Portal 2

Portal 2

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Penrose 07: Superficity Region
   
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4 Jan, 2021 @ 11:23pm
15 Jan, 2021 @ 1:53am
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Penrose 07: Superficity Region

In 1 collection by Mesos
Penrose
9 items
Description
Testing Elements: Surface Division Field, Bumbleball, Fizzler
Difficulty: Master
Play Time: ~1.5 - 3 hours
Version: 1.3

Two years in the making, it's finally here! We'd like to welcome you back to the Aperture Laboratories Southern District for yet another challenging test. I would recommend playing all the earlier levels available in the collection above before this one. This test was designed with the player in mind, and should be much less frustrating than some of our earlier (and more deadly) tests.

Don't let that deceive you though, this is the hardest test yet. Can you solve it?

If you find any bugs let me know in the bug discussion. Have fun playing!

If you're stuck you can watch this tutorial, though I encourage you not to give up: https://youtu.be/0wRtFFdUIX8
Popular Discussions View All (1)
2
10 Jan, 2021 @ 10:26am
Bug Finding Forum
Mesos
21 Comments
XenoJiiva 5 Sep, 2022 @ 6:48am 
ok had to look up how to get the second cube but exept for that i did manage to solve everything myself
XenoJiiva 5 Sep, 2022 @ 5:04am 
im completely stuck i have tried looking everywhere but i just cant figure out how to get the second cube gona keep looking think ive spent like 1 hour justy trying to get the second cube so far
laVashik 8 Aug, 2022 @ 7:40pm 
Awesome
VladmirLR 15 Jan, 2022 @ 3:42am 
what happend with Penrose 1-6?
SunnyOst 21 Nov, 2021 @ 5:12am 
ngl this made very little sense to me, especially the very first room. On the first playthrough the ball got stuck inside a wall and respawn button wasn't working; after a restart I got the portals ready to send it flying into the [misaligned] ball button right away and suddenly everything blew up when the ball went through portals. huh ?? Never used the weird reverse gravity room, except for falling into it accidentally (and the only use I saw in your playthrough is overkill when you can just jump and grab the ball). Felt quite random overall...
zeo1337 23 Jun, 2021 @ 11:24am 
2ez. lol gr8 m@p!
kwinten 20 Feb, 2021 @ 4:19pm 
ok cool :)
Mesos  [author] 20 Feb, 2021 @ 3:38pm 
Thanks for the advice, I'll keep that in mind for my penrose 4/6 re-release.
kwinten 20 Feb, 2021 @ 3:27pm 
yes i understand this but maybe you could try a mix of antline with shape indicators ? This isn't bad, but i think this could be even clearer !
Mesos  [author] 20 Feb, 2021 @ 3:06pm 
It's funny that you say the indicator lines are messy, because I spent some time making sure they didn't cross over each other and mostly took the shortest path. Some of my earlier maps were much worse. I'm currently in the process of redesigning penrose 4 and 6 as well, I'll be re-releasing them when they're done.