Crusader Kings III

Crusader Kings III

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Crusaders Adoption Agency
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24 Jul, 2022 @ 5:12am
2 May @ 12:36pm
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Crusaders Adoption Agency

In 1 collection by Lost Nomad
Lost Nomad collection
19 items
Description
Have your Custom Character adopted into a existing dynasty.

Join a dynasty as someone's child or sibling.

Adopt your bastards to make them legal.

Or adopt any child to continue your legacy.

Adopt other players in MP.

About the Crusader Adoption Agency


Crusader Adoption Agency services
  • Legalish Birth Documents all the sad Custom Character needs to take their rightful place at their father's/mother's table, or the childless lord/lady needs to introduce their brand new sparkling child to court.
  • A extensive education to help bluff your way in your new families religion.
  • A crash course in your new families cultural oddities.
  • Mostly painless religious conversion of your new child, and fully immersive cultural education for your new child.
  • The paperwork you need to make your dynasty head choke on his fish stew as your bastard child takes their place by your side at the table of kings and emperors.

Multi Player - Players can adopt other players. Create a single super dynasty of players to show the AI that Skynet will not rule in 1066! Or create multiple dynasties of players to face of against each other.



HOW TO


ADOPT BY DEAD PARENTS
To be adopted by dead characters, they must have a house, and a living child. To be adopted by a dead father, you cannot already have a father, and to be adopted by a dead mother you cannot already have a mother. This is also true for the dead parent's spouse, so if you already have a mother you cannot be adopted by a dead father's spouse.

You will be presented with the option to be adopted by a character's dead parent or by both the dead parent and their spouse, and will become a member of their House.

Where both parents are dead, if they both have Houses, you can choose to be adopted by either parent in order to select which House you want to join. It is possible to join the House of the living child's mother while they are in their father's House.


See screenshots for instructions.




Checkout my other mods
Popular Discussions View All (3)
1
1
4 Apr @ 1:21am
psst, Zissi, over here
Lost Nomad
3
26 Aug, 2023 @ 5:07pm
Error reports
Lost Nomad
0
11 Sep, 2022 @ 9:10pm
translation
sang ho Shin
177 Comments
MelonVR 19 Jun @ 1:31pm 
@Lost Nomad can confirm workes great since April, never had a Problem.
Lost Nomad  [author] 21 May @ 3:27pm 
@Redgun Michigan
The mod is definitely working so you must have a conflict with another mod in your playset.
Redgun Michigan 21 May @ 2:01pm 
For some reason the option to adopt/be adopted just isn't there for me
Thanks for staying Lost Nomad!
MelonVR 25 Apr @ 7:30am 
@Lost Nomad
Thank you very much for the info, i thought it is still only a few mods that are compatible.
Realy love your mod keep going :steamhappy:
Lost Nomad  [author] 21 Apr @ 6:05pm 
@MelonVR
Yes it is compatible with all achievements.

In truth all mods are compatible with achievements since around 1.12 iirc when Paradox changed the rules for mods.

I have meant to update this workshop page for a very long time now to remove the ambiguous part about compatibility at the bottom, so thanks for the reminder :steamthumbsup:
MelonVR 21 Apr @ 10:10am 
Hi there! Sorry for the interruption, but I noticed that the description mentions the mod is achievements-compatible. I just wanted to double-check: is it compatible with Start Dynasty achievements, such as the "A.E.I.O.U. and Me" achievement? I’d really appreciate any clarification. Thanks again for your hard work on this fantastic mod.
Lost Nomad  [author] 3 Apr @ 4:18am 
@Zissi
Steam comments are too restrictive for this so I've placed my full reply in a discussion for you entitled psst, Zissi, over here :steamhappy:
Zissi 3 Apr @ 3:40am 
@Lost Nomad: Thank you so much :) .
What I don't understand I tried to "trick" CK3 to use the english textes in my german game by substituting "l_english" in all yml files to "l_german". I thought this way CK3 would "think" the content of this yml file is german & will use the english text in the game (better than the placeholders). But it didn't work. Do you know why?

And for other mods usually I just get the English version displayed of the mod in case there is no German one. Do you have this kind of „fallback“ implemented that when the users language is unavailable then use the English version? Or would it be possible?

How would it work when I want to contribute German translation to your mods? I actually have no experience but it was quite fun working on the debugging yesterday. Is there something more complicated than duplicate all english yml-files, switching all english texts to german and transfer them to you? How would you receive them & can I "destroy" something `:D?
Lost Nomad  [author] 2 Apr @ 4:04am 
@Zissi
Oh it's not that those mods weren't uploaded properly, it's that they don't support German localization at all.

I don't support any foreign language localization in my mods because it's painful to translate from English, which is my native language, to any other language that I don't speak.

Doing so for one or two sentences is not too bad using google translate and other such tools but translating whole mods is very tiring. So any of my mods that do have foreign language localization include contributions from subscribers like yourself that wanted to see their language supported.

I don't request subscribers to contribute localization because not everyone knows yaml and then have to support it moving forward, but that's not too bad because after someone has translated the mod all I ever have to do is add one or two words or sentences if I update the mods.