in the upper room (as I learned before) instead of transporting the cubes via beam.
BUT...
I liked the idea of killing the turrets with blue gel & a maximum amount of momentum :D
Again, as in Variable Reflection, there are several situations asking for quicksave (either because of the hazards or because you don't want to lose progress) and at least ONE possible softlock: I left a cube in the final room and went back down, leaving my portals behind. Since I can't spawn a cube without destroying it and since I need both of them to re-enter the room, I was stuck!
Altogether the ideas behind it and the visuals made me give you a thumbs up anyway :-)