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First: the turrets are annoying and out of place! Agree to Fumbly Bumbly.
The middle part where you have to reach some heights is confusing.
Where and when to (re)use the cubes confuses me even more, e.g. I wanted to use the momentum thing again in the upper room (as I learned before) instead of transporting the cubes via beam.
BUT...
I liked the idea of killing the turrets with blue gel & a maximum amount of momentum :D
Again, as in Variable Reflection, there are several situations asking for quicksave (either because of the hazards or because you don't want to lose progress) and at least ONE possible softlock: I left a cube in the final room and went back down, leaving my portals behind. Since I can't spawn a cube without destroying it and since I need both of them to re-enter the room, I was stuck!
Altogether the ideas behind it and the visuals made me give you a thumbs up anyway :-)
I do not speak English very well but if you need help with Hammer and custom textures we can communicate in chat.
Splendida mappa nonchè impegnativa davvero! Sarà che sono un pò arruginito ma mi ha tenuto occupato per 2 ore e mezza buone! Bella soddisfazione però quando l'ho finita! Appena ho un pò di tempo, proviamo la coop di cui mi parlavi! ;)
Here's my blindrun recording: http://www.youtube.com/watch?v=DsUunk7E9Gg
Great job, hope to see more like this!
The map has been tested by friends and experts mapper.
As written in the description are not required skill special reflexes but only good observation and logical reasoning.
I hope this feedback helps.
Also if you don't carry cubes from the first area to the second area, trapped, or at least I can't identify a way back to get the cubes. The flying around in the second room to get to the third level, I kept slamming into walls instead of flying through portals in a certain sequence. I just gave up and noclipped to the next area.
At the end, I felt like pulling my hair out.
Read my profile before reading the rest of my comment!
It is very clear that you know how to use Hammer and use it very well to create the map. Playing the map is a different story with a level of frustration and confusion to make it difficult. This is the wrong way to make something difficult. In puzzle games, challenge should be in the mind of the player when creating a map, not reflexes. Throughout each area, the visuals were very confusing what to do.
[More...]
Try my SP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=181160432
The secret is to use all the tools that are available, thinking creatively :)
I highly recommend it
THAT SKYBOX IS AAAWESOOOOOME!
in the turret room I killed the turrets on one of the sides and then I wanted to fling myself to the other. there I understood that I can't pick up the turrets. well, I said to myself, it seems it isn't ment to go here and interact with these turrets, but I guess it's ok, since the gel-covering-and-blowing-up animation was quite impressive. but what to do now? I'm surrounded by water. it's a good thing I shot a little bit of blue gel here so I can jump over the it. ok.1...2...3...jump! - oh nononono the ceiling's too loooowwww!!!...I died...I hope the game sved me somewhere closer to--- WHAAAAT?? I have to play that funel thing again??? oh well, I'll finish the level some other time...
I'm posting some bugs / comments in the TWP thread.
I increased time of cube dropper open.
Thanks to all for the comments :-)
Turns out it did drop, but got stuck inside the thing.