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The mod is definitely working so you must have a conflict with another mod in your playset.
Thank you very much for the info, i thought it is still only a few mods that are compatible.
Realy love your mod keep going
Yes it is compatible with all achievements.
In truth all mods are compatible with achievements since around 1.12 iirc when Paradox changed the rules for mods.
I have meant to update this workshop page for a very long time now to remove the ambiguous part about compatibility at the bottom, so thanks for the reminder
Steam comments are too restrictive for this so I've placed my full reply in a discussion for you entitled psst, Zissi, over here
What I don't understand I tried to "trick" CK3 to use the english textes in my german game by substituting "l_english" in all yml files to "l_german". I thought this way CK3 would "think" the content of this yml file is german & will use the english text in the game (better than the placeholders). But it didn't work. Do you know why?
And for other mods usually I just get the English version displayed of the mod in case there is no German one. Do you have this kind of „fallback“ implemented that when the users language is unavailable then use the English version? Or would it be possible?
How would it work when I want to contribute German translation to your mods? I actually have no experience but it was quite fun working on the debugging yesterday. Is there something more complicated than duplicate all english yml-files, switching all english texts to german and transfer them to you? How would you receive them & can I "destroy" something `:D?
Oh it's not that those mods weren't uploaded properly, it's that they don't support German localization at all.
I don't support any foreign language localization in my mods because it's painful to translate from English, which is my native language, to any other language that I don't speak.
Doing so for one or two sentences is not too bad using google translate and other such tools but translating whole mods is very tiring. So any of my mods that do have foreign language localization include contributions from subscribers like yourself that wanted to see their language supported.
I don't request subscribers to contribute localization because not everyone knows yaml and then have to support it moving forward, but that's not too bad because after someone has translated the mod all I ever have to do is add one or two words or sentences if I update the mods.