RimWorld

RimWorld

4,022 ratings
Vanilla Furniture Expanded - Architect
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.513 MB
22 Sep, 2021 @ 10:25am
20 Jul @ 3:27am
14 Change Notes ( view )

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Vanilla Furniture Expanded - Architect

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Popular Discussions View All (6)
4
20 Jul @ 8:11pm
Cell Walls and doors are being attacked by prisoners
Reidlos
1
23 Dec, 2022 @ 7:44pm
Can we get a Armor wall embrasure?
Dv2236
1
10 Oct, 2022 @ 9:31pm
Possible performance problem
GroovyTaco
959 Comments
Heckerpecker 2 hours ago 
somehow a Armored wall made out off steel can't hold of 1 Explotion is it Normal?
Chessxn 3 hours ago 
Anyone else not able to see the other wood types when you go to build something? I can only build "Wooden Door" and not "Walnut Door" or "Birch Door"
ImTotallyNormal 13 hours ago 
All of the walls need to be changed to be 'airtight' enabled. Just spent a bunch of time using the fine walls to build a space base and the vacuum condition is never entirely removed due to the air magically seaping out through the walls.
Tal'Raziid 20 Jul @ 1:02pm 
No way to tell since there's no change notes
Rekalty 20 Jul @ 12:51pm 
Guess they removed the mod's steel bridge since Odyssey has steel Heavy Bridge, in the process any existing Architect steel bridges got turned into "soil".
gravy 20 Jul @ 9:10am 
Same situation as Fondas. Bunch of dirt tiles in place of where steel bridges were previously
[19th] Fondas 20 Jul @ 4:25am 
Last update removed steel bridges? save game replaced it with dirt :(
moo 17 Jul @ 9:09pm 
Steel Bridge (VFE-A) shows up with Heavy Bridge (Odyssey), but they achieve the same function??
Chunky 17 Jul @ 9:06pm 
I used the 'wealth breakdown' mod to see the numbers. It turns out that raw 'work' has value in and of itself. That means the '2k work' on each tile is the culprit for wealth spikes. I removed a zero on my own in the files and sure enough it is now valued at a more sane price.
Chunky 17 Jul @ 8:47pm 
WARNING TO USERS!
'Lawn plots' are valued pretty highly by this mod. It will bloat your colony wealth. I have more wealth in lawn than I do in furniture ATM.