Total War: WARHAMMER III

Total War: WARHAMMER III

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Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more) [6.2]
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File Size
Posted
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122.269 KB
8 Sep, 2022 @ 9:16pm
26 Aug, 2024 @ 11:48pm
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Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more) [6.2]

Description
Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it's awesome, I also thought it didn't go nearly far enough!

Note: This is a spin-off of my other mod Vampire Coast - Ogre Pirates Expansion but only for Aranessa/Sartosa

CHANGES:
  • Aranessa's faction can now recruit/hire: Maneaters, Maneaters (Ogre Pistol), Maneaters (Ironfists), Maneaters (Great Weapons) from all Tier 3 Ports, and Leadbelchers from the same building/tier as Deck Gunners.
  • Aranessa and her Legendary Admiral Lords can now recruit all unique units to her faction from the equivalent Horde buildings!
  • Cities with Ports now have Sartosan and Ogre units in their garrisons!
  • Aranessa's inherent Traits + Skills have been greatly enhanced to make up for the loss of redline skill buffs on Sartosan and Ogre units (see Aranessa trait/skill screenshot for full details)

See screenshots for visible changes in-game!

COMPATIBILITY:
This mod should be relatively/highly compatible, as it makes the bare minimum necessary changes to modify the additional recruitment options, as well as Aranessa's Skills and Traits. I make no promises though!

Also, this mod is existing save game compatible! Feel free to add & remove at will with no breakingly adverse effects on your campaign!

2022-09-24 Update for comments regarding compatibility with Nanu's Pirates of Sartosa Overhaul
  • Initial playtests with both mods enabled seem perfectly fine, although I can make no promises for changes another mod maker is modifying.
  • There is some overlap with regard to Aranessa's unique Skills, but if you load that mod after this one, then those take priority (more buffs involving "all living units" instead of Ogre/Sartosan specific unit buffs)

Not tested with SFO! Use at your own risk!

You need the Ogres DLC in order for this to work as appropriate.

MORE IDEAS/TODO IN THE FUTURE:

A super fun combo with this mod: Deck Gunners + Leadbelchers + Necrofex Colossus
Since they can see over each other (in that order) they can all be firing, giving you a gunline rivaling even that of the Skaven!

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
105 Comments
Llamakazi  [author] 14 May @ 11:13am 
@stormpaladin150
Sorry no idea! I mainly check compatibility against base game, not other mods

@Corbie
Maybe something that adds heroes? Easiest way to check is disable others and enable 1 at a time to confirm

@Sera
Aye they should! All Ogres are buffed in Aranessa's faction if they're recruitable (look for "The following units will receive bonuses from this skill" underneath the skill descriptions)
Sera 4 May @ 12:04am 
Hi, does ogre iron fists count as pirates ogre ?
Corbie 6 Apr @ 9:36pm 
I've got a funny thing where the starting ogre hero is a Grey Seer model instead. Not sure what that's about, obviously a mod incompatibility, but I'm struggling to figure out what.
stormpaladin150 1 Apr @ 12:24pm 
is it compatible with the los t and the damned?
Llamakazi  [author] 30 Mar @ 10:14am 
@Yung Whizzurd
Good catch! Behind the scenes it checks the delta between the last version and this one, and determined that nothing actually changed in the files, which is true!

The main reason for hitting the "update this mod" button on my end, is that it makes the Yellow Warning Icon change to the Green Checkmark Icon in the Mod Manager. Basically it's just sending a message to CA servers that I checked that the mod was working with the Major patch number (6.1 in this case)
Yung Whizzurd 30 Mar @ 9:20am 
Steam still says that this was last updated Aug 27 2024. Maybe your 6.1 update didn't take?
Llamakazi  [author] 26 Mar @ 10:10pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead

Addressing comments when I get the chance! :ufoshock:
Josh in Da Ph 24 Feb @ 2:17am 
Slayer pirates would be a great addition I agree
The Dark Ranger 21 Jan @ 7:31pm 
Is there any chance to replace the current crab mount with something else for at least some characters? I'm not a fan of the extreme clipping with the riders basically merged through the shell and into their mount.
DDkiki 21 Jan @ 3:41pm 
Would be cool if you also somehow added slayer pirated to her roster and perks.