Crusader Kings III

Crusader Kings III

Medieval Arts
1,345 Comments
Royal Raven 27 Jun @ 9:12am 
@PiGu Thanks
PiGu  [author] 27 Jun @ 9:12am 
It was removed yes
Royal Raven 26 Jun @ 5:42pm 
I thought this had Dynasty Legacy's? The video showed them, just wondering, does not show up in my game. I assume they were removed.
PiGu  [author] 22 Jun @ 9:19am 
Hello @everyone!
A little late but the 3.3 "Vulture" update has just been released.
It adds nine unique monuments to the whole Steppe region, all with their own art, effects and localization.
As always the update is save game compatible, but you will need to add the new monuments to your old games through the following console command:
[code]effect = { title:b_x.title_province = { add_special_building = y } }[/code]
PiGu  [author] 17 Jun @ 3:55am 
Thanks for the suggestions!
炼铜术士 14 Jun @ 7:29am 
For example, the Doge's Palace in Venice, the Bamiyan Buddha, the Delhi iron columns, and other buildings in Vanilla, PDX did not create 3D models for them.
炼铜术士 14 Jun @ 7:25am 
Could you create 3D models for the special buildings of Vanilla? PDX only created 3D models for DLC buildings.
炼铜术士 14 Jun @ 7:23am 
in 1178, The Palace of Palermo prevented the completion of decisions' Empower the Sicilian Parliament '.
PiGu  [author] 11 Jun @ 2:23am 
I don't do compatches sorry, but the process is fairly simple (just paste my locator file) so you could probably suggest it on that mod's
無壹 10 Jun @ 7:19pm 
Could you please make a compath for miller map mod when All Under Heaven was published
PiGu  [author] 9 Jun @ 11:07am 
Of course! I'll update Medieval Arts certainly
꼬챙이순대 9 Jun @ 8:46am 
I am really thank you for this mod.
As a building enthusiast, this mod is awesome.
Do you plan on working on mods after the Asian DLC is released?
PiGu  [author] 9 Jun @ 5:12am 
I do take commissions if you're interested @zakdbn ; )
zakdbn 7 Jun @ 8:17am 
Dude I would literally pay money for a model of Cordoba.
cuomo860 30 May @ 2:40pm 
@Ezio. Just use Special World and it's fixed.
Ezio 30 May @ 1:59pm 
Really? Shame than. Maybe it was the MB+ mod author was the person adding a game rule that let you turn MA assets on an off? Should have worked, but didn't. I assume its because both your mod just added the circle city, and that mods in general are in process of heavy updating due to 1.16, so that's not fixed right now.

Also don't worry about game start or not haha. I know certain rules can only be activated on game start, and I just wanted one of those for MA. I don't have a save game, I was just browsing the map in observation mod lol.
PiGu  [author] 29 May @ 11:18pm 
That only works if the assets are tied to a building or something that you can change. Right now - at least Medieval Arts' - they are just map objects, and those can not be triggered through script once the game has started
Ezio 29 May @ 4:04pm 
EH I think MB+ is kinda lame, and kept your mod.

However, if you want to fix this, there is a way.

Just add an option in rules to load MA Baghdad map assets or the MB+ one lol
PiGu  [author] 29 May @ 12:00pm 
Not much you can about that unfortunately ; )
Ezio 29 May @ 10:28am 
Thanks Bro! I did that, and yes it mostly is compatible. But the only issue is that both mods adds the "round city" on the map...so you end up with a Venn Diagram City at Baghdad... :bad_beauty:
PiGu  [author] 28 May @ 10:13am 
Yes it's compatible with MB+, not sure about the load order but if I had to guess put MB+ lower
Ezio 28 May @ 9:42am 
Hi! Is this compatible with More Bookmarks +? If so, would you load it before or after MB+?
huojiaborui 27 May @ 9:11am 
Thank you very much for your mod. I can no longer play CK3 without MA. :steamthumbsup::steamthumbsup::steamthumbsup:
PiGu  [author] 26 May @ 2:27pm 
That’s something COW3’s dev can answer better, it’s not really a mechanic of Medieval Arts.
HunkHerrmann 26 May @ 4:18am 
I know you said it's compatible with COW3 and More Holding Graphic, but how will your mod handle the model for Rome? If I upgrade the holding to Metropolis for example, will your mod have a unique upgrade model for Rome, or will it be overwrite by model from these two mods? I had played COW3 and More Holding Graphic before, and at the final holding level, the holding became too big that it takes half the space of the Rome model in your mod.
Your mod is an excellence job nonetheless, and I really like your Rome model. If you can make Rome bigger (equal size to Constantinople) or more dense building, that will be great.
PiGu  [author] 25 May @ 10:06pm 
Of course! Depending on your launch options however unless you manually add the buildings yourself you may not see the new monuments, unfortunately that’s an engine limitation : (
Vivalas 25 May @ 7:16pm 
Hi, saw your post on Reddit and this looks pretty cool! Can I add this to an existing save?
PiGu  [author] 24 May @ 10:53pm 
@MK Black COW3 maintains an official compatibility with Medieval Arts (all praise to Valaddar) so the mod has already been updated to be compatible no worries : )

@capercaille and @ladyceniza thanks so much for your support!
PiGu  [author] 24 May @ 10:52pm 
Hi everyone!
Medieval Arts has just reached the symbolic milestone of 100k active subscribers ! 🥳
I am so thankful for all the support you have given this mod through the years, and humbled by how well received it has been.

