Crusader Kings III

Crusader Kings III

Crusaders Adoption Agency
177 Comments
MelonVR 19 Jun @ 1:31pm 
@Lost Nomad can confirm workes great since April, never had a Problem.
Lost Nomad  [author] 21 May @ 3:27pm 
@Redgun Michigan
The mod is definitely working so you must have a conflict with another mod in your playset.
Redgun Michigan 21 May @ 2:01pm 
For some reason the option to adopt/be adopted just isn't there for me
Thanks for staying Lost Nomad!
MelonVR 25 Apr @ 7:30am 
@Lost Nomad
Thank you very much for the info, i thought it is still only a few mods that are compatible.
Realy love your mod keep going :steamhappy:
Lost Nomad  [author] 21 Apr @ 6:05pm 
@MelonVR
Yes it is compatible with all achievements.

In truth all mods are compatible with achievements since around 1.12 iirc when Paradox changed the rules for mods.

I have meant to update this workshop page for a very long time now to remove the ambiguous part about compatibility at the bottom, so thanks for the reminder :steamthumbsup:
MelonVR 21 Apr @ 10:10am 
Hi there! Sorry for the interruption, but I noticed that the description mentions the mod is achievements-compatible. I just wanted to double-check: is it compatible with Start Dynasty achievements, such as the "A.E.I.O.U. and Me" achievement? I’d really appreciate any clarification. Thanks again for your hard work on this fantastic mod.
Lost Nomad  [author] 3 Apr @ 4:18am 
@Zissi
Steam comments are too restrictive for this so I've placed my full reply in a discussion for you entitled psst, Zissi, over here :steamhappy:
Zissi 3 Apr @ 3:40am 
@Lost Nomad: Thank you so much :) .
What I don't understand I tried to "trick" CK3 to use the english textes in my german game by substituting "l_english" in all yml files to "l_german". I thought this way CK3 would "think" the content of this yml file is german & will use the english text in the game (better than the placeholders). But it didn't work. Do you know why?

And for other mods usually I just get the English version displayed of the mod in case there is no German one. Do you have this kind of „fallback“ implemented that when the users language is unavailable then use the English version? Or would it be possible?

How would it work when I want to contribute German translation to your mods? I actually have no experience but it was quite fun working on the debugging yesterday. Is there something more complicated than duplicate all english yml-files, switching all english texts to german and transfer them to you? How would you receive them & can I "destroy" something `:D?
Lost Nomad  [author] 2 Apr @ 4:04am 
@Zissi
Oh it's not that those mods weren't uploaded properly, it's that they don't support German localization at all.

I don't support any foreign language localization in my mods because it's painful to translate from English, which is my native language, to any other language that I don't speak.

Doing so for one or two sentences is not too bad using google translate and other such tools but translating whole mods is very tiring. So any of my mods that do have foreign language localization include contributions from subscribers like yourself that wanted to see their language supported.

I don't request subscribers to contribute localization because not everyone knows yaml and then have to support it moving forward, but that's not too bad because after someone has translated the mod all I ever have to do is add one or two words or sentences if I update the mods.
Zissi 1 Apr @ 8:46am 
@Lost Nomad
Hey! Just a quick follow-up: I spent a few hours troubleshooting the issue (with help from ChatGPT) and found that all four mods I use (Adoption, Last Will, Bastard Register & Designate Heir Freely) show localization keys like caaxxx_adopt_them_desc instead of actual text. The string exists in the files ("Adopt them as your child"), so it should appear.

I mainly tested Adoption: Since my CK3 is set to German, we changed l_english: to l_german:, verified UTF-8 without BOM, added replace_path entries (including subfolders) in descriptor.mod and ugc.mod, cleared the launcher cache, deleted launcher-v2.sqlite, reinstalled — nothing worked.

ChatGPT suspects the .yml files weren’t properly included in the Workshop upload or are missing proper replace_path.

Would be awesome if you could take a look. I'd love to use your mods! :)
Zissi 1 Apr @ 5:47am 
@Lost Nomad. Thank you for the reply, good idea. I followed your steps. I created a new playset with only the Adoption mod but it still looks weird. When I click on a child there appears this tree icon with "caaxxx_Adopt_Them" and the tooltip box shows the same text with below "caaxx_Adopt_Them_desc". I went through the process and made some screenshots in case you want me to share them with you in some way e.g. discord, let me know. I would love to hear any other ideas you have, as I think your mods are awesome and it would be great to use them :). The DLC I have is Friends & Foes, Garments of the holy roman empire & Wards & Wardens.
Lost Nomad  [author] 31 Mar @ 3:11am 
@Mingo
It's not the dynasty that makes characters siblings but a shared parent.

