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The mod is definitely working so you must have a conflict with another mod in your playset.
Thank you very much for the info, i thought it is still only a few mods that are compatible.
Realy love your mod keep going
Yes it is compatible with all achievements.
In truth all mods are compatible with achievements since around 1.12 iirc when Paradox changed the rules for mods.
I have meant to update this workshop page for a very long time now to remove the ambiguous part about compatibility at the bottom, so thanks for the reminder
Steam comments are too restrictive for this so I've placed my full reply in a discussion for you entitled psst, Zissi, over here
What I don't understand I tried to "trick" CK3 to use the english textes in my german game by substituting "l_english" in all yml files to "l_german". I thought this way CK3 would "think" the content of this yml file is german & will use the english text in the game (better than the placeholders). But it didn't work. Do you know why?
And for other mods usually I just get the English version displayed of the mod in case there is no German one. Do you have this kind of „fallback“ implemented that when the users language is unavailable then use the English version? Or would it be possible?
How would it work when I want to contribute German translation to your mods? I actually have no experience but it was quite fun working on the debugging yesterday. Is there something more complicated than duplicate all english yml-files, switching all english texts to german and transfer them to you? How would you receive them & can I "destroy" something `:D?
Oh it's not that those mods weren't uploaded properly, it's that they don't support German localization at all.
I don't support any foreign language localization in my mods because it's painful to translate from English, which is my native language, to any other language that I don't speak.
Doing so for one or two sentences is not too bad using google translate and other such tools but translating whole mods is very tiring. So any of my mods that do have foreign language localization include contributions from subscribers like yourself that wanted to see their language supported.
I don't request subscribers to contribute localization because not everyone knows yaml and then have to support it moving forward, but that's not too bad because after someone has translated the mod all I ever have to do is add one or two words or sentences if I update the mods.
Hey! Just a quick follow-up: I spent a few hours troubleshooting the issue (with help from ChatGPT) and found that all four mods I use (Adoption, Last Will, Bastard Register & Designate Heir Freely) show localization keys like caaxxx_adopt_them_desc instead of actual text. The string exists in the files ("Adopt them as your child"), so it should appear.
I mainly tested Adoption: Since my CK3 is set to German, we changed l_english: to l_german:, verified UTF-8 without BOM, added replace_path entries (including subfolders) in descriptor.mod and ugc.mod, cleared the launcher cache, deleted launcher-v2.sqlite, reinstalled — nothing worked.
ChatGPT suspects the .yml files weren’t properly included in the Workshop upload or are missing proper replace_path.
Would be awesome if you could take a look. I'd love to use your mods! :)
It's not the dynasty that makes characters siblings but a shared parent.
So the problem isn't adding the adoptee to the target character's dynasty, it's that without at least one parent the adoptee can't be added to the target character's family as the target character is effectively root of the family.
The mod is working. It's likely you have a conflict with another mod in your playset.
Before you report bugs to mod devs, start a new game with a new playset that has only the mod you think is broken in it to see if the problem you are experiencing still exists.
But the mod already lets you be adopted into the house by any descendant.
Unless you mean there are no living descendents so the one you found is dead in which case it's not possible because you can't run interactions against dead characters.
Not sure what you mean.
No.
Was before the update, probably still is now but I have not checked yet.
This update was huge so I have a massive amount of work to do on all my mods, involving testing and updating each one, and finite time to do it all, so they'll get done as I get through them.
Meanwhile all I can suggest is that you try the mod and if you find any problems report them to me, because if I know for a fact that a particular mod is broken and how then I'll bump it to the front of the list for an update.
The key to remember is that you do not adopt a character as a adoptee , they become your natural child because CAA changes the child's parents, so they have to be young enough that they can be your child .
This is how CAA can insert them seamlessly into your family tree and line of succession. It is also how CAA can make you the child's father without changing their mother, and visa versa.
It doesn't matter whether the child already has a house or parents.
So for instance, if you are 20 then you can adopt a child up to the age of 3, if you are 40 then you can adopt someone up to the age of 23 and if you are 80 then you can adopt someone up to the age of 63, etc
Similarly if you want to join an existing historic dynasty, then the person adopting you has to be at least 17 years older than you.
This is less adoption and more kidnapping and forging birth certificates.
I'm assuming you mean a existing historical character?
And the answer is yesn't
If your character is old enough to adopt the historic character then you could use debug console to set the historic character's real_father to be your character, then use the mod's adopt by real father character interaction.
Otherwise if you are playing a historic character that has ancestors, you could set the historic character's real_father to one of your historic ancestors that is old enough and again use the mod's character interaction to adopt them in to your dynasty.
You could also set the historic character's real_father to one of your siblings or descendants, as long as they are old enough.
All of this is theoretical.
Thank you and I appreciate you looking into it. I will keep using this awesome mod regardless
hmm, that's an interesting edge case. I'll look into it but can't say when I'll be able to fix it, or if it's even possible to fix the problem.
I'm busy with other stuff atm so time is limited.
Yes, I've been using your mod to fix up bloodlines and prevent outsiders from infiltrating my dynasty. It's been great so far until one of my dynastic house head's wife cheated on him with a lowborn. When I adopted the child back to the lowborn real father, the dynasty did not change to lowborn and he remained in my dynasty/house. I had to save edit it manually so the child becomes a lowborn and is out of my dynasty.
You mean the Adopt By Real Father function?
The mod sets the child's dynasty/house to that of the real father but I've never come across a situation with a lowborn father nor even thought about the scenario tbh
What is actually happening, I'm guessing as you have to edit the savegame that the child's dynasty/house is remaining unchanged after adoption?
Nothing weird about it, all mods can support achievements since the Lance update to CK3, providing they don't use debug console commands.
Glad to help
I had not realised my heir was my son but not of my dynasty, one click now adopted:D
Thanks for your reply. It somhow works on my game, but I think i start th game in english to avoid any erros since most of the good mods are in english. Wish you a nice week
No sorry, it's hard to provide localization for so many languages as I only speak English.
If I get the time I'll try to come back and revisit your request but I'm busy with other mods atm and life issues so right now it is not possible to attempt to translate the mod to any other language.
lol, sorry about that last message, lack of sleep and being inundated with game update issues, made me misread your comment.
Having just re-read your comment my reply to you was incorrect.
I thought you asked if there will be incompatibility issues
Anyway, hope you're still enjoying the mod
Shouldn't do.
I'm updating all my mods over the next few days so it's on the list.
Glad you got it working, enjoy
CAA was introduced long before CK3 had adoption, so it does not require the Compassionate trait nor any of the other CK3 adoption requirements.
To adopt a character using CAA, the default CAA game rules are fine.
1) Find a child you want to adopt, doesn't matter if they have parents already, how far away they are or are in prison, etc
2) Click on the child character to open their menu
3) Click on the Adopt Them option in the personal menu category
4) Choose whether you want to make them your primary or secondary heir
Job done.