To celebrate I’ve just released a small update with a brand new, unique 3D model of the Round City of Baghdad !

As always the update is save-game compatible, so go have fun and enjoy your games : )
MK Black 24 May @ 3:05pm 
He just added Baghdad though..
ladyceniza 24 May @ 1:23pm 
Just wanted to say that your Rome model is such a nice addon compared to the random castle in the base game. I love that since AGOT and LOTR ck3 mods came out, instead of making the castle wider like in COW, now modders expand the city in itself and then add the castles or temples on top, really love the change of design.

Will you someday do Constantinople and Bagdad?
ross 24 May @ 11:08am 
PiGu ur the goat
MK Black 24 May @ 9:14am 
The new Baghdad conflicts with COW3's Baghdad model :(
PiGu  [author] 20 May @ 10:52pm 
Those kinds of issues depend heavily on the hardware you are using and on the number of mods you have on, so it's difficult to pin point them specifically.
What I can say is that I put a lot of effort into minimizing the size of this mod - it has well over 50 unique 3D models right now and it weights just slightly over 60MB - and that I have never read a similar complaint before.
My suggestion would be to just reduce the number of mods, large playsets are fun but rarely sustainable
Bedlam_Bert 20 May @ 1:54pm 
Am i scrambling something, keep getting lots of map lag scrolling running this mod? tbf heavily modded game but if it disable it
PiGu  [author] 19 May @ 1:04pm 
Ooooh big fan of HeyCara, happy to see it featured in one of her videos : )
Glad you like the mod, enjoy your game!
Rosy Moons 19 May @ 12:59pm 
I found this from a HeyCara video, she recommended it and I'm super excited to try it! The game's shortage of art and interesting architecture is something I've been searching for a mod for, and like someone else said, I'm surprised I never found it! Thank you for making this.
Tannenzäpfle 17 May @ 6:17am 
I can't believe I never noticed this mod before. It's fantastic!
PiGu  [author] 15 May @ 10:40pm 
Thank you so much for your comment : )
BigbyWolf720 15 May @ 8:30pm 
Thanks for this phenomenal mod. It makes the world more aesthetically pleasing to look at and it always joyful to see your work in the game. The best to ya
PiGu  [author] 13 May @ 1:46am 
@Darkphoenix17 I was expecting it not to but reading MPE's page yes it is fully compatible
No worries @NEST-7 you can share it all you want, no problems with multiplayer : )
NEST-7 12 May @ 9:18am 
Does it support multiplayer? I really want to share this with my friends!
Darkphoenix17 12 May @ 5:39am 
@PiGu - how compatible is it with MPE?
FunGaming44 10 May @ 10:59am 
thanks
PiGu  [author] 10 May @ 10:17am 
Yes it does, although I suggest placing Medieval Arts lower in the load order since it edits far fewer files just to be safe
FunGaming44 10 May @ 6:56am 
does this one work with More Holding Graphics
PiGu  [author] 10 May @ 2:53am 
Hi @Evilstar, thanks so much for your comment!
Medieval Arts and UBP cover similar content both with great love and care, and fun fact, they were even published four years ago just a couple days apart from one another ; )
More specifically though with time I think they've both found a different niche to specialize in. UBP has significantly more content, while Medieval Arts' buildings are fewer but more detailed, and all come with unique 3D models, which by now is the main focus of the mod.
So I think they can work together really well! I would suggest putting Medieval Arts lower in the load order so that its own monuments are not replaced by UBP, while leaving the rest of the map to it : )
Enjoy your game!
Evilstar 9 May @ 11:11am 
Hi, love your mod, can't play without it now! Just a question tho, I use it with Unique Building Plus and the two seem to be working fine, but I was wondering if you knew how redundant they are? Would greatly help me decide if I should still use both or ditch UBP (the latter isn't translated in my language and most of the buildings I see in-game are not localized), thanks
PiGu  [author] 6 May @ 12:52am 
Yes @Anubis, as far as I know COW3 is still being worked on with passion, and an update is in the works. I suggest going to the Discord anyway if you're interested in more info
cuomo860 5 May @ 8:12pm 
Special World has COW3 integrated into it...as does MB+