So the problem isn't adding the adoptee to the target character's dynasty, it's that without at least one parent the adoptee can't be added to the target character's family as the target character is effectively root of the family.
Mingo 31 Mar @ 12:25am 
I am grateful for this mod but am also rather disappointed, as it appears that you are unable to be adopted into the dynasty of someone as their sibling if they do not have known parents. I really want to play as the son of Inger/Ingvar, who was Eudokia's dad, Basil I's father-in-law, and Leo VI's grampa. Unfortunately, Inger is not included in vanilla CK3 but I thought I could still play as the dynasty using this mod by having Eudokia adopt me as a sibling. But no. It doesn't let me. Not very happy right now, but make no mistake, this is still a fantastic mod, a solid 8/10.
Lost Nomad  [author] 23 Mar @ 6:14pm 
@Zissi

The mod is working. It's likely you have a conflict with another mod in your playset.

Before you report bugs to mod devs, start a new game with a new playset that has only the mod you think is broken in it to see if the problem you are experiencing still exists.
Zissi 23 Mar @ 10:25am 
For me the mod is broken on the UI side. The function works but the visiuals look odd. Instead of a Button like "adopt" or something there appears just some text with signs like xX etc. And you don't get a real message when adoption was working, there is a blank field. But as said technically working. But is it intended, that I adopt a girl being older as my only child (also a girl) is going to be my heir. When I specifically click on "secondary heir" as adoption choice?
Lost Nomad  [author] 2 Feb @ 1:06pm 
@Dreadnautus
But the mod already lets you be adopted into the house by any descendant.

Unless you mean there are no living descendents so the one you found is dead in which case it's not possible because you can't run interactions against dead characters.
Dreadnautus 2 Feb @ 11:32am 
basically like make your created character part of that house by being adopted by the descendant you found
Lost Nomad  [author] 1 Feb @ 8:16pm 
@Dreadnautus
Not sure what you mean.
Dreadnautus 1 Feb @ 5:56pm 
Can you make this way less restricted bc I wana play as main sassanid house but nobody is alive and the revive dead house thing doesnt work with this
Rokatanskii 28 Oct, 2024 @ 3:07am 
Three years...three long years Ulfrik was in far-away countries, making his name and fortune. After three long years Ulfrik came back home to see his dearest wife and...Wait, who's that?!
Lost Nomad  [author] 9 Oct, 2024 @ 1:37pm 
@Hex: Gin & Tonic
No.
Hex: Gin & Tonic 9 Oct, 2024 @ 12:52pm 
can the AI use this?
Lost Nomad  [author] 24 Sep, 2024 @ 3:29pm 
@king bob
Was before the update, probably still is now but I have not checked yet.

This update was huge so I have a massive amount of work to do on all my mods, involving testing and updating each one, and finite time to do it all, so they'll get done as I get through them.

Meanwhile all I can suggest is that you try the mod and if you find any problems report them to me, because if I know for a fact that a particular mod is broken and how then I'll bump it to the front of the list for an update.
king bob 24 Sep, 2024 @ 2:45pm 
Is this still working?
Jaqco 4 Sep, 2024 @ 7:22pm 
oh I understand, I was hoping I could add my lowborn best friend into my dynasty but I get the gist of it now, thank you for the explanation!
Lost Nomad  [author] 3 Sep, 2024 @ 3:11pm 
@Jaqco
The key to remember is that you do not adopt a character as a adoptee , they become your natural child because CAA changes the child's parents, so they have to be young enough that they can be your child .

This is how CAA can insert them seamlessly into your family tree and line of succession. It is also how CAA can make you the child's father without changing their mother, and visa versa.

It doesn't matter whether the child already has a house or parents.

So for instance, if you are 20 then you can adopt a child up to the age of 3, if you are 40 then you can adopt someone up to the age of 23 and if you are 80 then you can adopt someone up to the age of 63, etc

Similarly if you want to join an existing historic dynasty, then the person adopting you has to be at least 17 years older than you.

This is less adoption and more kidnapping and forging birth certificates.
Jaqco 3 Sep, 2024 @ 2:49am 
oh, I just meant to add anyone to your house who already has a house or does not have one. I am unsure if you can already do so but so far I can only adopt children into my house, I was hoping I could request anyone to join my house
Lost Nomad  [author] 3 Sep, 2024 @ 12:00am 
@Jaqco
I'm assuming you mean a existing historical character?
And the answer is yesn't

If your character is old enough to adopt the historic character then you could use debug console to set the historic character's real_father to be your character, then use the mod's adopt by real father character interaction.

Otherwise if you are playing a historic character that has ancestors, you could set the historic character's real_father to one of your historic ancestors that is old enough and again use the mod's character interaction to adopt them in to your dynasty.

You could also set the historic character's real_father to one of your siblings or descendants, as long as they are old enough.

