Total War: WARHAMMER III

Total War: WARHAMMER III

139 ratings
Vampire Coast - Ogre Pirates Expansion [6.2]
   
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Tags: mod
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107.119 KB
31 Aug, 2022 @ 1:19am
6 Apr, 2024 @ 2:29pm
4 Change Notes ( view )
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Vampire Coast - Ogre Pirates Expansion [6.2]

Description
Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it's awesome, I also thought it didn't go nearly far enough!

CHANGES:
  • ALL Vampire Coast Legendary Lords can now hire Maneaters/Maneaters (Ogre Pistol) from Tier 3 Ports. (e.g. not just Aranessa)
  • Legendary Lords + Shipbuilding Lords can now recruit said Ogres from their tier 3 Ship's Cabin.
  • Aranessa's faction can now also recruit Sartosa unique units from tier 1 Ship's Cabin, instead of just from tier 1 Ports. This is still exclusive to Aranessa's faction!

See screenshots for visible changes in-game!

Update: Looking for a version that only affects Aranessa/Sartosa, expands her changes/modifications even further, and not the other Vampire Coast factions? Head over here: Aranessa Ogre Pirates Expansion

COMPATIBILITY:
This mod should be relatively/highly compatible, as it makes the bare minimum necessary changes to modify the additional recruitment options. I make no promises though!

Also, this mod is existing save game compatible! Feel free to add & remove at will with no breakingly adverse effects on your campaign!

Not tested with SFO! Use at your own risk!

MORE ABOUT THIS MOD AND OTHERS:
Since the Ogre Maneater Pistol units can shoot over your shorter zombie gunners, go forth and live your Ogre + Zombie + (maybe allied?) Skaven gunline dreams! Mainly since everyone doesn't seem to like the pirates except Ikit Claw (Shame about the aversion penalty with neighbors)

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
40 Comments
Llamakazi  [author] 26 Mar @ 10:30pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
Llamakazi  [author] 13 Dec, 2024 @ 2:23pm 
Updated for 6.0 - no changes needed, just forcing the Mod Manager warning icon to go away
Llamakazi  [author] 3 Nov, 2024 @ 8:43pm 
Updated for 5.3 - no changes needed, just forcing the Mod Manager warning icon to go away
Llamakazi  [author] 27 Aug, 2024 @ 12:08am 
Updated for 5.2 - no changes needed, just making the warning icon go away
Llamakazi  [author] 26 Jun, 2024 @ 3:21pm 
Updated for 5.1
Looks like no changes were needed, just making the warning icon go away
Llamakazi  [author] 1 May, 2024 @ 11:17am 
@Helion Halion True, the Ogre Kingdoms DLC does kind of suck at the moment to be honest :meatytears: Here's hoping CA does a nice little rework for them in the future
Helion Halion 30 Apr, 2024 @ 7:27pm 
A lot of mod require orge DLC, I would buy it if it does not suck + overprice xD
Llamakazi  [author] 30 Apr, 2024 @ 6:35pm 
@Helion Halion you do indeed need the Ogre Kingdoms DLC for this to work; they have a per unit setup behind the scenes that requires DLC access
Llamakazi  [author] 30 Apr, 2024 @ 3:41pm 
Updated for 5.0; no changes needed, just making the warning icon go away
lwhのsama 30 Apr, 2024 @ 10:17am 
great