Crusader Kings III

Crusader Kings III

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Medieval Arts
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75.844 MB
10 Apr, 2021 @ 6:01am
21 Jun @ 2:02am
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Medieval Arts

Description


A mod focusing on the arts and cultures of the world during the Middle Ages, adding numerous new monuments and 3D art to the game.

You'd like to see a particular monument represented 3D in the game? Want to commission for a mod of your own? Comment below or text me directly on Discord :)[discord.gg]

  • Dozens of hand-made 3D models of historical monuments
  • Unique special buildings
  • Immersive descriptions and 2D art
  • Frequent regional updates

  • Come join us on Discord[discord.gg] : )
  • Here's the last Dev Diary[forum.paradoxplaza.com]. You can check out the list here[forum.paradoxplaza.com]
  • To better enjoy the 3D Models, use along with Increased Zoom is advised
  • Here's the link to the Old Version[github.com] of this mod on Github. It includes the Ruins and Art School mechanics and all connected flavor.
  • Have you got any suggestion? Comment here
  • Did you notice any bug? Comment here





[discord.gg]

I hope you all have fun, and if you have any suggestions or doubts feel free to ask!
Popular Discussions View All (3)
33
4 Apr @ 10:03pm
PINNED: Suggestions
PiGu
26
3 Jun @ 1:28pm
PINNED: Errors
PiGu
1
31 Mar @ 5:04am
What happend to be able to take decisions regarding the monuments?
macintosh1257
1,345 Comments
Royal Raven 27 Jun @ 9:12am 
@PiGu Thanks
PiGu  [author] 27 Jun @ 9:12am 
It was removed yes
Royal Raven 26 Jun @ 5:42pm 
I thought this had Dynasty Legacy's? The video showed them, just wondering, does not show up in my game. I assume they were removed.
PiGu  [author] 22 Jun @ 9:19am 
Hello @everyone!
A little late but the 3.3 "Vulture" update has just been released.
It adds nine unique monuments to the whole Steppe region, all with their own art, effects and localization.
As always the update is save game compatible, but you will need to add the new monuments to your old games through the following console command:
[code]effect = { title:b_x.title_province = { add_special_building = y } }[/code]
PiGu  [author] 17 Jun @ 3:55am 
Thanks for the suggestions!
炼铜术士 14 Jun @ 7:29am 
For example, the Doge's Palace in Venice, the Bamiyan Buddha, the Delhi iron columns, and other buildings in Vanilla, PDX did not create 3D models for them.
炼铜术士 14 Jun @ 7:25am 
Could you create 3D models for the special buildings of Vanilla? PDX only created 3D models for DLC buildings.
炼铜术士 14 Jun @ 7:23am 
in 1178, The Palace of Palermo prevented the completion of decisions' Empower the Sicilian Parliament '.
PiGu  [author] 11 Jun @ 2:23am 
I don't do compatches sorry, but the process is fairly simple (just paste my locator file) so you could probably suggest it on that mod's
無壹 10 Jun @ 7:19pm 
Could you please make a compath for miller map mod when All Under Heaven was published