Crusader Kings III

Crusader Kings III

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Cities of Wonder 3
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305.125 MB
13 Dec, 2022 @ 1:31pm
17 Jul @ 1:25pm
82 Change Notes ( view )

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Cities of Wonder 3

Description
Cities of Wonder appear 1-2 days after game start for performance reasons. Let your game run!

Now Updated for 1.16.2

As Always, Report Bugs on the Discord

✔ Achievement Compatible
✔ Ironman Compatible

Cities of Wonder 3

This is the spiritual successor to Cities of Wonder 2 by Kurthakon

Do not run this mod with Cities of Wonder 2 or Holding Sprawl

Features
County Capitals can become Cities of Wonder through organic growth via county development or through a unique, albeit very expensive, decision
  • Any County Capital can become a City of Wonder, regardless of the province's castle level
  • Cities of Wonder now naturally grow and obtain improved modifiers and unique buildings as development rises in the province's county
  • For compatibility and feature flexibility, the mod no longer adds Castle Levels 5, 6, or 7. Instead, a holding receives a City of Wonder modifier that bestows the additional stats fornthe holding and triggers the Burge 3d model for the holding.
  • Holdings upgrade automatically at Development Level 30 or 50, depending on the game rule setting.
  • When a holding upgrades to each City of Wonder Level (Burge, Metropolis, Megalopolis), the holder will be able to select a special building to add to the holding. This allows for a City of Wonder to grow and improve over time. This event fires for both players and AI.
  • Finally, holdings that you give special attention (and gold!) to will actually be special in-game!
Historical Burges - Holdings that were major cities during the medieval era all start as Burges
  • One-time event to choose whether or not to populate Burges if you add the mod to an existing save
  • 867 Start Date
    • 28 Holdings across the map start as Burges
  • 1066 Start Date
    • 11 Additional holdings start as Burges
Additional Game Rules
  • By default, organic growth of a holding into a City of Wonder happens at levels 50, 75, and 100. This can be changed via the rule to 30, 50, and 75. If you are using the "graphics only" setting, Cities of Wonder always appear at 30, 50, and 75 since its a graphic only change.
  • A second game rule controls the number of Cities of Wonder so they remain more unique in the world. By default, a ruler can only directly hold one City of Wonder and can only have two in their entire realm. New Cities of Wonder will not develop even if they reach the development threshold per the rule. The rule can be change from 1&2 to 2&5, 5&9, or an unlimited amount. If you are using the "graphics only" setting, this is always unlimited.


Compatibility Notes

  • More Bookmarks+ has integrated COW3 directly into that mod. However, that is a custom integration, so what works using the base COW3 mod and what works with Bookmarks+ might not be exactly the same
  • Medieval Arts (MA) is one of my all-time favorite mods. I have attempted to make COW3 work with MA without the need of a compatch. If you notice issues, please report them on my Discord[discord.gg]. There are known issues with the placement of some of MA's special buildings that overlap with the COW3 graphics. This will be addressed over time with incremental updates
  • While there are a lot of compatches for COW3 and other mods, some by me and some by other modders, those are all for older versions of the COW3 and are deprecated. I no longer make compatches of any kind.
  • As always, put COW3 at the end of your modlist and report any issues to the bugs channel on my Discord[discord.gg]

A full list of the cities that start as Burges can be found on the Discord

Join Us On Discord[discord.gg]

Special thanks to PIGU, author of Medieval Arts, for allowing me to use some of their models. That also applies to the entire CK3 modding Co-Op as well!

Also, a thank you to Gyles for allowing me to reuse their Jerusalem model!