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I'm not a huge fan of chambers with multiple buttons controlling multiple fizzlers, but the verticality and the visuals made it feel new. I'm also a big fan of all-portalable-surfaces-maps, so I liked it even more.
One suggestion for improvement: Can you make your picture on the wall fall off when a portal opens underneath it, just like a camera?
Hints:
1. Cube's final resting place is on the Exit floor.
2. Cube gone to many floors, portals go places too, basement it went on the ground aiming at the trigger.