All of this is theoretical.
Jaqco 2 Sep, 2024 @ 7:32pm 
I know that you can have them adopt you into their dynasty; is there a way to adopt them into your dynasty?
IceParagon 13 Aug, 2024 @ 5:03pm 
@Lost Nomad
Thank you and I appreciate you looking into it. I will keep using this awesome mod regardless :cozybethesda:
Lost Nomad  [author] 13 Aug, 2024 @ 1:51am 
@IceParagon
hmm, that's an interesting edge case. I'll look into it but can't say when I'll be able to fix it, or if it's even possible to fix the problem.
I'm busy with other stuff atm so time is limited.
IceParagon 12 Aug, 2024 @ 7:37pm 
@Lost Nomad
Yes, I've been using your mod to fix up bloodlines and prevent outsiders from infiltrating my dynasty. It's been great so far until one of my dynastic house head's wife cheated on him with a lowborn. When I adopted the child back to the lowborn real father, the dynasty did not change to lowborn and he remained in my dynasty/house. I had to save edit it manually so the child becomes a lowborn and is out of my dynasty.
Lost Nomad  [author] 12 Aug, 2024 @ 7:20pm 
@IcaParagon
You mean the Adopt By Real Father function?

The mod sets the child's dynasty/house to that of the real father but I've never come across a situation with a lowborn father nor even thought about the scenario tbh

What is actually happening, I'm guessing as you have to edit the savegame that the child's dynasty/house is remaining unchanged after adoption?
IceParagon 12 Aug, 2024 @ 6:14pm 
Goated mod. Is there a way to remove the dynasty/house if the father turns out to be a lowborn with the mod? Right now I am manually save editing the dynasty_house=none to achieve this effect.
Lost Nomad  [author] 29 Jun, 2024 @ 10:54am 
@Azure
Nothing weird about it, all mods can support achievements since the Lance update to CK3, providing they don't use debug console commands.
Azure 28 Jun, 2024 @ 7:55pm 
It seems that this mod actually enable achievements,quite weird
Azure 28 Jun, 2024 @ 7:30pm 
Will this mod support achievements in the future?
Lost Nomad  [author] 16 May, 2024 @ 3:48pm 
@Commodus
Glad to help :steamthumbsup:
Commodus 16 May, 2024 @ 8:15am 
This mod saved my game so major thanks!

I had not realised my heir was my son but not of my dynasty, one click now adopted:D
Sjin 13 Mar, 2024 @ 2:04am 
Hi,
Thanks for your reply. It somhow works on my game, but I think i start th game in english to avoid any erros since most of the good mods are in english. Wish you a nice week
Lost Nomad  [author] 12 Mar, 2024 @ 12:01pm 
@Sjin
No sorry, it's hard to provide localization for so many languages as I only speak English.

If I get the time I'll try to come back and revisit your request but I'm busy with other mods atm and life issues so right now it is not possible to attempt to translate the mod to any other language.
Lost Nomad  [author] 12 Mar, 2024 @ 11:58am 
@LittleTofoo
lol, sorry about that last message, lack of sleep and being inundated with game update issues, made me misread your comment.

Having just re-read your comment my reply to you was incorrect.

I thought you asked if there will be incompatibility issues :steamfacepalm:

Anyway, hope you're still enjoying the mod :steamthumbsup:
Sjin 12 Mar, 2024 @ 7:07am 
Is there a german translation for this mod?
Lost Nomad  [author] 5 Mar, 2024 @ 3:03am 
@LittleTofoo
Shouldn't do.

I'm updating all my mods over the next few days so it's on the list.
LittleTofoo 5 Mar, 2024 @ 1:31am 
Will it have 1.12.1 (Legends of the Dead) compatibility update?
Lost Nomad  [author] 23 Jan, 2024 @ 9:03pm 
@mmaterio
Glad you got it working, enjoy :steamthumbsup:
Mooselark 23 Jan, 2024 @ 8:32pm 
I LOVE that you can fix dynasty bugs with this! Those things were a pain in the a**. Good work!
Mooselark 23 Jan, 2024 @ 8:30pm 
@Lost Nomad - My sincerest apologies! It was my foul up. I found it and it works. Many thanks!
Lost Nomad  [author] 23 Jan, 2024 @ 8:22pm 
@mmaterio
CAA was introduced long before CK3 had adoption, so it does not require the Compassionate trait nor any of the other CK3 adoption requirements.

To adopt a character using CAA, the default CAA game rules are fine.

1) Find a child you want to adopt, doesn't matter if they have parents already, how far away they are or are in prison, etc
2) Click on the child character to open their menu
3) Click on the Adopt Them option in the personal menu category
4) Choose whether you want to make them your primary or secondary heir

Job done.